All WeaponsKingfisher
Kingfisher
Fallout 76 Weapon
264
960/15s
Level 50
+10% Damage per Local Legend Challenge Completed
Kingfisher is a unique semi-automatic ballistic heavy gun in Fallout 76 built on the Harpoon Gun. It is available at levels 30 through 50.
It fires Harpoon ammo. It takes 7 mods across 3 slots.
Other uniques built on the same base: Cursed Harpoon Gun and Ice Breaker.
Kingfisher Builds
Level 300+
s10
p14
e8
c4
i2
a8
l10
AJ Kingfisher
Fallout 76 build
Level 300+
s15
p6
e9
c4
i2
a10
l10
H FH OS PA Multishot
Fallout 76 build
Jump into the character build planner with this weapon already equipped, then build perks and the rest of your loadout around it.
Create a build with KingfisherDamage by Level
interactive
Stats at every level this weapon is available at, with the mods picked below. Pick a level to see the whole page at it.
Level 30
162
600/15s
Level 40
207
750/15s
Level 50
264
960/15s
Mods
interactive
264
960/15s
Level 50
12.6
282
Fire Rate
8
shots per
10 sec
10 sec
Semi-Auto
Ammo
3Harpoon
Range
0119237
100%50%
AP Cost
18 (26%) 3.9 shots before AP is depleted
264
960/15s
Level 50
12.6
282
Fire Rate
8
shots per
10 sec
10 sec
Semi-Auto
Ammo
3Harpoon
Range
0119237
100%50%
AP Cost
18 (26%) 3.9 shots before AP is depleted
Ammo
What this weapon fires. No mod changes its ammo.
Harpoon
1
0.2
Default
Legendary Mods
Base Weapon and Variants
The base weapon this one is built on, and its other uniques: same mods, same stats before legendary effects.
Harpoon Gun
330
480/15s
AP Cost18
Fire Rate8/10s
FiringSemi-Auto
Ammo3 Harpoon
Cursed Harpoon Gun
harpoon-gun
Executioner's
Basher's
Lightweight
Cursed: +35% Damage, +15% Attack Speed, and -15% Durability
446
480/15s
AP Cost18
Fire Rate9/10s
FiringSemi-Auto
Ammo3 Harpoon
Ice Breaker
harpoon-gun
Enemies killed with Ice Breaker leave behind a Cryo Hazard
198
198
480/15s
AP Cost18
Fire Rate8/10s
FiringSemi-Auto
Ammo3 Harpoon
Boosted by
Perks (46)
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
a.
Covert Operative
Your ranged attacks do an additional 50% sneak attack damage.
a.
Guerrilla
You do +20% ranged damage to close enemies.
a.
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
a.
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
a.
Gun Runner
Your running speed is increased by 20% when you have a ranged weapon equipped.
a.
Gunslinger
Your ranged weapons do +12% weak spot damage.
a.
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
a.
Gunslinger Master
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Tenderizer
Each attack makes your target take increased damage.
e.
Bullet Shield
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
e.
Radiation Power
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
e.
Thick Skin
You take 10% less damage from Ballistic attacks. (No Power Armor)
i.
Gunsmith
Guns break 50% slower.
i.
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
i.
Stabilized
Big guns gain 30% accuracy. Double in Power Armor.
l.
Better Criticals
V.A.T.S. criticals now do +100% damage.
l.
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
l.
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
l.
One Gun Army
Heavy guns gain a 12% stagger chance and +75% limb damage.
l.
Quick Hands
Gain a 18% chance to instantly reload when your clip is empty.
l.
Wild West Hands
36% chance to instantly reload your entire magazine when empty.
p.
Awareness
Gain more VATS accuracy based on your PER.
p.
Center Masochist
+75% ranged damage when attacking the torso.
p.
Exterminator
Your attacks ignore 75% armor of any insect.
p.
Eye of the Hunter
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
p.
Glow Sight
Deal +60% damage to Glowing Enemies.
p.
Grenadier
Your explosives detonate with twice the radius.
p.
Long Shot
Your scoped weapons have 30% more range and accuracy when aiming.
p.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
p.
Tank Killer
Your ranged weapons ignore 40% armor.
s.
Arms of Steel
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
s.
Basher
Gun bashing does +50% damage and +75% limb damage.
s.
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
s.
Easy Target
+75% ranged damage to crippled targets.
s.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
s.
Radioactive Strength
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
s.
Shotgun Champ
+10% damage to crippled targets per projectile your weapon fires.
s.
Wrecking Ball
You deal +100% damage to objects and now damage your own objects.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Hack and Slash
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Retribution
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
More Weapons
Cursed Harpoon Gun
harpoon-gun
Executioner's
Basher's
Lightweight
Cursed: +35% Damage, +15% Attack Speed, and -15% Durability
446
480/15s
AP Cost18
Fire Rate9/10s
FiringSemi-Auto
Ammo3 Harpoon
Harpoon Gun
330
480/15s
AP Cost18
Fire Rate8/10s
FiringSemi-Auto
Ammo3 Harpoon
Ice Breaker
harpoon-gun
Enemies killed with Ice Breaker leave behind a Cryo Hazard
198
198
480/15s
AP Cost18
Fire Rate8/10s
FiringSemi-Auto
Ammo3 Harpoon
Light Machine Gun
47
AP Cost10
Fire Rate122/10s
FiringAutomatic
Ammo100 5.56
M79 Grenade Launcher
522
AP Cost16
Blast Radius7.1m
Fire Rate10/10s
FiringSemi-Auto
Ammo1 40mm