Stabber
Cyberpunk 2077 Cyberware
+20% Crit Chance with Blades and throwable weapons.
Sashimi on a platter, that’s what they'll become.
Stabber is a piece of cyberware in Cyberpunk 2077, installed in one of the three Nervous System slots. It comes at Tiers 1 through 5 and costs 12 cyberware capacity.
It attunes to Reflexes: +0.1% Crit Chance per Attribute Point.
Stabber Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with StabberTiers
+7.75% Crit Chance with Blades and throwable weapons.
+8.5% Crit Chance with Blades and throwable weapons.
+10% Crit Chance with Blades and throwable weapons.
+10.75% Crit Chance with Blades and throwable weapons.
+12.25% Crit Chance with Blades and throwable weapons.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
+13% Crit Chance with Blades and throwable weapons.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
+14.5% Crit Chance with Blades and throwable weapons.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
+15.25% Crit Chance with Blades and throwable weapons.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
+16.75% Crit Chance with Blades and throwable weapons.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
+18% Crit Chance with Blades and throwable weapons.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
+20% Crit Chance with Blades and throwable weapons.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
More Nervous System Cyberware
+40% movement speed for 7 sec. when entering combat.
cool · +0.2% headshot and weakspot damage per Attribute Point.
+30% movement speed for 30 sec. when entering combat.
reflexes · +3 sec. duration with this cyberware per Attribute Point.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +56% movement speed at 80% detection). The effect ends when you enter combat.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Crit Chance increases the farther you are from the enemy (max. +90% at 95 m).
cool · +1% Crit Damage per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6.5 sec.
reflexes · +0.1% Crit Chance per Attribute Point.
+10% Mitigation Chance +9% Mitigation Strength
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
reflexes · +0.1% Crit Chance per Attribute Point.