Fallout 76 perks

Under
construction
Action Boy
Action Points regenerate 45% faster.
Marathoner
Sprinting consumes 40% fewer Action Points. (No Power Armor)
Gun Runner
Your running speed is increased by 20% when you have a pistol equipped.
Evasive
Chance to Evade attacks based on AGI. (No Power Armor)
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
Gun Fu
V.A.T.S. swaps targets on kill with +10%, 30%, then 60% damage to your next 3 targets.
Light Footed
While sneaking, you never trigger mines or floor-based traps.
Dead Man Sprinting
Sprint 20% faster at increased AP cost when your health is below 50%.
Home Defense
You can craft and disarm expert traps and craft expert turrets. (Plans required)
Goat Legs
Take 80% less damage from falling.
Happy-Go-Lucky
Your Luck is increased by 3 while under the influence of alcohol.
Overly Generous
Rads increase your chance to inflict 50 Rads with melee attacks!
E.M.T.
Players you revive come back with high health regen for 60 seconds.
Rad Sponge
When affected by rads, you periodically heal 200 rads on nearby teammates.
Strange In Numbers
Positive mutation effects are +25% stronger if teammates are mutated too.
Spiritual Healer
You regenerate even more health for 10 seconds after reviving another player.
Squad Maneuvers
Run 20% faster when part of a team.
Healing Hands
Players you revive are cured of all Rads.
Injector
Players you revive have +18 Action Point regen for 10 minutes.
Hard Bargain
Gain 7 CHA when bartering at non-player vendors.
Wasteland Whisperer
Aim your gun at some creatures for a 75% chance to pacify it.
Travel Agent
You pay 30% fewer Caps when Fast Traveling.
Anti-Epidemic
Your disease cures always cure a disease from nearby teammates too.
Professional Drinker
There's no chance you'll get addicted to alcohol.
Ghoulish
Radiation now regenerates even more of your lost Health!
Photosynthetic
Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m.
Thirst Quencher
Increased Max AP based on END while not diseased.
Vaccinated
Increased Disease Resistance based on END.
Adamantium Skeleton
Gain Limb Damage Reduction based on your END.
Chem Resistant
You gain complete immunity to chem addiction.
Homebody
Gain improved health and limb regeneration while in your camp or workshop.
Fireproof
Take 45% less damage from explosions and flame attacks.
Starched Genes
You will never mutate from rads and RadAway will never cure mutations.
Revenant
Gain a +50% damage bonus for 2 minutes when a player revives you.
Rejuvenated
You gain even better benefits from being Fully Fed or Fully Hydrated.
Electric Absorption
20% chance energy damage will recharge your power armor's fusion core and restore health.
Power Armor Reboot
40% chance to auto-revive with full health if you're downed in Power Armor.
Retribution
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
Power User
Fusion Core duration is now doubled.
Grim Reaper's Sprint
Any kill in V.A.T.S. has a 35% chance to restore all Action Points.
Psychopath
Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter.
Serendipity
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Ricochet
Gain a chance to Deflect ranged attacks based on LCK.
Mysterious Stranger
The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
Can Do!
80% chance to find an extra canned good in food containers.
Mystery Meat
Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
Pharma Farma
80% chance to find extra first aid Chems in chem containers.
Four Leaf Clover
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK
Class Freak
The negative effects of your mutations are reduced by 75%.
Storm Chaser
Gain high health regeneration while outside during rain or Rad Storms.
Mysterious Savior
The Mysterious Savior will regularly appear to revive you when downed.
Super Duper
When you craft anything, there is a 30% chance you'll get double results!
Dry Nurse
You have a 50% chance to keep your Stimpak when you revive another player.
Last Laugh
You drop a live grenade from your inventory when you die.
Good With Salt
Food in your inventory will spoil 90% slower.
Night Eyes
Gain Night Vision while sneaking.
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
Fire in the Hole
See a throwing arc when tossing thrown weapons, and they fly 50% further.
Awareness
You can view a target's specific damage resistances in V.A.T.S.
Grenadier
Your explosives detonate with twice the radius.
Percepti-Bobble
You hear directional audio when in range of a Bobblehead.
Pannapictagraphist
You hear directional audio when in range of a Magazine.
Fortune Finder
You hear directional audio when in range of a Caps Stash.
Lock and Load
Heavy guns reload 60% faster.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
Full Charge
Sprinting in Power Armor consumes no extra Fusion Core energy.
Brawling Chemist
Generate 2 combat enhancing chems every 40 minutes.�Up to a max of 5.
Survival Shortcut
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Power Sprinter
While in Power Armor, Sprinting consumes 50% fewer Action Points
Modern Renegade
Pistols gain +45% hip fire accuracy and a +12% chance to cripple a limb.
Enforcer
Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
Friendly Fire
Teammates hit by your flame weapons regen even more health (no grenades).
Bullet Shield
Gain 20% Deflect chance for 6 sec when firing a heavy gun.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Detonation Contagion
Enemies killed with a thrown explosive have a 50% chance to explode.
Exploding Palm
20% chance for Unarmed Weapons to trigger an explosion on attack hits.
Collateral Damage
Enemies killed with a melee weapon have a 20% chance to explode.
Stabilized
In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
Tormentor
Your rifle attacks have a 15% chance of crippling a limb.
Better Criticals
V.A.T.S. criticals now do +100% damage.
One Gun Army
Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
Quick Hands
Gain a 18% chance to instantly reload when your clip is empty.
Ground Pounder
Your rifles reload 30% faster and have excellent hip fire accuracy.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
Crack Shot
All pistols have 30% more range and more accuracy when aiming down sights.
Long Shot
Your rifles have 30% more range and more accuracy when aiming down sights.
Skeet Shooter
Your shotguns have excellent accuracy and spread.
Exterminator
Your attacks ignore 75% armor of any insect.
Bow Before Me
Your bows and crossbows ignore 36% armor and have a 9% chance to stagger.
Basher
Gun bashing does +50% damage with a 10% chance to cripple your opponent.
Incisor
Your melee and unarmed weapons ignore 75% of your target's armor.
Hack and Slash
50% chance for melee VATS attacks to do area damage.
Master Gunslinger
Your non-automatic pistols now do +20% damage.
Gunslinger
Your non-automatic pistols now do +20% damage.
Expert Gunslinger
Your non-automatic pistols now do +20% damage.
Guerrilla
Your automatic pistols now do +20% damage.
Expert Guerrilla
Your automatic pistols now do +20% damage.
Master Guerrilla
Your automatic pistols now do +20% damage.
Wrecking Ball
You deal +120% damage to workshop objects.
Science
Craft Rank 1 energy weapons mods, energy damage gains+10% Bonus. (Plans required)
Science Master
Crafted energy guns have improved durability and energy damage gains +10% bonus.
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
Rifleman
Your non-automatic rifles now do +20% damage.
Master Commando
Lifelong combat training means automatic rifles do +20% damage.
Master Rifleman
Your non-automatic rifles now do +20% damage.
Expert Rifleman
Your non-automatic rifles now do +20% damage.
Commando
Basic combat training means automatic rifles do +20% damage.
Expert Commando
Rigorous combat training means automatic rifles do +20% damage.
Glow Sight
Deal +60% damage to Glowing Enemies.
Expert Archer
Your bows and crossbows now do +20% damage.
Archer
Your bows and crossbows now do +20% damage.
Master Archer
Your bows and crossbows now do +20% damage.
Master Heavy Gunner
Your non-explosive heavy guns now do +20% damage.
Slugger
Your two-handed melee weapons now do +20% damage.
Heavy Gunner
Your non-explosive heavy guns now do +20% damage.
Expert Heavy Gunner
Your non-explosive heavy guns now do +20% damage.
Master Shotgunner
Your shotguns now do +20% damage.
Shotgunner
Your shotguns now do +20% damage.
Expert Shotgunner
Your shotguns now do +20% damage.
Gladiator
Your one-handed melee weapons now do +20% damage.
Iron Fist
Your punching attacks now do +20% damage.
Expert Gladiator
Your one-handed melee weapons now do +20% damage.
Master Gladiator
Your one-handed melee weapons now do +20% damage.
Expert Slugger
Your two-handed melee weapons now do +20% damage.
Master Slugger
Your two-handed melee weapons now do +20% damage.