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Cyberpunk 2077-Database-Cyberware-Kiroshi "Doomsayer" Optics
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Kiroshi "Doomsayer" Optics
Cyberpunk 2077 Cyberware

Tier 5++
2
Capacity

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 29 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

Kiroshi optical cyberware is a widely popular suite composed of electro-neural enhancements with environment-scanning functionality.

Kiroshi "Doomsayer" Optics is a piece of cyberware in Cyberpunk 2077, installed in the single Ocular System slot. It comes at Tiers 1 through 5 and costs 2 cyberware capacity.

It attunes to Reflexes: +0.1% Crit Chance per Attribute Point.

Kiroshi "Doomsayer" Optics Builds

Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.

Create a build with Kiroshi "Doomsayer" Optics

Tiers

Tier 1
Capacity2

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 10 m. The effect remains active for 60 sec. after scanning.

4x optical zoom when scanning.

Tier 1+
Capacity2

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 11.5 m. The effect remains active for 60 sec. after scanning.

4x optical zoom when scanning.

Tier 2
Capacity2

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 14 m. The effect remains active for 60 sec. after scanning.

6x optical zoom when scanning or aiming.

Tier 2+
Capacity2

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 15.5 m. The effect remains active for 60 sec. after scanning.

6x optical zoom when scanning or aiming.

Tier 3
Capacity2

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 18 m. The effect remains active for 60 sec. after scanning.

6x optical zoom when scanning or aiming.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 3+
Capacity2

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 19.5 m. The effect remains active for 60 sec. after scanning.

6x optical zoom when scanning or aiming.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 4
Capacity2

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 22 m. The effect remains active for 60 sec. after scanning.

8x optical zoom when scanning or aiming.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 4+
Capacity2

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 23.5 m. The effect remains active for 60 sec. after scanning.

8x optical zoom when scanning or aiming.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 5
Capacity2

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 26 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 5+
Capacity2

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 27.5 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 5++
Capacity2

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 29 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

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