Fallout 76specials: Charisma
Fallout 76
specials: Charisma
Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter.
Charisma Perks
Scales with Special (4)
Any weapon (4)
c.
Tenderizer
Each attack makes your target take increased damage.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Friendly Fire
Teammates hit by your flame weapons regen even more health (no grenades).
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
S.P.E.C.I.A.L. (4)
c.
Happy-Go-Lucky
Your Luck is increased by 3 while under the influence of alcohol.
c.
Magnetic Personality
Gain 2 Charisma for each teammate, excluding yourself.
c.
Hard Bargain
Gain 7 CHA when bartering at non-player vendors.
c.
United Ordeal
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Consumables (3)
Resistances (2)
Action Points (1)
Misc (16)
c.
Quack Surgeon
Revive other players with liquor!
c.
Overly Generous
Rads increase your chance to inflict 50 Rads with melee attacks!
c.
E.M.T.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
c.
Philanthropist
Restore much more of your team's hunger and thirst when you eat or drink.
c.
Strange In Numbers
Positive mutation effects are +25% stronger if teammates are mutated too.
c.
Team Medic
Your stimpaks now also heal nearby teammates for their full strength.
c.
Squad Maneuvers
Run 20% faster when part of a team.
c.
Healing Hands
Players you revive are fully healed.
c.
Injector
Players you revive have +18 Action Point regen for 1 minute.
c.
Revenant
Players you revive have +25% damage for 2 min.
c.
Wasteland Whisperer
Aim your gun at some creatures for a 75% chance to pacify it.
c.
Animal Friend
Aim your gun at an Animal for a 75% chance to pacify it.
c.
Travel Agent
You can Fast Travel while over encumbered at an increased cost.
c.
Anti-Epidemic
Your disease cures always cure a disease from nearby teammates too.
c.
Moral Support
When on a team, you become feral 50% slower.
c.
Glowing One
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.