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Level 300+
s9
p7
e10
c12
i6
a1
l11

sajt
Fallout 76
build
Published ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
9
+3
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
7
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Butcher's Bounty

80% chance to find extra meat from animal corpses.

lvl
3
E
10
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Hardy

Take 15% less damage from explosions.

lvl
27
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Ironclad

Armor provides 15% more protection. Double if wearing a matching set.

lvl
30
1
Lead Belly

You take less radiation from eating or drinking based on your END.

lvl
2
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
2
Solar Powered

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

lvl
22
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
C
12
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
1
Hard Bargain

Gain 7 CHA when bartering at non-player vendors.

lvl
7
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
6
+2
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
3
Power User

Fusion Core duration is now doubled.

lvl
50
A
1
+5
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
1
Action Boy

Action Points regenerate 15% faster.

lvl
2
L
11
+3
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Cap Collector

You find more bottle caps based on your LCK.

lvl
16
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
1
Pharma Farma

Find more first aid Chems based on your LCK.

lvl
2
Show leveling chart

Legendary perks

Total Perk Coins cost:
950
(~264 level-ups)
Master Infiltrator

Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Legendary Intelligence

+2 INT and +2 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (529 / 529)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 10
Character stats
18
7
21
12
8
6
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
285
AP
217
HP
529
XP
+24%
Resistances
143
111
0
43
43
43
52
Evasion Chance
0
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