Second Heart
Cyberpunk 2077 Cyberware
+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)
Cooldown: 200 sec.
Corrects one of nature's greatest flaws by giving you a second lease on life.
Second Heart is a piece of cyberware in Cyberpunk 2077, installed in one of the three Circulatory System slots. It comes at Tiers 4 and 5 and costs 30 cyberware capacity.
It attunes to Body: +0.5 Health per Attribute Point.
Second Heart Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Second HeartTiers
+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)
Cooldown: 300 sec.
Body attunement: +0.5 Health per Attribute Point.
+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)
Cooldown: 280 sec.
Body attunement: +0.5 Health per Attribute Point.
+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)
Cooldown: 240 sec.
Body attunement: +0.5 Health per Attribute Point.
+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)
Cooldown: 220 sec.
Body attunement: +0.5 Health per Attribute Point.
+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)
Cooldown: 200 sec.
Body attunement: +0.5 Health per Attribute Point.
More Circulatory System Cyberware
+23% Stamina whenever you use a melee weapon to neutralize an enemy.
reflexes · +0.1% Crit Chance per Attribute Point.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness
technical · +0.1% Health Item efficiency per Attribute Point.
You deal -90% Poison damage, but gain +18% damage against Poisoned enemies.
reflexes · +0.1% Crit Chance per Attribute Point.
Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
-18% Stamina cost for shooting.
body · +0.5 Health per Attribute Point.
+4% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.
technical · +1% Health Item effectiveness per Attribute Point.