Fallout 76specials: Endurance
Fallout 76
specials: Endurance
Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease.
Endurance Perks
Scales with Special (8) 
e.
LifeGiver
Gain more max HP per point in END.
e.
Lead Belly
You take less radiation from eating or drinking based on your END.
e.
Iron Stomach
Increased Damage and Energy Resistance based on END while not diseased.
e.
Natural Resistance
Increased Elemental Resistances based on END while not diseased.
e.
Thirst Quencher
Increased Max AP based on END while not diseased.
e.
Vaccinated
Increased Disease Resistance based on END.
e.
Adamantium Skeleton
Gain Limb Damage Reduction based on your END.
e.
Rad Resistant
Gain Radiation Resistance based on your END.
Any weapon (1) 
Ranged Weapons (1) 
S.P.E.C.I.A.L. (2) 
Weight (1) 
Consumables (15) 
e.
Professional Drinker
There's no chance you'll get addicted to alcohol.
e.
Ironclad
Armor provides 25% more protection. Double if wearing a matching set.
e.
Chem Fiend
Any chems you take last 100% longer.
e.
Lead Belly
You take less radiation from eating or drinking based on your END.
e.
Slow Metabolizer
All food satisfies hunger by an additional 100%.
e.
Dromedary
All drinks quench thirst by an additional 100%.
e.
Hydro Fix
Chems restore twice as much thirst.
e.
Chem Resistant
You gain complete immunity to chem addiction.
e.
Bloodsucker
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
e.
Munchy Resistance
Chems restore twice as much hunger.
e.
Cola Nut
Nuka-Cola drinks are now three times as beneficial.
e.
All Night Long
The positive effects of pre-war alcohol last twice as long.
e.
Good Doggy
Eating dog food is now three times as beneficial.
e.
Glowing Gut
Irradiated food and drink grant 300% more rads.
e.
Chem Diet
Chems are 75% more effective at reducing how feral you are.
Resistances (12) 
e.
LifeGiver
Gain more max HP per point in END.
e.
Ghoulish
Radiation now regenerates even more of your lost Health!
e.
Nocturnal Fortitude
Gain +40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
e.
Photosynthetic
Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m.
e.
Iron Stomach
Increased Damage and Energy Resistance based on END while not diseased.
e.
Natural Resistance
Increased Elemental Resistances based on END while not diseased.
e.
Vaccinated
Increased Disease Resistance based on END.
e.
Rad Resistant
Gain Radiation Resistance based on your END.
e.
Aquaboy
You no longer take Rad damage from swimming and can breathe underwater.
e.
Homebody
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improve benefits of being well rested
e.
Fireproof
Take 45% less damage from explosions and flame attacks.
e.
Thick Skin
You take 10% less damage from Ballistic attacks. (No Power Armor)
Action Points (1) 
Misc (5) 
e.
Cannibal
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
e.
Rad Sponge
Absorb 20% of RADs taken and restore Hunger and Thirst.
e.
Sun Kissed
Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
e.
Starched Genes
You will never mutate from rads and RadAway will never cure mutations.
e.
Rejuvenated
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.