Black Mamba
Cyberpunk 2077 Cyberware
You deal -90% Poison damage, but gain +22% damage against Poisoned enemies.
Remember what your therapist said about you being “toxic"? This is probably what they meant.
Black Mamba is a piece of cyberware in Cyberpunk 2077, installed in one of the three Circulatory System slots. It comes at Tiers 1 through 5 and costs 16 cyberware capacity.
It attunes to Reflexes: +0.1% Crit Chance per Attribute Point.
Black Mamba Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Black MambaTiers
You deal -90% Poison damage, but gain +10% damage against Poisoned enemies.
You deal -90% Poison damage, but gain +12.5% damage against Poisoned enemies.
You deal -90% Poison damage, but gain +10% damage against Poisoned enemies.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
You deal -90% Poison damage, but gain +11.5% damage against Poisoned enemies.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
You deal -90% Poison damage, but gain +14% damage against Poisoned enemies.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
You deal -90% Poison damage, but gain +15.5% damage against Poisoned enemies.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
You deal -90% Poison damage, but gain +18% damage against Poisoned enemies.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
You deal -90% Poison damage, but gain +20% damage against Poisoned enemies.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
You deal -90% Poison damage, but gain +22% damage against Poisoned enemies.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
More Circulatory System Cyberware
+23% Stamina whenever you use a melee weapon to neutralize an enemy.
reflexes · +0.1% Crit Chance per Attribute Point.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness
technical · +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
-18% Stamina cost for shooting.
body · +0.5 Health per Attribute Point.
+4% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.
technical · +1% Health Item effectiveness per Attribute Point.
+3% Health when you hit an enemy with a fully charged Tech weapon shot.
technical · +0.1% Tech weapon damage per Attribute Point.