Ranks
Expend a small amount of Glow per hit to deal 10% bonus damage to targets.
Expend a small amount of Glow per hit to deal 15% bonus damage to targets.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Effects
Under
construction
construction
This is an approximation of the in-game effects. Some effects may be missing, incorrect, or poorly formatted, but they can often provide additional information about hidden mechanics.
Weapon's damage:
if Char's GetIsPlayerGhoul = 1 and
if Char's rads >= 7 and
if Char's IsPowerAttacking = undefined
Weapon's apply-combat-hit-spell:
if Char's IsPowerAttacking = undefined and
if Char's rads >= 7
if Char's GetDead = undefined
Weapon's apply-combat-hit-spell:
if Char's IsPowerAttacking = undefined and
if Char's rads >= 7
if Char's GetDead = undefined
Weapon's damage:
if Char's GetIsPlayerGhoul = 1 and
if Char's rads >= 7 and
if Char's IsPowerAttacking = undefined
Weapon's apply-combat-hit-spell:
if Char's IsPowerAttacking = undefined and
if Char's rads >= 7
if Char's GetDead = undefined
Weapon's apply-combat-hit-spell:
if Char's IsPowerAttacking = undefined and
if Char's rads >= 7
if Char's GetDead = undefined
Weapon's damage:
if Char's GetIsPlayerGhoul = 1 and
if Char's rads >= 7 and
if Char's IsPowerAttacking = undefined
Weapon's apply-combat-hit-spell:
if Char's IsPowerAttacking = undefined and
if Char's rads >= 7
if Char's GetDead = undefined
Weapon's apply-combat-hit-spell:
if Char's IsPowerAttacking = undefined and
if Char's rads >= 7
if Char's GetDead = undefined