Science
Fallout 76 perk

Level requirement: 20

Ranks

You can craft energy weapons, energy damage gains +5% Bonus. (Plans required)
Cost: 1
Effect:
crafting-requirement:
weapon
energy-damage:
+5%
Craft Rank 1 energy weapons mods, energy damage gains +10% Bonus. (Plans required)
Cost: 2
Effect:
crafting-requirement:
weapon
energy-damage:
+10%

Complementary perks

1
Science Expert
Craft Rank 2 energy weapons mods, energy damage gains +5% bonus. (Plans required)
lvl
30
Similar stats
Affects similar items
1
Science Master
Craft Rank 3 energy weapons mods, energy damage gains +5% bonus. (Plans required)
lvl
40
Similar stats
Affects similar items
1
Basher
Gun bashing does +25% damage with a 5% chance to cripple your opponent.
lvl
11
Affects similar items
1
Glow Sight
Deal +20% damage to Glowing Enemies.
lvl
33
Affects similar items
1
Exterminator
Your attacks ignore 25% armor of any insect.
lvl
14
Affects similar items
1
Demolition Expert
Your explosives do +20% damage.
lvl
10
Affects similar items
1
Gunsmith
Guns break 10% slower and you can craft Tier 1 guns. (Plans required)
lvl
11
Similar stats
1
Power Smith
You can now craft advanced Power Armor mods. (Plans required)
lvl
41
Similar stats
1
Armorer
You can now craft advanced armor mods. (Plans required)
lvl
15
Similar stats
1
Weapon Artisan
You can repair any weapon to 130% of normal maximum condition.
lvl
40
Affects similar items
1
Adrenaline
Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
Affects similar items
1
Home Defense
You can craft and disarm better traps and craft better turrets. (Plans required)
lvl
22
Similar stats
1
Bloody Mess
5% bonus damage means enemies may explode into a gory red paste.
lvl
42
Affects similar items