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Black Mamba
Cyberpunk 2077 Cyberware

Tier 5++
16
Capacity

You deal -90% Poison damage, but gain +22% damage against Poisoned enemies.

Remember what your therapist said about you being “toxic"? This is probably what they meant.

Black Mamba is a piece of cyberware in Cyberpunk 2077, installed in one of the three Circulatory System slots. It comes at Tiers 1 through 5 and costs 16 cyberware capacity.

It attunes to Reflexes: +0.1% Crit Chance per Attribute Point.

Tiers

Tier 1
Capacity16

You deal -90% Poison damage, but gain +10% damage against Poisoned enemies.

Tier 2
Capacity16

You deal -90% Poison damage, but gain +12.5% damage against Poisoned enemies.

Tier 3
Capacity16

You deal -90% Poison damage, but gain +10% damage against Poisoned enemies.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 3+
Capacity16

You deal -90% Poison damage, but gain +11.5% damage against Poisoned enemies.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 4
Capacity16

You deal -90% Poison damage, but gain +14% damage against Poisoned enemies.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 4+
Capacity16

You deal -90% Poison damage, but gain +15.5% damage against Poisoned enemies.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 5
Capacity16

You deal -90% Poison damage, but gain +18% damage against Poisoned enemies.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 5+
Capacity16

You deal -90% Poison damage, but gain +20% damage against Poisoned enemies.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 5++
Capacity16

You deal -90% Poison damage, but gain +22% damage against Poisoned enemies.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

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