Peripheral Inverse
Cyberpunk 2077 Cyberware
The closer an attacking enemy is, the less damage they deal to you. -45% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.
Teach them to respect your personal space.
Peripheral Inverse is an iconic piece of cyberware in Cyberpunk 2077, installed in one of the three Integumentary System slots. It comes at Tiers 4 and 5 and costs 30 cyberware capacity.
At Tier 5++ it adds 60 armor. It attunes to Body: +0.5 Health per Attribute Point.
Peripheral Inverse Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Peripheral InverseTiers
The closer an attacking enemy is, the less damage they deal to you. -34% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.
Body attunement: +0.5 Health per Attribute Point.
The closer an attacking enemy is, the less damage they deal to you. -36% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.
Body attunement: +0.5 Health per Attribute Point.
The closer an attacking enemy is, the less damage they deal to you. -40% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.
Body attunement: +0.5 Health per Attribute Point.
The closer an attacking enemy is, the less damage they deal to you. -42% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.
Body attunement: +0.5 Health per Attribute Point.
The closer an attacking enemy is, the less damage they deal to you. -45% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.
Body attunement: +0.5 Health per Attribute Point.
More Integumentary System Cyberware
+32% Armor effectiveness when attacked from the side or rear.
technical · +0.5 Armor per Attribute Point.
technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed
An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
body · +10% Health Regen Rate per Attribute Point.
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
intelligence · +2 Armor per Attribute Point.
+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.
Cooldown: 6 sec.
reflexes · +0.1% Crit Chance per Attribute Point.
When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
reflexes · +0.1% Crit Chance per Attribute Point.