Subdermal Armor
Cyberpunk 2077 Cyberware
Armor – simple but effective.
Neither sticks nor stones.
Subdermal Armor is a piece of cyberware in Cyberpunk 2077, installed in one of the three Integumentary System slots. It comes at Tiers 1 through 5 and costs 5 cyberware capacity.
At Tier 5++ it adds 55 armor. It attunes to Technical Ability: +0.5 Armor per Attribute Point.
Subdermal Armor Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Subdermal ArmorTiers
Armor – simple but effective.
Armor – simple but effective.
Armor – simple but effective.
Armor – simple but effective.
Armor – simple but effective.
Technical attunement: +0.5 Armor per Attribute Point.
Armor – simple but effective.
Technical attunement: +0.5 Armor per Attribute Point.
Armor – simple but effective.
Technical attunement: +0.5 Armor per Attribute Point.
Armor – simple but effective.
Technical attunement: +0.5 Armor per Attribute Point.
Armor – simple but effective.
Technical attunement: +0.5 Armor per Attribute Point.
Armor – simple but effective.
Technical attunement: +0.5 Armor per Attribute Point.
Armor – simple but effective.
Technical attunement: +0.5 Armor per Attribute Point.
More Integumentary System Cyberware
+32% Armor effectiveness when attacked from the side or rear.
technical · +0.5 Armor per Attribute Point.
technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed
An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
body · +10% Health Regen Rate per Attribute Point.
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
intelligence · +2 Armor per Attribute Point.
+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.
Cooldown: 6 sec.
reflexes · +0.1% Crit Chance per Attribute Point.
When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
reflexes · +0.1% Crit Chance per Attribute Point.