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Spring Joints
Cyberpunk 2077 Cyberware

Tier 5++
16
Capacity
46
Armor

+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

Spring joints - for those among us who are no longer spring chickens.

Spring Joints is a piece of cyberware in Cyberpunk 2077, installed in one of the two Skeleton slots. It comes at Tiers 1 through 5 and costs 16 cyberware capacity.

At Tier 5++ it adds 46 armor. It attunes to Body: +0.5 Health per Attribute Point.

Tiers

Tier 1
Capacity16
Armor10

+11% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

Tier 1+
Capacity16
Armor16

+11% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

Tier 2
Capacity16
Armor16

+13% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

Tier 2+
Capacity16
Armor22

+13% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

Tier 3
Capacity16
Armor22

+15% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

Body attunement: +0.5 Health per Attribute Point.

Tier 3+
Capacity16
Armor28

+15% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

Body attunement: +0.5 Health per Attribute Point.

Tier 4
Capacity16
Armor28

+17% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

Body attunement: +0.5 Health per Attribute Point.

Tier 4+
Capacity16
Armor34

+17% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

Body attunement: +0.5 Health per Attribute Point.

Tier 5
Capacity16
Armor34

+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

Body attunement: +0.5 Health per Attribute Point.

Tier 5+
Capacity16
Armor40

+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

Body attunement: +0.5 Health per Attribute Point.

Tier 5++
Capacity16
Armor46

+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

Body attunement: +0.5 Health per Attribute Point.

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