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Cyberpunk 2077-Database-Cyberware-Toxic Projectile Launch System
All Cyberware

Toxic Projectile Launch System
Cyberpunk 2077 Cyberware

Tier 5++
8
Capacity

Launches an explosive projectile that deals massive Chemical damage. Small Poison chance. Charged shots gain: +30% damage +25% explosion radius +30% Poison chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

A missile launcher in the palm of your hand (more or less literally).

Toxic Projectile Launch System is a Projectile Launch System implant in Cyberpunk 2077, installed in the single Arms slot. It comes at Tiers 2 through 5 and costs 8 cyberware capacity.

It attunes to Body: +0.5% damage with this cyberware per Attribute Point.

The Relic perks Jailbreak and Launch Capacity Override change it.

Toxic Projectile Launch System Builds

Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.

Create a build with Toxic Projectile Launch System

Tiers

Tier 2
Capacity8

Launches an explosive projectile that deals massive Chemical damage. Small Poison chance. Charged shots gain: +30% damage +25% explosion radius +30% Poison chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Tier 2+
Capacity8

Launches an explosive projectile that deals massive Chemical damage. Small Poison chance. Charged shots gain: +30% damage +25% explosion radius +30% Poison chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Tier 3
Capacity8

Launches an explosive projectile that deals massive Chemical damage. Small Poison chance. Charged shots gain: +30% damage +25% explosion radius +30% Poison chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Body attunement: +0.5% damage with this cyberware per Attribute Point.

Tier 3+
Capacity8

Launches an explosive projectile that deals massive Chemical damage. Small Poison chance. Charged shots gain: +30% damage +25% explosion radius +30% Poison chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Body attunement: +0.5% damage with this cyberware per Attribute Point.

Tier 4
Capacity8

Launches an explosive projectile that deals massive Chemical damage. Small Poison chance. Charged shots gain: +30% damage +25% explosion radius +30% Poison chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Body attunement: +0.5% damage with this cyberware per Attribute Point.

Tier 4+
Capacity8

Launches an explosive projectile that deals massive Chemical damage. Small Poison chance. Charged shots gain: +30% damage +25% explosion radius +30% Poison chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Body attunement: +0.5% damage with this cyberware per Attribute Point.

Tier 5
Capacity8

Launches an explosive projectile that deals massive Chemical damage. Small Poison chance. Charged shots gain: +30% damage +25% explosion radius +30% Poison chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Body attunement: +0.5% damage with this cyberware per Attribute Point.

Tier 5+
Capacity8

Launches an explosive projectile that deals massive Chemical damage. Small Poison chance. Charged shots gain: +30% damage +25% explosion radius +30% Poison chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Body attunement: +0.5% damage with this cyberware per Attribute Point.

Tier 5++
Capacity8

Launches an explosive projectile that deals massive Chemical damage. Small Poison chance. Charged shots gain: +30% damage +25% explosion radius +30% Poison chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Body attunement: +0.5% damage with this cyberware per Attribute Point.

Relic Perks

More Arms Cyberware

Electrifying Projectile Launch System

Launches an explosive projectile that deals massive Electrical damage. Charged shots gain: +30% damage +25% explosion radius +100% Stun chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

cool · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Projectile Launch System

Launches an explosive projectile that deals massive Physical damage. Charged shots gain: +30% damage +25% explosion radius +40% dismemberment chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

technical · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Thermal Projectile Launch System

Launches an explosive projectile that deals massive Thermal damage. Small Burn chance. Charged shots gain: +30% damage +25% explosion radius +30% Burn chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

intelligence · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Electrifying Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Electrical damage.

technical · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Electrifying Mantis Blades

Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release [MeleeAttack]

Deal Electrical damage.

intelligence · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Electrifying Monowire

Monowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.

Deals Electrical damage.

reflexes · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++