All PerksStrange In Numbers
Strange In Numbers
Fallout 76 Perk
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
C.
Charisma
Strange In Numbers is a Charisma perk in Fallout 76 with a single rank, unlocked at level 42. It costs 1 Charisma point to equip. It falls under the Mutations category.
It affects 19 mutations.
Mutants unite!
Strange In Numbers Builds
Level 300+
s12
p8
e4
c3
i14
a7
l8
Blood Sacrifice
Fallout 76 build
Level 300+
s10
p7
e6
c9
i7
a4
l13
Redemptionist Firebrand
Ghoul Pyro build
Level 300+
s10
p10
e6
c4
i4
a10
l12
Maximum DOT's
Ghoul Stealth Archer build
Level 300+
s5
p8
e10
c11
i4
a10
l8
Test build II
Human lmg build
Level 300+
s6
p7
e10
c13
i6
a10
l4
Lag LMG
LAG LMG build
Level 50
s4
p8
e9
c9
i4
a8
l14
junkie pistol whippin' vats
Fallout 76 build
Level 49
s4
p4
e9
c9
i7
a8
l14
Junkie Pistol Whippen Vats
Fallout 76 build
Level 300+
s10
p7
e4
c5
i10
a10
l10
Shotghoul Daily Driver
Do it all Shotgun Ghoul build
Level 300+
s7
p7
e2
c11
i10
a10
l9
West Tek Monster
Archer XP Build build
Show all 320
builds
Ranks
Positive mutation effects are +25% stronger if teammates are mutated too.
Affects
Mutations (19)
Adrenal Reaction
Mutation
Bird Bones
Mutation
Carnivore
Mutation
Chameleon
Mutation
Eagle Eyes
Mutation
Egg Head
Mutation
Electrically Charged
Mutation
Empath
Mutation
Grounded
Mutation
Healing Factor
Mutation
Herbivore
Mutation
Herd Mentality
Mutation
Marsupial
Mutation
Plague Walker
Mutation
Scaly Skin
Mutation
Speed Demon
Mutation
Talons
Mutation
Twisted Muscles
Mutation
Unstable Isotope
Mutation
More Perks
l.
Class Freak
The negative effects of your mutations are reduced by 75%.
e.
Starched Genes
You will never mutate from rads and RadAway will never cure mutations.
c.
Animal Friend
Aim your gun at an Animal for a 75% chance to pacify it.
c.
Anti-Epidemic
Your disease cures always cure a disease from nearby teammates too.
c.
Bodyguards
Gain Damage & Energy Resistance based on your CHA and number of teammates.
c.
E.M.T.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Friendly Fire
Teammates hit by your flame weapons regen even more health (no grenades).
c.
Glowing One
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
c.
Happy Camper
Hunger and thirst grow 80% slower when in camp or in a team workshop.
c.
Happy-Go-Lucky
Your Luck is increased by 3 while under the influence of alcohol.
c.
Hard Bargain
Gain 7 CHA when bartering at non-player vendors.