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ProxiShield
Cyberpunk 2077 Cyberware

Tier 5++
10
Capacity
38
Armor

The closer an attacking enemy is, the less damage they deal to you. -20% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

Teach them to respect your personal space.

ProxiShield is a piece of cyberware in Cyberpunk 2077, installed in one of the three Integumentary System slots. It comes at Tiers 1 through 5 and costs 10 cyberware capacity.

At Tier 5++ it adds 38 armor. It attunes to Body: +0.5 Health per Attribute Point.

Tiers

Tier 1
Capacity10
Armor8

The closer an attacking enemy is, the less damage they deal to you. -8% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

Tier 1+
Capacity10
Armor13

The closer an attacking enemy is, the less damage they deal to you. -8% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

Tier 2
Capacity10
Armor13

The closer an attacking enemy is, the less damage they deal to you. -11% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

Tier 2+
Capacity10
Armor18

The closer an attacking enemy is, the less damage they deal to you. -11% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

Tier 3
Capacity10
Armor18

The closer an attacking enemy is, the less damage they deal to you. -14% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

Body attunement: +0.5 Health per Attribute Point.

Tier 3+
Capacity10
Armor23

The closer an attacking enemy is, the less damage they deal to you. -14% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

Body attunement: +0.5 Health per Attribute Point.

Tier 4
Capacity10
Armor23

The closer an attacking enemy is, the less damage they deal to you. -17% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

Body attunement: +0.5 Health per Attribute Point.

Tier 4+
Capacity10
Armor28

The closer an attacking enemy is, the less damage they deal to you. -17% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

Body attunement: +0.5 Health per Attribute Point.

Tier 5
Capacity10
Armor28

The closer an attacking enemy is, the less damage they deal to you. -20% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

Body attunement: +0.5 Health per Attribute Point.

Tier 5+
Capacity10
Armor33

The closer an attacking enemy is, the less damage they deal to you. -20% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

Body attunement: +0.5 Health per Attribute Point.

Tier 5++
Capacity10
Armor38

The closer an attacking enemy is, the less damage they deal to you. -20% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

Body attunement: +0.5 Health per Attribute Point.

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