Ghoul feral meleeFallout 76Melee Adrenaline pure strength and endurance. Theory crafting.build by FlackPublished · Updated
Purely focuses on melee.
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More: Endgame builds, Melee builds, Support builds
Your melee weapon attacks have +75% limb damage.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
While equipping a melee weapon, reduce Incoming Stagger by 25%.
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
Your melee weapons do +20% damage to crippled targets.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Rad Resistance is reduced by 100. (Up to 0)
Gain Limb Damage Reduction based on your END.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Take 45% less damage from explosions.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Irradiated food and drink grant 100% more rads.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Run 10% faster when part of a team.
Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Melee weapons break 80% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
You now sprint 20% faster when your Glow is high.
Sneak to lose enemies, and running no longer affects stealth.
Take no damage from falling.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Gain 4 HP per second while in combat.
Legendary perks
When feral, all Glow perk abilities cost 50% less Glow.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
When feral, all Glow perk abilities cost 50% less Glow.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.