Body
Cyberpunk 2077 Attribute
Body is one of the five attributes in Cyberpunk 2077. It starts at 3 and caps at 20.
Its perk tree holds 33 perks (22 regular perks, 7 milestones and 4 master perks) across four tiers, unlocked at Body 4, 9, 15 and 20.
Its skill is Solo, which levels from the weapons and actions the attribute governs.
Body Builds
Perks
Tier 1 (Body 4)
Unlocks slow Health Regen in combat.
In vehicle collisions:
- +50% damage to enemy vehicles and their occupants
- -50% damage to your vehicles.
You take no damage as a vehicle occupant in collisions.
When using Blood Pump Cyberware or a Health Item:
- +100% mitigation chance for 2 sec.
+1% Health Regen Rate for each percent of missing Health.
+60% Health Regen Rate while sprinting.
+10% Health Regen Rate for each nearby enemy.
Tier 2 (Body 9)
+12.5% Crit Chance at low Stamina.
-15% stamina cost for attacks with blunt weapons.
No movement speed penalty with Shotguns, Light Machine Guns and Heavy Machine Guns.
-25% bullet spread when moving.
When below 33% Stamina:
- +15% Mitigation Chance,
- +5% Mitigation Strength.
Blocking an attack gives:
- +10% stamina,
- +30% damage with blunt weapons for 5 sec.
-40% enemy Armor for 7 sec. after hitting them with a strong attack.
+100% Knockdown chance with Defensive Attacks.
- Cooldown: 10 sec.
+100% Stun chance with Counterattacks.
-40% incoming ranged damage when blocking with blunt weapons.
Tier 3 (Body 15)
+12.5% Crit Chance at low Stamina.
+35 Max Health.
-15% Stamina cost for attacks with Blunt Weapons.
Increases damage of Quick Melee Attacks as Stamina decreases (max. +200% at 0 Stamina)
Increased chance to Obliterate enemies with ranged attacks at close range (max. 10%).
+20% reload speed for 8 sec. after dismembering an enemy.
-15% enemy Armor when using ranged attacks.
Dismemberment spreads the effect to nearby enemies.
When Adrenaline Rush is active: +50 Adrenaline on dismemberment of a nearby enemy.
When Adrenaline Rush is active: +20% movement speed, +10% damage.
When Adrenaline Rush is active:
- gain immunity to movement penalties and non-damaging status effects such as Knockdown, Blinding, etc.
When Adrenaline Rush is active: +3 sec. delay before Adrenaline begins to decay.
+15% health for each enemy hit by Quake.
+30 Stamina for each enemy hit with Quake.
When Quake is performed from the midair (a Superhero landing), its area of effect and damage scale with your fall speed and fall distance.
Master Perks (Body 20)
+100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun.
+100% damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack.
+20% ammo refill after neutralizing an enemy with a Light Machine Gun.
When Adrenaline Rush is active:
- +20% Health Item recharge after neutralizing an enemy.
Unlocks a Blunt Weapon Finisher.
Enemies affected by Stun are more susceptible.
Restores 20% Health.
Can throw the enemy, killing them and damaging other enemies where they land.