Shock-n-Awe
Cyberpunk 2077 Cyberware
Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.
An effective self-defense tool engineered in Shanghai.
Shock-n-Awe is a piece of cyberware in Cyberpunk 2077, installed in one of the three Integumentary System slots. It comes at Tiers 1 through 5 and costs 25 cyberware capacity.
At Tier 5 it adds 92 armor. It attunes to Technical Ability: +0.1% Tech weapon damage per Attribute Point.
Shock-n-Awe Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Shock-n-AweTiers
| Tier | 1 | 1+ | 2 | 2+ | 3 | 3+ | 4 | 4+ | 5 | 5+ | 5++ |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Capacity | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
| Armor | 28 | 44 | 44 | 60 | 60 | 76 | 76 | 92 | 92 | 108 | 124 |
Whenever you take damage, you have a 10% chance to release a large electroshock that deals 135 damage to nearby enemies.
Whenever you take damage, you have a 10% chance to release a large electroshock that deals 180 damage to nearby enemies.
Whenever you take damage, you have a 10% chance to release a large electroshock that deals 270 damage to nearby enemies.
Technical attunement: +0.1% Tech weapon damage per Attribute Point.
Whenever you take damage, you have a 10% chance to release a large electroshock that deals 370 damage to nearby enemies.
Technical attunement: +0.1% Tech weapon damage per Attribute Point.
Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.
Technical attunement: +0.1% Tech weapon damage per Attribute Point.
More Cyberware
+32% Armor effectiveness when attacked from the side or rear.
An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.
When Kerenzikov ends: +90% Mitigation Chance for 4 sec.