Subdermal Armor
Cyberpunk 2077 Cyberware
Armor – simple but effective.
Neither sticks nor stones.
Subdermal Armor is a piece of cyberware in Cyberpunk 2077, installed in one of the three Integumentary System slots. It comes at Tiers 1 through 5 and costs 5 cyberware capacity.
At Tier 5 it adds 49 armor. It attunes to Technical Ability: +0.5 Armor per Attribute Point.
Subdermal Armor Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Subdermal ArmorTiers
| Tier | 1 | 1+ | 2 | 2+ | 3 | 3+ | 4 | 4+ | 5 | 5+ | 5++ |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Capacity | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Armor | 17 | 20 | 25 | 28 | 33 | 36 | 41 | 44 | 49 | 52 | 55 |
Armor – simple but effective.
Technical attunement: +0.5 Armor per Attribute Point.
More Cyberware
+32% Armor effectiveness when attacked from the side or rear.
An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.
When Kerenzikov ends: +90% Mitigation Chance for 4 sec.