Auto Axe Ghoul
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Your melee weapon attacks have +75% limb damage.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Weapons spin up 60% faster.
20% of the damage dealt to a limb is applied to all limbs on your target.
Sprinting in Power Armor consumes no extra Fusion Core energy.
Deal +10% damage for each impairment your target has.
You deal 20% more damage per crippled limb your target has.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Irradiated food and drink grant 200% more rads.
You will never mutate from rads and RadAway will never cure mutations.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Reduce your target's damage output by 20% for 2 seconds after you attack.
Each attack makes your target take increased damage.
You can repair armor and Power Armor to 200% of normal maximum condition.
Your Power Armor breaks 60% slower and is cheaper to repair.
Fusion Core duration is now doubled.
Power Tools break 40% slower.
Your crafted Power Armor now has improved durability and costs fewer materials.
The power of Glow makes your AP regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Gain 4 HP per second while in combat.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
When feral, all Glow perk abilities cost 50% less Glow.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
When feral, all Glow perk abilities cost 50% less Glow.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects (5)
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.