Steel Pipe
Cyberpunk 2077 Weapon
The Steel Pipe is a club, one of the blunt weapons in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage climbing from 82.6 at Tier 1 to 506.6 at Tier 5++.
It takes 8 mods across 2 mod slots. It is boosted by 10 perks.
Steel Pipe Builds
Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.
Create a build with Steel PipeMods
In desperate times, anything can be used as a weapon.
Pick the tier here and mods below; the stats update live and the page URL keeps your setup.
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
Makes the weapon lethal and gives a chance to apply Bleeding equal to 100% of the weapon's Stun chance.
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
+40% Knockdown chance on Stunned enemies +10% Stamina cost
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
Makes the weapon lethal and gives a chance to apply Bleeding equal to 100% of the weapon's Stun chance.
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
+40% Knockdown chance on Stunned enemies +10% Stamina cost
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
Makes the weapon lethal and gives a chance to apply Bleeding equal to 100% of the weapon's Stun chance.
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
+40% Knockdown chance on Stunned enemies +10% Stamina cost
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
Makes the weapon lethal and gives a chance to apply Bleeding equal to 100% of the weapon's Stun chance.
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
+40% Knockdown chance on Stunned enemies +10% Stamina cost
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
Boosted by
-40% enemy Armor for 7 sec. after hitting them with a strong attack.
+100% Knockdown chance with Defensive Attacks.
- Cooldown: 10 sec.
+100% Stun chance with Counterattacks.
-40% incoming ranged damage when blocking with blunt weapons.
Blocking an attack gives:
- +10% stamina,
- +30% damage with blunt weapons for 5 sec.
-15% stamina cost for attacks with blunt weapons.
+30 Stamina for each enemy hit with Quake.
When Quake is performed from the midair (a Superhero landing), its area of effect and damage scale with your fall speed and fall distance.
-15% Stamina cost for attacks with Blunt Weapons.
+15% health for each enemy hit by Quake.
Unlocks a Blunt Weapon Finisher.
Enemies affected by Stun are more susceptible.
Restores 20% Health.
Can throw the enemy, killing them and damaging other enemies where they land.