Fallout 76 Weapons
Database
Pistols
Damage to Scorched +25%
Charged by Reloading Repeatedly. The more Charges, the Higher the Damage. Irradiates user.
Charged by Reloading Repeatedly. The more Charges, the Higher the Damage. Irradiates user.
Special Pistols
+15% Reload Speed
Successful Final Round shot will create an energy blast that deals damage and stuns enemies within 50ft.
Stunned enemies will be immune to being stunned again for 10 seconds.
+45% Reload Speed
+5% Weapon Speed Per Kill While on Kill Streak
Bonuses to Stimpak Healing Also Increase Damage
Gain +1 INT per kill while on a Kill Streak (Max 10)
+5% Damage per Lockpick Skill
+15% Damage to Distant Targets
+15% Weak Point Damage while Aiming
V.A.T.S. Criticals Deal Between 20% to 200% Damage
Additional Electric Damage vs. Robots.
Emits Radiation at 6 RAD/s
Rifles
Fires an electrical discharge that arcs between targets.
Special Rifles
+1% Accuracy and Damage per V.A.T.S. Focus Shot
Silences weapon.
Attacks Against Weak Points Have a 30% Chance to Reset a Revive Effect Cooldown
+2% V.A.T.S. Critical Damage per Onslaught stack
Fully Charged Shots Deal 100% More Damage
Railway Spikes Chain Two Times
+30% Damage to Far Targets While Aiming
Bashing Grants You and Teammates +30% Damage for 30 Seconds
Sprays Toxic Meadow Breeze
Flame-thrower conversion.
Ignore Time of Day Requirements on Perks
Fires an electrical discharge that arcs between targets.
Deflect Chance +10%
Fire Damage
Sprays Burning Meadow Breeze
Flame-thrower conversion.
Bleed Damage
Replenish 60 Action Points with Each Kill
+3% Weak Spot Damage per Kill while on a Kill Streak (Max 10)
<+MAG>% Damage per Onslaught Stack, +10 Max Stacks
Stealth in Shadows +0.15, Sneaking Speed +100%
+3% Armor Penetration per Onslaught stack
Lightning Arches to an Additional Target
Fires an electrical discharge that arcs between targets.
Projectiles Gain +63% Chance to Refract Towards a Nearby Target
Shotguns
Special Shotguns
Action Points +50
Damage to Cryptids +50%
Cryo Damage
Bleed Damage
Fires Both Barrels at Once
Poison Damage
Heavy Guns
Special Heavy Guns
Poison Damage
Fires 2 Additional Missiles
Modifiers to Explosive Radius Apply to Damage Instead
Projectile Applies Cryo To First Slow Targets & Then Explosive To Damage Them
+10% Damage per Crippled Limb Your Target Has
Cursed: +35% Damage, +15% Attack Speed, and -15% Durability
Cursed: +35% Damage, +15% Attack Speed, and -15% Durability
+20% Damage for Every 1000 RAD Resistance
Gain 1 Bullet Storm Stack on Kill
+5 Max Bullet Storm Stacks While Under 25% HP
Fire Damage
You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds
Enemies killed with Ice Breaker leave behind a Cryo Hazard
+10% Damage per Local Legend Challenge Completed
Attacks Restore Teammates Health
Launches Nuka Quantum Grenades
Kills Grant +5 Killstreak Count
Burning Enemies Burst into a Firey Mess Based on Luck
Fire Damage
Minimum Bullet Storm Stack Count +5
Launches Cryogenic Grenades
+1% Deflect Chance per Bullet Storm Stack
Gain Explosive Damage per CHA (
Projectiles penetrate up to three targets
+2% Spin Up Speed per Bullet Storm Stack
Bows
Special Bows
One-Handed Melee
Special One-Handed Melee
Cryo Damage
Upgrades when Eye of Ra is Equipped
Fire Damage
Poison Damage
Chance to Automatically Block Ranged Attacks +30%
Sneak damage increased by 50%
Damage to Cryptids +50%
Cursed: +35% Damage, +15% Attack Speed, and -15% Durability
Cursed: +35% Damage, +15% Attack Speed, and -15% Durability
+20% Weapon Speed
Explosive Damage +50%
Makeshift Warrior Also Increases Damage
Blocking Attacks Inflicts Bleeding
Heavy Bleed DoT on Contact
Poison Damage
Swing Speed Increases per Addiction up to +0.5
Energy Damage
Two-Handed Melee
Damage to Gulpers +50%
Special Two-Handed Melee
Health +50
+50% Armor Penetrations vs Cryptids
Cursed: +35% Damage, +15% Attack Speed, and -15% Durability
Cursed: +35% Damage, +15% Attack Speed, and -15% Durability
Bleed Damage
Damage to Mole Enemies +50%
BloodyMess +1
Bleed Damage
Attacks will Heal Friendly Targets by 10% Health
Energy Damage
+2% Limb Damage per STR
Gain Melee Damage per END (
Poison Damage
+5% Power Attack Damage per Onslaught Stack
Unarmed
Special Unarmed
Fire Damage
Damage to Weak Point +10%
+30% More Damage Blocked
+20% Melee Damage while Well Tuned
Reduce Damage Taken by 5% and an Additional 1% per Killstreak (Max 10)
Grenades
Poisons targets; extra damage to bugs
Emits Dense Smoke With Energy & RAD Damage That Disorientates Nearby Targets For 5 seconds.
Slows targets in the blast
Sets targets on fire
Freezes targets, slowing them for 8s
Corrodes targets with acid for 8s
Scatters blasts over a wide area
Gas cloud frenzies targets for 60s
Ignites targets and the ground
Leaves lingering radiation at blast site
Lingering bleed and radiation for 5s
Mines
Sets targets ablaze; ground burns 15s
Slows targets in the blast
Leaves a lingering radiation field