H FH OS PA Multishot
+75% ranged damage to crippled targets.
Your weapons weigh 75% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weapons that fire 3 or more projectiles gain 30% range.
+10% damage to crippled targets per projectile your weapon fires.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your Bullet Storm stack limit is doubled.
Gain more VATS accuracy based on your PER.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Your explosives detonate with twice the radius.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Increased Damage and Energy Resistance based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
Your explosives do +60% damage.
Energy weapon ammo weighs 90% less.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
Small guns gain +20% hip fire accuracy and +50% limb damage.
Your Action Points regenerate faster when not over encumbered.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Critical Hits now only consume 55% of your critical meter.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
V.A.T.S. criticals now do +100% damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
+5% DMG per kill while on a Kill Streak.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.