Heal-On-Kill
Cyberpunk 2077 Cyberware
+7.5% Health when you neutralize an enemy.
A combat implant that regulates hormones and regenerates Health after an enemy is defeated.
Heal-On-Kill is a piece of cyberware in Cyberpunk 2077, installed in one of the three Circulatory System slots. It comes at Tiers 1 through 5 and costs 10 cyberware capacity.
It attunes to Intelligence: +0.05% to all dealt damage per Attribute Point.
Heal-On-Kill Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Heal-On-KillTiers
+3% Health when you neutralize an enemy.
+3.25% Health when you neutralize an enemy.
+4% Health when you neutralize an enemy.
+4.25% Health when you neutralize an enemy.
+5% Health when you neutralize an enemy.
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
+5.25% Health when you neutralize an enemy.
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
+6% Health when you neutralize an enemy.
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
+6.25% Health when you neutralize an enemy.
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
+7% Health when you neutralize an enemy.
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
+7.25% Health when you neutralize an enemy.
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
+7.5% Health when you neutralize an enemy.
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
More Circulatory System Cyberware
+23% Stamina whenever you use a melee weapon to neutralize an enemy.
reflexes · +0.1% Crit Chance per Attribute Point.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness
technical · +0.1% Health Item efficiency per Attribute Point.
You deal -90% Poison damage, but gain +18% damage against Poisoned enemies.
reflexes · +0.1% Crit Chance per Attribute Point.
Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
-18% Stamina cost for shooting.
body · +0.5 Health per Attribute Point.
+4% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.
technical · +1% Health Item effectiveness per Attribute Point.