DB-2 Satara
Cyberpunk 2077 Weapon
The DB-2 Satara is a tech double-barrel shotgun in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage climbing from 34.2 at Tier 1 to 247.6 at Tier 5++.
It takes 11 mods across 2 mod slots. It is boosted by 16 perks.
It has an iconic version: Order.
DB-2 Satara Builds
Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.
Create a build with DB-2 SataraMods
Can be charged from hip-fire.
Faith can move mountains. Satara doesn't need to.
Pick the tier here and mods below; the stats update live and the page URL keeps your setup.
-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover
-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover
-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover
-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover