Murphy's Law
Cyberpunk 2077 Weapon
Murphy's Law is an iconic club, one of the blunt weapons in Cyberpunk 2077, built on the Electric Baton Gamma. It comes at every tier from 1 to 5++, its damage climbing from 62.3 at Tier 1 to 382.1 at Tier 5++.
It takes no mods. It is boosted by 10 perks.
Murphy's Law Builds
Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.
Create a build with Murphy's LawStats
Attacks can hit multiple enemies at once.
For when things go very, very wrong. Hits against a knocked-down enemy increases attack speed. Strong attacks deal more damage.
Gets you down on your luck. Hard.
Pick the tier here and mods below; the stats update live and the page URL keeps your setup.
Base Weapon and Variants
Boosted by
-40% enemy Armor for 7 sec. after hitting them with a strong attack.
+100% Knockdown chance with Defensive Attacks.
- Cooldown: 10 sec.
+100% Stun chance with Counterattacks.
-40% incoming ranged damage when blocking with blunt weapons.
Blocking an attack gives:
- +10% stamina,
- +30% damage with blunt weapons for 5 sec.
-15% stamina cost for attacks with blunt weapons.
+30 Stamina for each enemy hit with Quake.
When Quake is performed from the midair (a Superhero landing), its area of effect and damage scale with your fall speed and fall distance.
-15% Stamina cost for attacks with Blunt Weapons.
+15% health for each enemy hit by Quake.
Unlocks a Blunt Weapon Finisher.
Enemies affected by Stun are more susceptible.
Restores 20% Health.
Can throw the enemy, killing them and damaging other enemies where they land.