All S.P.E.C.I.A.L.Charisma
Charisma
Fallout 76 S.P.E.C.I.A.L.
Charisma is one of the 7 S.P.E.C.I.A.L. stats in Fallout 76, allocated from 1 to 15 points as you level. Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter.
It has 30 Charisma perks. Every equipped card spends Charisma points, so the stat caps how many perks you can run at once. The legendary perk Legendary Charisma raises it beyond your allocation, adding up to 5 Charisma and 5 Charisma perk points at its top rank.
Charisma Builds
Level 50
s8
p2
e9
c15
i9
a12
l1
Nate's Big Three
Fallout 76 build
Level 300+
s7
p1
e4
c15
i15
a7
l7
Crafting / Camp
Fallout 76 build
Level 300+
s7
p7
e5
c15
i15
a3
l4
Kill snake
XP build
Level 300+
s1
p3
e15
c14
i15
a2
l6
Unyielding EXP WEST TEK
Bloodied Plasma Caster build
Level 300+
s10
p5
e10
c10
i10
a4
l7
Medic
Fallout 76 build
Level 75+
s10
p1
e4
c15
i15
a5
l5
Leveling
Fallout 76 build
Level 300+
s10
p1
e10
c11
i4
a9
l11
Medic
Medic Tank build
Level 50+
s15
p1
e9
c15
i4
a11
l1
Bee
Team Medic build
Level 99
s15
p15
e15
c15
i15
a15
l15
E
Fallout 76 build
Show all 44
builds
Charisma Perks
Scales with Special (4)
Any weapon (4)
c.
Tenderizer
Each attack makes your target take increased damage.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Friendly Fire
Teammates hit by your flame weapons regen even more health (no grenades).
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
S.P.E.C.I.A.L. (4)
c.
Happy-Go-Lucky
Your Luck is increased by 3 while under the influence of alcohol.
c.
Magnetic Personality
Gain 2 Charisma for each teammate, excluding yourself.
c.
Hard Bargain
Gain 7 CHA when bartering at non-player vendors.
c.
United Ordeal
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Resistances (2)
Action Points (1)
Misc (18)
c.
Party Boy
The positive effects of pre-war alcohol are tripled.
c.
Quack Surgeon
Revive other players with liquor!
c.
Overly Generous
Rads increase your chance to inflict 50 Rads with melee attacks!
c.
E.M.T.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
c.
Happy Camper
Hunger and thirst grow 80% slower when in camp or in a team workshop.
c.
Philanthropist
Restore much more of your team's hunger and thirst when you eat or drink.
c.
Strange In Numbers
Positive mutation effects are +25% stronger if teammates are mutated too.
c.
Team Medic
Your stimpaks now also heal nearby teammates for their full strength.
c.
Squad Maneuvers
Run 20% faster when part of a team.
c.
Healing Hands
Players you revive are fully healed.
c.
Injector
Players you revive have +18 Action Point regen for 1 minute.
c.
Revenant
Players you revive have +25% damage for 2 min.
c.
Wasteland Whisperer
Aim your gun at some creatures for a 75% chance to pacify it.
c.
Animal Friend
Aim your gun at an Animal for a 75% chance to pacify it.
c.
Travel Agent
You can Fast Travel while over encumbered at an increased cost.
c.
Anti-Epidemic
Your disease cures always cure a disease from nearby teammates too.
c.
Moral Support
When on a team, you become feral 50% slower.
c.
Glowing One
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.