All S.P.E.C.I.A.L.Endurance
Endurance
Fallout 76 S.P.E.C.I.A.L.
Endurance is one of the 7 S.P.E.C.I.A.L. stats in Fallout 76, allocated from 1 to 15 points as you level. Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease. Each point of Endurance adds 5 Health.
It has 39 Endurance perks. Every equipped card spends Endurance points, so the stat caps how many perks you can run at once. The legendary perk Legendary Endurance raises it beyond your allocation, adding up to 5 Endurance and 5 Endurance perk points at its top rank.
Endurance Builds
Level 300+
s8
p1
e15
c10
i10
a5
l7
CAMP Build
Fallout 76 build
Level 300+
s15
p11
e15
c6
i5
a3
l1
Yee
Farmers make do build
Level 300+
s9
p10
e10
c4
i3
a10
l10
Unyielding Pyro/ultracite .45
Bloodied Unyielding Pyro build
Level 300+
s9
p10
e10
c5
i6
a8
l8
Helf
Fallout 76 build
Level 300+
s15
p12
e10
c3
i8
a4
l4
Bloodied Vats Heavy
Fallout 76 build
Level 300+
s10
p8
e10
c4
i5
a10
l9
Enclave Peterbilt
800lbs Carry Weight - No Buffs build
Level 300+
s15
p4
e10
c4
i10
a1
l3
Feral Ghoul Pain Train
Fallout 76 build
Level 300+
s6
p7
e10
c13
i6
a10
l4
Lag LMG
LAG LMG build
Level 300+
s5
p6
e15
c5
i5
a10
l9
Cold Shoulder
Bloodied Shotgun build
Show all 236
builds
Endurance Perks
Scales with Special (8)
e.
LifeGiver
Gain more max HP per point in END.
e.
Lead Belly
You take less radiation from eating or drinking based on your END.
e.
Iron Stomach
Increased Damage and Energy Resistance based on END while not diseased.
e.
Natural Resistance
Increased Elemental Resistances based on END while not diseased.
e.
Thirst Quencher
Increased Max AP based on END while not diseased.
e.
Vaccinated
Increased Disease Resistance based on END.
e.
Adamantium Skeleton
Gain Limb Damage Reduction based on your END.
e.
Rad Resistant
Gain Radiation Resistance based on your END.
Any weapon (1)
Ranged Weapons (1)
S.P.E.C.I.A.L. (2)
Weight (1)
Consumables (2)
Resistances (10)
e.
LifeGiver
Gain more max HP per point in END.
e.
Ghoulish
Radiation now regenerates even more of your lost Health!
e.
Nocturnal Fortitude
Gain +100 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
e.
Iron Stomach
Increased Damage and Energy Resistance based on END while not diseased.
e.
Natural Resistance
Increased Elemental Resistances based on END while not diseased.
e.
Vaccinated
Increased Disease Resistance based on END.
e.
Rad Resistant
Gain Radiation Resistance based on your END.
e.
Aquaboy
You no longer take Rad damage from swimming and can breathe underwater.
e.
Homebody
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
e.
Thick Skin
You take 10% less damage from Ballistic attacks. (No Power Armor)
Action Points (1)
Misc (19)
e.
Ironclad
Armor provides 25% more protection. Double if wearing a matching set.
e.
Chem Fiend
Any chems you take last 100% longer.
e.
Photosynthetic
Gain 6 HP/s regen between the hours of 6:00 a.m. and 6:00 p.m.
e.
Slow Metabolizer
All food satisfies hunger by an additional 100%.
e.
Dromedary
All drinks quench thirst by an additional 100%.
e.
Hydro Fix
Chems restore twice as much thirst.
e.
Cannibal
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
e.
Rad Sponge
Absorb 20% of RADs taken and restore Hunger and Thirst.
e.
Bloodsucker
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
e.
Munchy Resistance
Chems restore twice as much hunger.
e.
Hardy
Take 45% less damage from explosions.
e.
Cola Nut
Nuka-Cola drinks are now three times as beneficial.
e.
All Night Long
The positive effects of pre-war alcohol last twice as long.
e.
Good Doggy
Eating dog food is now three times as beneficial.
e.
Sun Kissed
Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
e.
Starched Genes
You will never mutate from rads and RadAway will never cure mutations.
e.
Rejuvenated
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
e.
Glowing Gut
Irradiated food and drink grant 300% more rads.
e.
Chem Diet
Chems are 75% more effective at reducing how feral you are.