Fallout 76-Database-perks-Mad Scientist

Fallout 76
perks: Mad Scientist

EUREKA!
weapons

Ranks

Energy Weapons expend a small amount of Glow per attack for +10% Damage.
Energy Weapons expend a small amount of Glow per attack for +15% Damage.
Energy Weapons expend a small amount of Glow per attack for +20% Damage.

Effects

Under
construction
This is an approximation of the in-game effects. Some effects may be missing, incorrect, or poorly formatted, but they can often provide additional information about hidden mechanics.
Weapon's damage:
+10%
if Char's rads >= 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's IsPowerAttacking = undefined
if Weapon's keywords includes WeaponTypeEnergy and
if Weapon's keywords does not include WeaponTypeHeavyGun
Weapon's apply-combat-hit-spell:
if Char's IsPowerAttacking = undefined and
if Char's rads null 7
if Weapon's keywords includes WeaponTypeEnergy
if Char's GetDead = undefined
Weapon's apply-combat-hit-spell:
if Char's IsPowerAttacking = undefined
if Weapon's keywords includes WeaponTypeEnergy
Weapon's damage:
+15%
if Char's rads >= 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's IsPowerAttacking = undefined
if Weapon's keywords includes WeaponTypeEnergy and
if Weapon's keywords does not include WeaponTypeHeavyGun
Weapon's apply-combat-hit-spell:
if Char's IsPowerAttacking = undefined and
if Char's rads null 7
if Weapon's keywords includes WeaponTypeEnergy
if Char's GetDead = undefined
Weapon's apply-combat-hit-spell:
if Char's IsPowerAttacking = undefined
if Weapon's keywords includes WeaponTypeEnergy
Weapon's damage:
+20%
if Char's rads >= 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's IsPowerAttacking = undefined
if Weapon's keywords includes WeaponTypeEnergy and
if Weapon's keywords does not include WeaponTypeHeavyGun
Weapon's apply-combat-hit-spell:
if Char's IsPowerAttacking = undefined and
if Char's rads null 7
if Weapon's keywords includes WeaponTypeEnergy
if Char's GetDead = undefined
Weapon's apply-combat-hit-spell:
if Char's IsPowerAttacking = undefined
if Weapon's keywords includes WeaponTypeEnergy