Jenkins' Tendons
Cyberpunk 2077 Cyberware
Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
At least you’ll have chicken.
Jenkins' Tendons is a piece of cyberware in Cyberpunk 2077, installed in the single Legs slot. It comes at Tiers 1 through 5 and costs 6 cyberware capacity.
At Tier 5++ it adds 62 armor. It attunes to Body: +0.5 Health per Attribute Point.
Jenkins' Tendons Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Jenkins' TendonsTiers
Increases sprint speed, starting at +20% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
Increases sprint speed, starting at +20% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
Increases sprint speed, starting at +30% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
Increases sprint speed, starting at +30% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
Increases sprint speed, starting at +40% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
Body attunement: +0.5 Health per Attribute Point.
Increases sprint speed, starting at +40% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
Body attunement: +0.5 Health per Attribute Point.
Increases sprint speed, starting at +50% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
Body attunement: +0.5 Health per Attribute Point.
Increases sprint speed, starting at +50% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
Body attunement: +0.5 Health per Attribute Point.
Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
Body attunement: +0.5 Health per Attribute Point.
Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
Body attunement: +0.5 Health per Attribute Point.
Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
Body attunement: +0.5 Health per Attribute Point.
More Legs Cyberware
Allows you to charge jumps for greater distance. Hold [Jump] to charge, then release to jump.
body · +0.5 Health per Attribute Point.
+18% movement speed
+50% quieter movement +12% crouched movement speed -20% fall damage
cool · +0.2% headshot and weakspot damage per Attribute Point.
Press [Jump] in midair to perform a double jump.
reflexes · +0.1% Crit Chance per Attribute Point.