Ash
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
When your Glow is high, makes you immune to staggering attacks.
Your melee weapon attacks have +75% limb damage.
Your Melee and Fists weapons ignore 75% of your target's armor.
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
Your melee weapons do +30% damage to crippled targets.
Traces of glowing blood now have a 50% chance to appear on animal corpses.
Gain Limb Damage Reduction based on your END.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
You will never mutate from rads and RadAway will never cure mutations.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Players you revive are fully healed.
Players you revive have +25% damage for 2 min.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase energy damage based on your INT.
Stimpaks restore more HP based on your INT.
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Your Action Points regenerate faster when not over encumbered.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
When feral, all Glow perk abilities cost 50% less Glow.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
When feral, all Glow perk abilities cost 50% less Glow.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
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