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Body
20
Ref.
20
Cool
20
Int.
20
Tech.
20
79
Level
Relic
15

Mathis Beowulf
Cyberpunk 2077
Sandevistan
build
Published

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Lvl
79
PP
227
/ 82
444
/ 310
Level
79
Based on attributes
Perk
Points
227
/ 82
59
from leveling up
10
from skill rewards
13
from perk shards
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
2 / 2
3 / 3
3 / 3
3 / 3
1 / 1
1 / 1
1 / 1
1 / 1
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
2 / 2
3 / 3
3 / 3
3 / 3
1 / 1
1 / 1
1 / 1
2 / 2
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
1 / 1
3 / 3
Relic
15 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1
1 / 1

Cyberware

Operating System
Militech "Apogee" Sandevistan

Press the cyberware button to activate and deactivate. It can be activated at any charge level. When active: Slows time by 85% (you are not slowed) +20% headshot damage +20% Crit Chance +20% Crit Damage Neutralizing an enemy when active gives: +10% extended duration +22% Stamina Max Duration: 6 sec.

Cooldown: 25 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

44
5
+
++
Frontal Cortex
Quantum Tuner

Whenever another cyberware implant is fully used, Quantum Tuner instantly restores its Cooldown. (up to a max of 50 sec.) Cooldown: 60 sec. outside of combat Passive Effect: -15% Cooldown Time for all other cyberware.

intelligence · +0.05% to all dealt damage per Attribute Point.

45
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 20 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Mechatronic Core

+40% damage against drones, robots, mechs and turrets.

+2 Max RAM

technical · +0.5 Armor per Attribute Point.

5
1
2
3
4
5
+
++
Nervous System
Tyrosine Injector

Successful Takedowns grant: +21% headshot damage for 15 sec. +11% movement speed for 15 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
1
2
3
4
5
+
++
Adrenaline Converter

+40% movement speed for 9 sec. when entering combat.

cool · +0.2% headshot and weakspot damage per Attribute Point.

6
1
2
3
4
5
+
++
Stabber

+20% Crit Chance with Blades and throwable weapons.

reflexes · +0.1% Crit Chance per Attribute Point.

12
2
3
4
5
+
++
Ocular System
Kiroshi "Cockatrice" Optics

Increases Crit Chance by 35%.

10x optical zoom when scanning or aiming.

30
4
5
+
++
Capacity
444 / 310
Exceeds the maximum capacity attainable at level 79 by 84.
Arms
Thermal Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Thermal damage.

reflexes · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
Immovable Force

-35% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.

35
2
3
4
5
+
++
Tattoo: Tyger Claws Dermal Imprint

Enables the use of smart-targeting in Smart weapons. +20% lock-on speed 20% smaller Smart-targeting reticle

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

intelligence · +0.1% Smart weapon damage per Attribute Point.

1
2
3
4
5
+
++
Integumentary System
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
232
3
4
5
+
++
Pain Editor

-7% all incoming damage

cool · +0.1% damage reduction per Attribute Point.

35
148
4
5
+
++
Shock-n-Awe

Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.

technical · +0.1% Tech weapon damage per Attribute Point.

25
124
1
2
3
4
5
+
++
Armor
1936
Skeleton
Para Bellum

+13% Armor

technical · +0.5 Armor per Attribute Point.

25
150
3
4
5
+
++
Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
130
1
2
3
4
5
+
++
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
186
4
5
+
++
Legs
Jenkins' Tendons

Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

body · +0.5 Health per Attribute Point.

6
62
2
3
4
5
+
++
Circulatory System
Feedback Circuit

+3.5% Health when you hit an enemy with a fully charged Tech weapon shot.

technical · +0.1% Tech weapon damage per Attribute Point.

14
3
4
5
+
++
Isometric Stabilizer

-20% Stamina cost for all attacks.

reflexes · -0.5% all Stamina costs per Attribute Point.

40
3
4
5
+
++
Electromag Recycler

+5% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.

technical · +1% Health Item effectiveness per Attribute Point.

40
3
4
5
+
++
Face
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with the combat gadget button.

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++

Weapons

2/3
MA70 HB x-MOD2
IconicPower Lmg
56.1
Damage
DPS257.9
Attack Speed5.6/s
Magazine77.5
Reload Time2.4s
1
2
3
4
5
+
++

Heavy weapon. Slightly reduces movement speed and jump height. Fires explosive rounds.

A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.

Mod
Big Mag
Ammo Capacity: +55%
Reload Time: -20%

+55% magazine capacity -20% reload speed

1
2
3
4
5
Mod
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
Coronation
IconicTech Revolver
156.6
Damage
DPS163.3
Attack Speed2.5/s
Headshot Bonus+100%
Magazine8
Reload Time1.4s
1
2
3
4
5
+
++

Walk like a king with a fully customizable tool to rule them all.

Mod
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
Mod
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Mod
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Mod
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

Militech "Apogee" Sandevistan
Not a cyberdeck. Grants no quickhack slots. Install a cyberdeck to unlock quickhack slots.
quickhack

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
702Health
1936Armor
13RAM
350Carry Weight
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