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Level 300+
s15
p6
e9
c4
i2
a10
l10

H FH OS PA Multishot
Fallout 76
build
by @sec
Published · Updated

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lvl
300+
S
15
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
P
6
+5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
9
+5
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
C
4
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
I
2
+5
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
A
10
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Modern Renegade

Small guns gain +20% hip fire accuracy and +50% limb damage.

lvl
18
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
10
+5
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (8)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Cursed Harpoon Gun
harpoon-gun
Quad
Explosive
Swift
Fracturer's
lvl 50
512
480/15s
Fire Rate
9
shots per
10 sec
Semi-Auto
Ammo
12Harpoon
Range
0
119
237
100%50%
AP Cost
18 (5%) 20.8 shots before AP is depleted
12.6
1362
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Flechettes
Fires a shotgun blast of Harpoon Flechettes
Short Scope
Weight: +5%
Spread (sighted): -8%
Swap
Furious Tactical Pepper Shaker
Furious
Vital
V.A.T.S. Optimized
Conductor's
lvl 50
57
57
Fire Rate
61
shots per
10 sec
Automatic
Ammo
50Plasma
Range
0
64
127
100%50%
AP Cost
9 (2%) 41.6 shots before AP is depleted
28.8
1800
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Hex Barrel
Speed: +50%
Weight: +40%
Plasma Magazine
Changes ammo type to Plasma Cartridges.
No Muzzle
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Furious Maximum Capacity Gauss Shotgun
Furious
Explosive
Durability
Fracturer's
lvl 50
176
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
802mm EC
Range
0
84
169
100%50%
AP Cost
32 (9%) 11.7 shots before AP is depleted
18.41
1578.75
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Extended Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Forceful Stock
Weight: +60%
Recoil: -30%
Bash Damage: +45%
Sighted Transition: +10%
Extended Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Short Scope
Weight: +5%
Spread (sighted): -8%
Furious Direct Current Tesla Cannon
Furious
Explosive
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
345
Fire Rate
9
shots per
10 sec
Semi-Auto
Ammo
120Cell
Range
0
189
378
100%50%
AP Cost
24 (6%) 15.6 shots before AP is depleted
20.54
1198
-15
-10%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Spark-Gap Series III
Weight: -30%
Spread (hip-fire): -25%
AP Cost: +6
Critical Damage Multiplier: +30%
Edison Series II
attack-delay-sec: +30%
Weight: +38%
Spread (hip-fire): +40%
Recoil: +36%
Range: +50%
AP Cost: +20%
Sighted Transition: +6%
Huge Ampacity
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Direct Current Muzzle
Reduces Target's Energy Resistance by 0.2% for 6 sec
Standard Sights
Kingfisher
harpoon-gun
Quad
Explosive
Durability
Fracturer's
lvl 50
396
480/15s
Fire Rate
8
shots per
10 sec
Semi-Auto
Ammo
12Harpoon
Range
0
119
237
100%50%
AP Cost
18 (5%) 20.8 shots before AP is depleted
12.6
1362
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
+10% Damage per Local Legend Challenge Completed
Modifications
Flechettes
Fires a shotgun blast of Harpoon Flechettes
No Muzzle
Short Scope
Weight: +5%
Spread (sighted): -8%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

VATS Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
Adrenal Medical Vulcan Torso
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
607
667
313
81
42
47
Adrenal Gimbal Bracers Vulcan Left Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
Adrenal Gimbal Bracers Vulcan Right Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
Adrenal Calibrated Vulcan Left Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
Adrenal Calibrated Vulcan Right Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
S
 
+10
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (480.5 / 481)
Rads: 0
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
26
19
17
7
21
23
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
405
AP
374
HP
481
XP
+63%
Resistances
2483
2728
1228
316
172
192
0
Evasion Chance
0
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