Fallout 76
Character Build Planner & Calculator

My Fallout76 build

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S.
15
(+5)
3
Traveling Pharmacy
Weights of all Chems (including Stimpacks) are reduced by 90%.
3
Blocker
Take 45% less damage from your opponents' melee attacks.
3
Slugger
Your two-handed melee weapons now do +20% damage.
3
Incisor
Your melee weapons ignore 75% of your target's armor.
3
Strong Back
Gain +30 to carry weight.
P.
15
(+5)
3
Expert Rifleman
Your non-automatic rifles now do +20% damage.
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
3
Refractor
You now gain +30 Energy Resistance.
3
Master Rifleman
Your non-automatic rifles now do +20% damage.
3
Rifleman
Your non-automatic rifles now do +20% damage.
E.
11
4
Lifegiver
Gain a total of +45 to your maximum Health.
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
3
Fireproof
Take 45% less damage from explosions and flame attacks.
3
Adamantium Skeleton
Your limb damage is completely eliminated.
C.
8
4
Bodyguards
Gain 12 Damage and Energy Resist (max 36) for each teammate excluding you.
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
I.
12
(+5)
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
3
Batteries Included
Energy weapon ammo weighs 90% less.
5
Demolition Expert
Your explosives do +60% damage.
1
Gunsmith
Guns break 10% slower and you can craft Tier 1 guns. (Plans required)
A.
9
(+5)
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
1
Born Survivor
Falling below 20% health will automatically use a Stimpak, once every 20s.
3
Gun Fu
V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
L.
11
(+5)
3
Serendipity
While below 30% health, gain a 45% chance to avoid damage.
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
3
Class Freak
The negative effects of your mutations are reduced by 75%.
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.

Legendary Perks

Legendary Strength
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Perception
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Legendary Intelligence
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Taking One For The Team
Enemies take 40% more damage when they attack you, if you're on a team.
1800 Perk Coins to rank up (~500 levels).
change
Legendary Strength
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Perception
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Legendary Intelligence
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Taking One For The Team
Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Gear

Weapons

[ primary ]
Non-automatic Rifle

Two Shot
Each time a round is fired, the weapon shoots twice the normal number of projectiles.
Bullets explode for area damage at 20% base effect
+ add legendary effect
Two-h Melee

Bloodied
Does more damage the lower your health.
40% increased swing speed
1 Strength
+ add a weapon

Armor

Left Arm

+ add legendary effect
Right Arm

+ add legendary effect
Torso

+ add legendary effect
Left Leg

+ add legendary effect
Right Leg

+ add legendary effect

Mutations

Marsupial
Marsupial
Adrenal Reaction
Adrenal Reaction
Speed Demon
Speed Demon
Scaly Skin
Scaly Skin
Herd Mentality
Herd Mentality
change

Mutations effects summary

[ beta ]
I.
-1
+2
when
team
S.
+2
when
team
P.
+2
when
team
E.
+2
when
team
C.
+2
when
team
A.
+2
when
team
L.
+2
when
team

Addictions

Addictions have only negative effects but may be beneficial when combined with the Junkie legendary effect.

choose addictions

Nuclear Winter Deck

choose

Stats

Certain effects calculation may not be implemented yet or implemented just partially. Also, the visual presentation isn’t final.

S.
15
+1
when
more-than-100-rads
+2
when
more-than-190-rads
+3
when
more-than-280-rads
+4
when
more-than-370-rads
+5
when
more-than-460-rads
+2
when
team
P.
15
+2
when
team
E.
11
+2
when
team
C.
8
+2
when
team
I.
11
+2
when
team
A.
9
+2
when
team
L.
11
+2
when
team