All Mutations and AddictionsMarsupial
Marsupial
Fallout 76 Mutation
Marsupial
Carry weight +20, +jump height, INT -4
Mutation
Carry weight +20, +jump height, INT -4
Carry Weight
+20
Intelligence
-4
Marsupial is a mutation in Fallout 76. It can be gained reliably from the Marsupial Serum.
2 perks and 2 team conditions change what it does.
Marsupial Builds
Level 300+
s10
p10
e7
c3
i6
a10
l10
Sharp shooter
Fallout 76 build
Level 100+
s5
p14
e1
c1
i6
a15
l14
Bow Build
Fallout 76 build
Level 300+
s10
p10
e6
c5
i5
a10
l10
Shotty Guns
Fallout 76 build
Level 300+
s10
p10
e4
c8
i6
a8
l10
kim kommando
Fallout 76 build
Level 300+
s10
p6
e10
c8
i6
a10
l6
Rad Reaper
Feral Ghoul chainsaw build
Level 300+
s15
p7
e15
c5
i6
a6
l4
Grim Reaper
Fallout 76 build
Level 300+
s4
p10
e9
c6
i7
a10
l10
Sneak Crossbow Ghoul
SNEAK GHOUL build
Level 300+
s15
p4
e15
c5
i4
a6
l7
Ghoul feral melee
Melee Adrenaline pure strength and endurance. Theory crafting. build
Level 300+
s10
p5
e7
c5
i7
a8
l14
Melee Experiment
Unarmed build
Show all 525
builds
Jump into the character build planner with this mutation, plus the perks and conditions you've toggled, already selected, then build the rest of your loadout around it.
Create a build with MarsupialModifiers
These perks and team conditions change what Marsupial does. Toggle them and watch the effects above update.
Perk
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
Condition
Team
Condition
Has Mutated Teammate
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