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Fallout 76 Weapons
Database

Pistols

10mm Pistol
77
AP Cost15
Fire Rate43/10s
FiringSemi-Auto
Ammo12 10mm
Alien Blaster
72
AP Cost17
Fire Rate50/10s
FiringSemi-Auto
Ammo42 AB Round
Anti-Scorched Training Pistol

Damage to Scorched +25%

44
AP Cost17
Fire Rate75/10s
FiringAutomatic
Ammo18 10mm
Black Powder Blunderbuss
751
AP Cost28
Fire Rate10/10s
FiringSemi-Auto
Ammo1 .50 Ball
Black Powder Pistol
751
AP Cost28
Fire Rate10/10s
FiringSemi-Auto
Ammo1 .50 Ball
Crusader Pistol
80
AP Cost16
Fire Rate43/10s
FiringSemi-Auto
Ammo12 10mm
Dom Pedro Pistol
244
AP Cost25
Fire Rate50/10s
FiringBolt Action
Ammo4 .50
Flare Gun
1
AP Cost40
Fire RateInfinity/10s
FiringSemi-Auto
Ammo1 Flare
Gauss Pistol
72
AP Cost18
Fire Rate67/10s
FiringSemi-Auto
Ammo18 2mm EC
Imposter Assaultron Head

Charged by Reloading Repeatedly. The more Charges, the Higher the Damage. Irradiates user.

152
AP Cost30
Fire Rate67/10s
FiringSemi-Auto
Ammo5 Cell
Pipe Bolt-Action Pistol
330
AP Cost18
Fire Rate33/10s
FiringBolt Action
Ammo6 .308
Pipe Pistol
66
AP Cost12
Fire Rate59/10s
FiringSemi-Auto
Ammo12 .38
Pipe Revolver
171
AP Cost14
Fire Rate33/10s
FiringBolt Action
Ammo6 .45
Salvaged Assaultron Head

Charged by Reloading Repeatedly. The more Charges, the Higher the Damage. Irradiates user.

152
AP Cost30
Fire Rate67/10s
FiringSemi-Auto
Ammo5 Cell
Short Enclave Plasma Pistol
47
47
AP Cost18
Fire Rate33/10s
FiringSemi-Auto
Ammo18 Plasma
Short Gamma Gun
52
52
AP Cost18
Blast Radius1.8m
Fire Rate67/10s
FiringSemi-Auto
Ammo8 Gamma Round
Short Laser Pistol
64
AP Cost16
Fire Rate40/10s
FiringSemi-Auto
Ammo20 Cell
Short Plasma Pistol
42
42
AP Cost16
Fire Rate33/10s
FiringSemi-Auto
Ammo18 Plasma
Short Ultracite Laser Pistol
87
AP Cost14
Fire Rate40/10s
FiringSemi-Auto
Ammo20 Cell
Western Revolver
194
AP Cost22
Fire Rate6/10s
FiringBolt Action
Ammo6 .44
Single Action Revolver
218
AP Cost29
Fire Rate6/10s
FiringBolt Action
Ammo6 .44
Snubnosed .44 Pistol
161
AP Cost18
Fire Rate6/10s
FiringBolt Action
Ammo6 .44

Special Pistols

Circuit Breaker
Anti-armor

+15% Reload Speed

Successful Final Round shot will create an energy blast that deals damage and stuns enemies within 50ft.

Stunned enemies will be immune to being stunned again for 10 seconds.

80
AP Cost19
Fire Rate43/10s
FiringSemi-Auto
Ammo8 Cell
Gunther's Big Iron
single-action-revolver
Rapid

+45% Reload Speed

218
AP Cost29
Fire Rate6/10s
FiringBolt Action
Ammo6 .45
Adrenal Lawbringer Pistol
44
Adrenal
Thrill-Seeker's

+5% Weapon Speed Per Kill While on Kill Streak

161
AP Cost24
Fire Rate6/10s
FiringBolt Action
Ammo6 .44
Medical Malpractice
44
Medic's

Bonuses to Stimpak Healing Also Increase Damage

161
AP Cost24
Fire Rate6/10s
FiringBolt Action
Ammo6 .44
Mind Over Matter
plasma
Ghoul Slayer's

Gain +1 INT per kill while on a Kill Streak (Max 10)

42
42
AP Cost16
Fire Rate33/10s
FiringSemi-Auto
Ammo18 Plasma
Pirate Punch
black-powder-blunderbuss
Swift

+5% Damage per Lockpick Skill

751
AP Cost28
Fire Rate10/10s
FiringSemi-Auto
Ammo1 .50 Ball
Somerset Special
44
Anti-armor

+15% Damage to Distant Targets

161
AP Cost18
Fire Rate6/10s
FiringBolt Action
Ammo6 .44
The Fact Finder
44
V.A.T.S. Optimized

+15% Weak Point Damage while Aiming

161
AP Cost17
Fire Rate6/10s
FiringBolt Action
Ammo6 .44
The V.A.T.S. Unknown
alien-blaster

V.A.T.S. Criticals Deal Between 20% to 200% Damage

72
AP Cost20
Fire Rate50/10s
FiringSemi-Auto
Ammo42 AB Round
Voice of Set

Additional Electric Damage vs. Robots.

182
AP Cost18
Fire Rate6/10s
FiringBolt Action
Ammo6 .44
Xerxo's Gamma Ray Gun
gamma-gun
V.A.T.S. Optimized

Emits Radiation at 6 RAD/s

67
52
AP Cost15
Blast Radius1.8m
Fire Rate67/10s
FiringSemi-Auto
Ammo8 Gamma Round
Zeta's Revenge
alien-blaster
Assassin's
Last Shot
V.A.T.S. Optimized
72
AP Cost14
Fire Rate50/10s
FiringSemi-Auto
Ammo42 AB Round

Rifles

Special Rifles

Acceptable Overkill
laser
Executioner's

+1% Accuracy and Damage per V.A.T.S. Focus Shot

64
AP Cost22
Fire Rate40/10s
FiringSemi-Auto
Ammo20 Cell
Anchorage Ace
10-mm-submachine-gun
Executioner's

Silences weapon.

74
AP Cost15
Fire Rate82/10s
FiringAutomatic
Ammo30 10mm
Doctor's Orders
hunting-rifle
Vampire's

Attacks Against Weak Points Have a 30% Chance to Reset a Revive Effect Cooldown

385
AP Cost38
Fire Rate3/10s
FiringBolt Action
Ammo5 .308
Elder's Mark
submachine-gun
Furious

+2% V.A.T.S. Critical Damage per Onslaught stack

64
AP Cost15
Fire Rate75/10s
FiringAutomatic
Ammo50 .45
Flatliner
gauss-rifle
Conductor's

Fully Charged Shots Deal 100% More Damage

91
AP Cost44
Fire Rate67/10s
FiringSemi-Auto
Ammo24 2mm EC
Lickety-Split
railway
Fracturer's

Railway Spikes Chain Two Times

120
AP Cost17
Fire Rate45/10s
FiringAutomatic
Ammo24 Spike
Longshot
hunting-rifle
Hitman's

+30% Damage to Far Targets While Aiming

385
AP Cost39
Fire Rate3/10s
FiringBolt Action
Ammo8 .308
Love Tap
submachine-gun
Rapid

Bashing Grants You and Teammates +30% Damage for 30 Seconds

64
AP Cost15
Fire Rate94/10s
FiringAutomatic
Ammo50 .45
Meadow Breeze Sprayer
plasma
Anti-armor

Sprays Toxic Meadow Breeze

Flame-thrower conversion.

42
0
33
180/10s
AP Cost16
Fire Rate200/10s
FiringAutomatic
Ammo90 Plasma
Night Light
tesla
Nocturnal

Ignore Time of Day Requirements on Perks

Fires an electrical discharge that arcs between targets.

48
AP Cost17
Fire Rate91/10s
FiringAutomatic
Ammo23 Cell
Old Guard
10-mm-submachine-gun
Basher's

Deflect Chance +10%

74
AP Cost15
Fire Rate82/10s
FiringAutomatic
Ammo30 10mm
Perfect Storm
10-mm-submachine-gun
Quad
Hitman's
Nimble

Fire Damage

35
35.4
51/3s
AP Cost14
Fire Rate82/10s
FiringAutomatic
Ammo120 10mm
Prototype ABX03
plasma
Pyromaniac's

Sprays Burning Meadow Breeze

Flame-thrower conversion.

25
0
39
144/5s
AP Cost16
Fire Rate200/10s
FiringAutomatic
Ammo90 Plasma
Shattered Grounds
handmade-rifle
Explosive

Bleed Damage

59
150/10s
AP Cost21
Fire Rate78/10s
FiringAutomatic
Ammo40 5.56
Slug Buster
plasma
Anti-armor
Lightweight

Replenish 60 Action Points with Each Kill

40
38
17.1
54/3s
AP Cost22
Fire Rate17/10s
FiringSemi-Auto
Ammo9 Plasma
Sole Survivor
lever-action-rifle
Assassin's

+3% Weak Spot Damage per Kill while on a Kill Streak (Max 10)

182
AP Cost36
Fire Rate5/10s
FiringBolt Action
Ammo6 .45
Splinter
10-mm-submachine-gun
Vampire's
Explosive
Resilient
Pyromaniac's

<+MAG>% Damage per Onslaught Stack, +10 Max Stacks

59
AP Cost22
Fire Rate82/10s
FiringAutomatic
Ammo30 10mm
The Fixer

Stealth in Shadows +0.15, Sneaking Speed +100%

103
AP Cost20
Fire Rate36/10s
FiringSemi-Auto
Ammo20 .45
Ticket to Revenge
railway
Furious

+3% Armor Penetration per Onslaught stack

120
AP Cost20
Fire Rate45/10s
FiringAutomatic
Ammo24 Spike
V63-BERTHA
tesla
Two Shot

Lightning Arches to an Additional Target

Fires an electrical discharge that arcs between targets.

139
AP Cost17
Fire Rate91/10s
FiringAutomatic
Ammo23 Cell
V63-OLGA
laser
Anti-armor

Projectiles Gain +63% Chance to Refract Towards a Nearby Target

26
AP Cost18
Fire RateInfinity/10s
FiringAutomatic
Ammo30 Cell
Western Spirit
lever-action-rifle
Furious
Grants Gunslinger Master
182
AP Cost26
Fire Rate5/10s
FiringBolt Action
Ammo6 .45
Whistle in the Dark
assault-rifle
Nocturnal
Grants Mister Sandman
112
AP Cost20
Fire Rate37/10s
FiringSemi-Auto
Ammo20 5.56

Shotguns

Special Shotguns

Heavy Guns

.50 Cal Machine Gun
52
AP Cost12
Fire Rate91/10s
FiringAutomatic
Ammo250 .50
Auto Grenade Launcher
244
AP Cost18
Blast Radius7.1m
Fire Rate16/10s
FiringSemi-Auto
Ammo12 40mm
Broadsider
688
AP Cost18
Blast Radius1.8m
Fire Rate20/10s
FiringSemi-Auto
Ammo1 Cannonball
Cremator
140
192/6s
AP Cost20
Blast Radius3.6m
Fire Rate15/10s
FiringSemi-Auto
Ammo90 Fuel
Cryolator
52
AP Cost10
Fire Rate91/10s
FiringAutomatic
Ammo60 Cryo
Fat Man
1386
AP Cost40
Blast Radius12.1m
Fire Rate10/10s
FiringSemi-Auto
Ammo1 Mini Nuke
Gatling Laser
25
AP Cost8
Fire Rate182/10s
FiringAutomatic
Ammo500 Core
Gatling Plasma
28
28
AP Cost14
Fire Rate91/10s
FiringAutomatic
Ammo500 Core
Gauss Minigun
53
AP Cost14
Fire Rate91/10s
FiringAutomatic
Ammo500 2mm EC
Harpoon Gun
330
480/15s
AP Cost18
Fire Rate8/10s
FiringSemi-Auto
Ammo3 Harpoon
Hellstorm Missile Launcher
379
AP Cost24
Blast Radius5.7m
Fire Rate14/10s
FiringSemi-Auto
Ammo4 Missile
Light Machine Gun
47
AP Cost10
Fire Rate122/10s
FiringAutomatic
Ammo100 5.56
M79 Grenade Launcher
522
AP Cost16
Blast Radius7.1m
Fire Rate10/10s
FiringSemi-Auto
Ammo1 40mm
Minigun
29
AP Cost8
Fire Rate182/10s
FiringAutomatic
Ammo500 5mm
Missile Launcher
968
AP Cost25
Blast Radius7.1m
Fire Rate8/10s
FiringSemi-Auto
Ammo1 Missile
Pepper Shaker
95
AP Cost14
Fire Rate41/10s
FiringAutomatic
Ammo50 Shell
Plasma Caster
103
103
AP Cost18
Fire Rate20/10s
FiringSemi-Auto
Ammo20 Plasma
Short Flamer
42
100/5s
AP Cost10
Fire Rate91/10s
FiringAutomatic
Ammo100 Fuel
Short Gatling Gun
112
AP Cost14
Fire Rate20/10s
FiringAutomatic
Ammo250 5mm
Tesla Cannon
285
AP Cost19
Fire Rate11/10s
FiringSemi-Auto
Ammo60 Cell
Ultracite Gatling Laser
29
AP Cost14
Fire Rate182/10s
FiringAutomatic
Ammo500 Core

Special Heavy Guns

Boiling Point
flamer
Pyromaniac's

Poison Damage

42
100/5s
336/12s
AP Cost11
Fire Rate91/10s
FiringAutomatic
Ammo150 Fuel
Boomstick
missile-launcher
Quad

Fires 2 Additional Missiles

1694
AP Cost40
Blast Radius7.1m
Fire Rate8/10s
FiringSemi-Auto
Ammo7 Missile
Bunker Buster
missile-launcher
Anti-armor
Last Shot
Durability

Modifiers to Explosive Radius Apply to Damage Instead

968
AP Cost38
Blast Radius7.1m
Fire Rate7/10s
FiringSemi-Auto
Ammo3 Missile
Chaos Engine
m-79-grenade-launcher
Two Shot
Crippling
Swift
Electrician's

Projectile Applies Cryo To First Slow Targets & Then Explosive To Damage Them

914
AP Cost19
Blast Radius7.1m
Fire Rate10/10s
FiringSemi-Auto
Ammo1 40mm
Crushing Blow
m-79-grenade-launcher
Crippling

+10% Damage per Crippled Limb Your Target Has

522
AP Cost16
Blast Radius7.1m
Fire Rate10/10s
FiringSemi-Auto
Ammo1 40mm
Cursed Cursed Broadsider
broadsider
Anti-armor
Vital
V.A.T.S. Optimized

Cursed: +35% Damage, +15% Attack Speed, and -15% Durability

929
AP Cost12
Blast Radius1.8m
Fire Rate23/10s
FiringSemi-Auto
Ammo1 Cannonball
Cursed Harpoon Gun
harpoon-gun
Executioner's
Basher's
Lightweight

Cursed: +35% Damage, +15% Attack Speed, and -15% Durability

446
480/15s
AP Cost18
Fire Rate9/10s
FiringSemi-Auto
Ammo3 Harpoon
Daisycutter
fat-man
Lightweight

+20% Damage for Every 1000 RAD Resistance

1386
AP Cost60
Blast Radius12.1m
Fire Rate10/10s
FiringSemi-Auto
Ammo1 Mini Nuke
Final Word
50-cal-machine-gun
Rapid

Gain 1 Bullet Storm Stack on Kill

65
AP Cost13
Fire Rate114/10s
FiringAutomatic
Ammo250 .50
Foundation's Vengeance
minigun
Bloodied

+5 Max Bullet Storm Stacks While Under 25% HP

29
AP Cost7
Fire Rate182/10s
FiringAutomatic
Ammo500 5mm
Grand Finale
broadsider
Two Shot

Fire Damage

1204
63/3s
AP Cost18
Blast Radius1.8m
Fire Rate20/10s
FiringSemi-Auto
Ammo1 Cannonball
Holy Fire
flamer
Durability

You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds

42
109/3s
AP Cost11
Fire Rate91/10s
FiringAutomatic
Ammo150 Fuel
Ice Breaker
harpoon-gun

Enemies killed with Ice Breaker leave behind a Cryo Hazard

198
198
480/15s
AP Cost18
Fire Rate8/10s
FiringSemi-Auto
Ammo3 Harpoon
Kingfisher
harpoon-gun
Exterminator's

+10% Damage per Local Legend Challenge Completed

264
960/15s
AP Cost18
Fire Rate8/10s
FiringSemi-Auto
Ammo3 Harpoon
Minty Breather
cryolator
Medic's

Attacks Restore Teammates Health

52
AP Cost10
Fire Rate75/10s
FiringAutomatic
Ammo60 Cryo
Nuka-Launcher
auto-grenade-launcher
Two Shot

Launches Nuka Quantum Grenades

427
AP Cost18
Blast Radius7.1m
Fire Rate16/10s
FiringSemi-Auto
Ammo12 40mm
Overkill
fat-man
Two Shot

Kills Grant +5 Killstreak Count

2426
AP Cost60
Blast Radius12.1m
Fire Rate10/10s
FiringSemi-Auto
Ammo1 Mini Nuke
Pyrolyzer
flamer
Suppressor's

Burning Enemies Burst into a Firey Mess Based on Luck

42
100/5s
AP Cost13
Fire Rate91/10s
FiringAutomatic
Ammo150 Fuel
Red Terror
light-machine-gun
Swift

Fire Damage

35
28.2
51/3s
AP Cost10
Fire Rate122/10s
FiringAutomatic
Ammo100 .308
Resolute Veteran
gatling-gun
Steadfast

Minimum Bullet Storm Stack Count +5

112
AP Cost17
Fire Rate25/10s
FiringAutomatic
Ammo250 5mm
Resolve Breaker
auto-grenade-launcher
Electrician's

Launches Cryogenic Grenades

305
AP Cost20
Blast Radius7.1m
Fire Rate16/10s
FiringSemi-Auto
Ammo12 40mm
The Action Hero
50-cal-machine-gun
Two Shot

+1% Deflect Chance per Bullet Storm Stack

104
AP Cost13
Fire Rate91/10s
FiringAutomatic
Ammo250 .50
The Guarantee
fat-man
Instigating
Grants Demolition Expert
1386
AP Cost60
Blast Radius12.1m
Fire Rate10/10s
FiringSemi-Auto
Ammo1 Mini Nuke
The Peacemaker
auto-grenade-launcher
Juggernaut's

Gain Explosive Damage per CHA (

305
AP Cost20
Blast Radius7.1m
Fire Rate16/10s
FiringSemi-Auto
Ammo12 40mm
V63-HELGA
gatling-laser
Hitman's

Projectiles penetrate up to three targets

25
AP Cost9
Fire Rate182/10s
FiringAutomatic
Ammo500 Core
Valkyrie
gatling-laser
Bully's

+2% Spin Up Speed per Bullet Storm Stack

50
AP Cost10
Fire Rate45/10s
FiringAutomatic
Ammo500 Core

Bows

Special Bows

One-Handed Melee

Special One-Handed Melee

Black Diamond
ski-sword
Riposting

Cryo Damage

57
85
333/9s
AP Cost32
Blade of Bastet

Upgrades when Eye of Ra is Equipped

142
180/12s
AP Cost33
Blue Ridge Branding Iron
shishkebab
Rapid

Fire Damage

64
64
256/3s
100/10s
AP Cost38
Camden Whacker
commie-whacker

Poison Damage

47
200/10s
AP Cost12
Commander's Charge
revolutionary-sword
Furious

Chance to Automatically Block Ranged Attacks +30%

90
90
140/10s
AP Cost30
Cosmic Knife
combat-knife
Vital
V.A.T.S. Optimized

Sneak damage increased by 50%

100
210/5s
AP Cost12
Cryptid Jawbone Knife
combat-knife
Vampire's

Damage to Cryptids +50%

87
AP Cost18
Nocturnal Cursed Cursed Rolling Pin
rolling-pin
Nocturnal
Heavy Hitter's
Strength

Cursed: +35% Damage, +15% Attack Speed, and -15% Durability

163
AP Cost26
Vampire's Cursed Cursed Sickle
sickle
Vampire's
Rapid
Endurance

Cursed: +35% Damage, +15% Attack Speed, and -15% Durability

176
120/10s
AP Cost26
Disorderly Conduct
baton
Suppressor's

+20% Weapon Speed

69
69
AP Cost26
Luca's Switchblade
switchblade
V.A.T.S. Optimized

Explosive Damage +50%

80
AP Cost12
Mechanic's Best Friend
pipe-wrench
Troubleshooter's

Makeshift Warrior Also Increases Damage

189
AP Cost27
Meteorite Sword
chinese-officer-sword
Assassin's
Grants Radicool
142
180/12s
AP Cost31
Nailer
cultist-blade
Bloodied
Riposting
Defender's

Blocking Attacks Inflicts Bleeding

150
140/10s
AP Cost30
Tempest
assaultron-blade
Bloodied
Rapid
Strength
Pounder's

Heavy Bleed DoT on Contact

69
69
100/10s
AP Cost26
The Gutter
assaultron-blade
Vampire's

Poison Damage

115
100/10s
180/10s
AP Cost26
The Quick Fix
switchblade
Junkie's

Swing Speed Increases per Addiction up to +0.5

64
196/7s
AP Cost18
V63 Shock Baton
baton
Crippling

Energy Damage

115
115
AP Cost26

Two-Handed Melee

Special Two-Handed Melee

Unarmed

Special Unarmed

Grenades

Mines

Thrown Blades

Misc