All Mutations and AddictionsMarsupial
Marsupial
Fallout 76 Mutation
Marsupial
Carry weight +20, +jump height, INT -4
Mutation
Carry weight +20, +jump height, INT -4
Carry Weight
+20
Intelligence
-4
Marsupial is a mutation in Fallout 76. It can be gained reliably from the Marsupial Serum.
2 perks and 2 team conditions change what it does.
Marsupial Builds
Level 300+
s9
p7
e5
c4
i14
a10
l7
Alexander weir
All arounder build
Level 300+
s5
p6
e15
c5
i5
a10
l9
Cold Shoulder
Bloodied Shotgun build
Level 300+
s10
p2
e15
c5
i8
a9
l7
PA FH Ghoul Tank Heavy
Fallout 76 build
Level 300+
s12
p7
e8
c2
i3
a12
l12
Hybrid commando build
Full health commando build
Level 300+
s15
p2
e15
c9
i3
a11
l1
Feral Ghoul Melee
No PA, Bleed Damage build
Level 300+
s10
p2
e9
c14
i15
a5
l2
Heavy Tank
PA, FH, Ghoul, Heavy Weapons, Flamer build
Level 300+
s7
p7
e8
c3
i14
a7
l10
Unyielding
Fallout 76 build
Level 200+
s6
p10
e5
c3
i8
a15
l9
Human Pistol
Reverse Onslaught build
Level 300+
s10
p15
e1
c9
i10
a1
l10
The "Ultimate" PAck-Mule Ghoul
Loot Goblin build
Show all 261
builds
Jump into the character build planner with this mutation, plus the perks and conditions you've toggled, already selected, then build the rest of your loadout around it.
Create a build with MarsupialModifiers
These perks and team conditions change what Marsupial does. Toggle them and watch the effects above update.
Perk
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
Condition
Team
Condition
Has Mutated Teammate
Granted by
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