Fallout 76 perks

Under
construction
consumables
Secret Agent
Stealth Boys last four times as long!
Field Surgeon
Stimpaks and RadAway will now work much more quickly.
Happy-Go-Lucky
Your Luck is increased by 3 while under the influence of alcohol.
Party Boy
The positive effects of pre-war alcohol are tripled.
Happy Camper
Hunger and thirst grow 80% slower when in camp or in a team workshop.
Philanthropist
Restore much more of your team's hunger and thirst when you eat or drink.
Team Medic
Your stimpaks now also heal nearby teammates for their full strength.
Professional Drinker
There's no chance you'll get addicted to alcohol.
Chem Fiend
Any chems you take last 100% longer.
Lead Belly
You take no radiation from eating or drinking.
Slow Metabolizer
All food satisfies hunger by an additional 75%.
Dromedary
All drinks quench thirst by an additional 75%.
Hydro Fix
Chems no longer generate thirst.
Chem Resistant
You gain complete immunity to chem addiction.
Bloodsucker
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Munchy Resistance
Chems now never induce hunger.
Cola Nut
Nuka-Cola drinks are now three times as beneficial.
All Night Long
The positive effects of pre-war alcohol last twice as long.
Good Doggy
Eating dog food is now three times as beneficial.
Rejuvenated
You gain even better benefits from being Fully Fed or Fully Hydrated.
Pharmacist
RadAway removes more radiation based on your INT.
First Aid
Stimpaks restore more HP based on your INT.
Mystery Meat
Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
Curator
The benefits of bobbleheads and magazines last twice as long.
Dry Nurse
You have a 50% chance to keep your Stimpak when you revive another player.
Good With Salt
Food in your inventory will spoil 90% slower.