All PerksSquad Maneuvers
Squad Maneuvers
Fallout 76 Perk
Squad Maneuvers Builds
Level 300+
s7
p10
e8
c3
i8
a10
l10
The Pipe and friends
Pipe, Perfect Storm, Western Spirit build
Level 300+
s10
p12
e15
c6
i9
a15
l13
Bloody Gunner
Fallout 76 build
Level 300+
s9
p7
e10
c12
i6
a1
l11
sajt
Fallout 76 build
Level 200+
s10
p6
e10
c11
i10
a1
l8
scotti
heavy pa build
Level 52
s5
p3
e7
c11
i15
a5
l12
gather-scrap
Fallout 76 build
Level 50+
s5
p8
e8
c10
i12
a8
l5
Sierra
Fallout 76 build
Level 300+
s10
p7
e10
c11
i5
a10
l3
Blooded Super Slasher
blooded/super slasher/ulti/top build
Level 300+
s13
p9
e6
c6
i3
a13
l6
cloud controll
Fallout 76 build
Level 50+
s7
p15
e5
c6
i1
a15
l7
Low Level Support
Automatic Weapons + Support build
Show all 110
builds
Ranks
| Rank | Effect | Cost |
|---|---|---|
| Run 10% faster when part of a team. | 1 point | |
| Run 20% faster when part of a team. | 2 points |
Effects
Movement Speed
+10%
Movement Speed
+20%
More Perks
a.
Dead Man Sprinting
Sprint 20% faster at increased AP cost when your health is below 50%.
s.
Full Charge
Sprinting in Power Armor consumes no extra Fusion Core energy.
a.
Gun Runner
Your running speed is increased by 20% when you have a ranged weapon equipped.
a.
Jaguar Speed
You now sprint 20% faster when your Glow is high.
a.
Marathoner
Sprinting consumes 40% fewer Action Points. (No Power Armor)
s.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
s.
Portable Power
+30% movement speed while wearing Power Armor.
Power Sprinter
While in Power Armor, Sprinting consumes 50% fewer Action Points.
c.
Animal Friend
Aim your gun at an Animal for a 75% chance to pacify it.
c.
Anti-Epidemic
Your disease cures always cure a disease from nearby teammates too.
c.
Bodyguards
Gain Damage & Energy Resistance based on your CHA and number of teammates.
c.
E.M.T.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.