All PerksFeral Rage
Feral Rage
Fallout 76 Perk
Feral Rage
When feral, all Glow perk abilities cost 50% less Glow.
lvl
50
Ghoul only
Legendary
Feral Rage is a legendary perk in Fallout 76 with 4 ranks, unlocked at level 50. Legendary perks go in their own slots, which open at levels 50, 75, 100, 150, 200 and 300; ranks past the first are bought with perk coins from scrapped perk cards. Only ghoul characters can equip it.
Letting it all out!
Feral Rage Builds
Level 300+
s10
p5
e10
c10
i6
a10
l5
Feral Bruiser
Unarmed Feral Ghoul build
Level 300+
s10
p6
e10
c8
i6
a10
l6
Rad Reaper
Feral Ghoul chainsaw build
Level 300+
s15
p4
e15
c5
i4
a6
l7
Ghoul feral melee
Melee Adrenaline pure strength and endurance. Theory crafting. build
Level 300+
s9
p6
e9
c9
i11
a9
l3
Sneak Drill Melee
GHOUL MELEE POWERTOOL build
Level 300+
s12
p1
e14
c14
i4
a10
l1
Ash
Fallout 76 build
Level 300+
s15
p6
e8
c1
i7
a10
l9
Stealth melee
Melee build
Level 75+
s15
p4
e4
c6
i13
a5
l9
Auto Axe Ghoul
Fallout 76 build
Level 300+
s15
p2
e15
c9
i3
a11
l1
Feral Ghoul Melee
No PA, Bleed Damage build
Level 300+
s15
p9
e10
c5
i5
a10
l2
Feral Melee
Fallout 76 build
Show all 15
builds
Ranks
| Rank | Effect | Perk coins |
|---|---|---|
| When feral, all Glow perk abilities cost 20% less Glow. | 0 coins | |
| When feral, all Glow perk abilities cost 30% less Glow. | 50 coins | |
| When feral, all Glow perk abilities cost 40% less Glow. | 100 coins | |
| When feral, all Glow perk abilities cost 50% less Glow. | 150 coins |
More Perks
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Ammo Factory
Produce 150% more rounds when crafting ammunition.
Blood Sacrifice!
Using AP in VATS now consumes HP instead at 50% more cost.
Brawling Chemist
Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
Collateral Damage
Enemies killed with a melee weapon have a 20% chance to explode.
Detonation Contagion
Enemies killed with a thrown explosive have a 50% chance to explode.
Electric Absorption
20% chance energy damage will recharge your power armor's fusion core and restore health.
Exploding Palm
20% chance for Fists Weapons to trigger an explosion on attack hits.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Funky Duds
+200 Poison Damage Resist when wearing a matching set of armor.
Hack and Slash
Melee attacks deal 60% of their damage in a large area. (No Power Tools)