Skip to content
All Cyberware

Jenkins' Tendons
Cyberpunk 2077 Cyberware

Tier 5++
6
Capacity
62
Armor

Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

At least you’ll have chicken.

Jenkins' Tendons is a piece of cyberware in Cyberpunk 2077, installed in the single Legs slot. It comes at Tiers 1 through 5 and costs 6 cyberware capacity.

At Tier 5++ it adds 62 armor. It attunes to Body: +0.5 Health per Attribute Point.

Jenkins' Tendons Builds

Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.

Create a build with Jenkins' Tendons

Tiers

Tier 1
Capacity6
Armor14

Increases sprint speed, starting at +20% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

Tier 1+
Capacity6
Armor22

Increases sprint speed, starting at +20% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

Tier 2
Capacity6
Armor22

Increases sprint speed, starting at +30% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

Tier 2+
Capacity6
Armor30

Increases sprint speed, starting at +30% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

Tier 3
Capacity6
Armor30

Increases sprint speed, starting at +40% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

Body attunement: +0.5 Health per Attribute Point.

Tier 3+
Capacity6
Armor38

Increases sprint speed, starting at +40% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

Body attunement: +0.5 Health per Attribute Point.

Tier 4
Capacity6
Armor38

Increases sprint speed, starting at +50% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

Body attunement: +0.5 Health per Attribute Point.

Tier 4+
Capacity6
Armor46

Increases sprint speed, starting at +50% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

Body attunement: +0.5 Health per Attribute Point.

Tier 5
Capacity6
Armor46

Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

Body attunement: +0.5 Health per Attribute Point.

Tier 5+
Capacity6
Armor54

Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

Body attunement: +0.5 Health per Attribute Point.

Tier 5++
Capacity6
Armor62

Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

Body attunement: +0.5 Health per Attribute Point.

More Legs Cyberware