Fallout 76 Consumables
Database
Cooked food (meat)
Endurance: +3 (1h)
Luck: +2 (30m)
Luck: +2 (30m)
Radiation resistance: +10 (30m)
Radiation resistance: +50 (1h)
+0.25 Health Regen (1h)
Max HP +30 (30m)
Intelligence: +3 (30m)
Endurance: +3 (1h)
Luck: +2 (30m)
Intelligence: +3 (30m)
Strength: +3 (1h)
Reduced Time To Hook (20m)
Gain +5% XP for 1 hour.
Endurance: +2 (30m)
Max AP: +20 (30m)
Fire resistance: +75 (30m)
Carry Weight: +20 (30m)
Breathe underwater for 1 hour and 30 minutes.
Carry Weight: +30 (90m)
Perception: +3 (1h)
Experience: +10% (1h)
Agility: +2 (30m)
Luck: +3 (30m)
Disease resistance: +10 (30m)
Endurance: +2 (30m)
Max AP: +20 (30m)
Carry Weight: +20 (30m)
Max HP +40 (90m)
Energy Resistance: +10 (30m)
Max AP: +8 (15s)
Agility: +2 (30m)
+0.125 Health Regen (30m)
Strength: +2 (30m)
Strength: +3 (1h)
Endurance: +3 (1h)
Max HP +40 (30m)
25% slower hunger for 30m
Experience: +5% (30m)
Agility: +2 (30m)
AP Regen: +3 (1h)
Damage Resistance increases in Foggy and Rainy weather conditions for 30 minutes.
Agility: +3 (1h)
Carry Weight: +20 (1h)
Agility: +3 (1h)
+40% Melee Damage (30m)
Reduced Time To Hook (20m)
Endurance: +1 (30m)
Endurance: +3 (15m)
Endurance: +1 (30m)
Carry Weight: +20 (30m)
Carry Weight: +10 (30m)
Agility: +3 (1h)
Invisible for 10 Seconds while in water.
Strength: +2 (1h)
Physical Resistance: +10 (30m)
Max HP +30 (30m)
Luck: +1 (30m)
Luck: +3 (1h)
Intelligence: +4 (1h)
+20% Melee Damage (30m)
+20% Melee Damage (30m)
+20% Melee Damage (30m)
Energy Resistance: +35 (1h)
Physical Resistance: +10 (30m)
Breathe underwater for 1 hour.
Breathe underwater for 1 hour and 30 minutes.
Radiation resistance: +50 (90m)
AP Regen: +2 (30m)
Physical Resistance: +15 (1h)
Endurance: +2 (30m)
Agility: +3 (1h)
Strength: +1 (30m)
Strength: +1 (30m)
Charisma: +2 (30m)
Disease resistance: +10 (30m)
+40% Melee Damage (30m)
Endurance: +2 (30m)
+40% Melee Damage (30m)
Carry Weight: +20 (30m), Endurance: +3 (30m)
Max HP +30 (30m)
Max HP +30 (30m)
Intelligence: +1 (30m)
Endurance: +3 (1h)
Carry Weight: +30 (1h)
Max AP: +20 (30m)
Physical Resistance: +10 (30m)
AP Regen: +10 (1h)
Perception: +2 (30m)
Cures a random addiction.
Energy Resistance: +35 (1h)
Energy Resistance: +35 (1h)
Fire resistance: +75 (30m)
Physical Resistance: +10 (30m)
Energy Resistance: +35 (1h)
Endurance: +1 (30m)
Restores health with an initial burst. Increases Health Regeneration for 30m.
Carry Weight: +20 (30m)
Perception: +2 (30m)
Energy Resistance: +25 (30m)
Carry Weight: +10 (30m)
Max AP: +10 (30m)
Endurance: +3 (30m)
Abuela Fernandez' recipe, made with love.
Charisma: +2 (10m), Luck: +1 (10m)
Endurance: +2 (1h), Intelligence: +1 (1h), Agility: +1 (1h), Luck: +1 (1h)
Physical Resistance: +15 (30m)
Luck: +3 (90m)
Luck: +1 (30m)
Breathe underwater for 1 hour and 30 minutes.
Carry Weight: +30 (90m)
Agility: +3 (30m)
Charisma: +2 (30m)
+15% Damage for 3m. +10 Damage Resistance for 30m.
Agility: +3 (1h)
Strength: +2 (30m)
Perception: +3 (1h)
+85% Melee Damage (1h)
+85% Melee Damage (1h)
Cures all addictions.
Experience: +10% (1h)
+85% Melee Damage (1h)
Perception: +2 (30m)
Carry Weight: +30 (1h)
+40% Melee Damage (30m)
Cooked food (plant)
Max AP: +12 (25s), AP Regen: +5 (90m)
+50% All Crit Damage (30m)
Max AP: +12 (25s), Intelligence: +3 (90m)
Intelligence: +2 (30m)
+50% All Crit Damage (30m)
Max AP: +12 (25s), Intelligence: +3 (90m)
AP Regen: +3 (30m)
Energy Resistance: +35 (1h)
Radiation resistance: +25 (30m)
Perception: +2 (30m)
Experience: +5% (30m)
+50% All Crit Damage (30m)
+0.25 Health Regen (1h)
+0.25 Health Regen (1h)
Max HP +30 (30m)
Disease resistance: +20 (1h)
Perception: +1 (30m)
Max HP +40 (1h)
Perception: +2 (30m)
Poison resistance: +10 (30m)
Luck: +1 (30m)
Luck: +1 (30m)
Charisma: +2 (30m)
AP Regen: +3 (30m)
Experience: +5% (30m)
Physical Resistance: +10 (1h)
Experience: +10% (1h), Max AP: +8 (25s)
Energy Resistance: +25 (30m)
Energy Resistance: +35 (1h)
Energy Resistance: +35 (1h)
Radiation resistance: +25 (30m)
Perception: +2 (30m)
Experience: +5% (30m)
+50% All Crit Damage (30m)
Max AP: +10 (30m)
Max AP: +12 (15s)
AP Regen: +2 (15m)
Physical Resistance: +10 (1h)
Max HP +40 (1h)
Perception: +2 (30m)
Disease resistance: +10 (30m)
Poison resistance: +100 (1h)
Max AP: +8 (15s)
Max AP: +10 (1h)
Physical Resistance: +15 (1h)
Endurance: +2 (30m)
Max AP: +12 (25s), Charisma: +3 (90m)
Max AP: +12 (25s), Charisma: +3 (90m)
Max AP: +12 (25s), Charisma: +3 (90m)
Max AP: +8 (25s), Charisma: +2 (90m), +1 Charisma per teammate (90m)
Max HP +30 (30m)
Radiation resistance: +25 (30m)
Max HP +60 (1h)
Endurance: +1 (30m)
Max AP: +4 (15s)
+0.075 Health Regen (30m)
+0.25 Health Regen (1h)
Max AP: +12 (25s), Charisma: +3 (90m)
+0.25 Health Regen (1h)
Agility: +1 (30m)
Max HP +30 (30m)
AP Regen: +5 (30m)
Poison resistance: +50 (30m)
Disease resistance: +20 (1h)
Chems
Satisfies a large amount of Feral
Cures all addictions.
Cures disease and lowers disease chance 50%
+5 Intelligence and highlights living targets for 5 minutes.
+2 Strength, +2 Endurance and +25 max Health for 5 minutes.
+3 Strength, +3 Endurance, +3 Perception, and +40 max Health for 5 minutes.
+3 Perception, +3 Agility and +15% To Sneak Attacks for 5 minutes.
+3 Perception, +3 Agility, +3 Luck and 2x Multiplier To Sneak Attacks for 5 minutes.
+3 Intelligence, +3 Perception and -2 Charisma for 10 minutes.
+3 Charisma, +3 Luck and -2 Strength for 10 minutes.
Cures one disease
+3 Strength, +3 Perception, +3 Endurance, +3 Agility, and +65 max Health for 10 minutes.
+5 Charisma, +3 Luck and improves gun accuracy for 5 minutes
+30% Melee Damage, +25 Damage Resist and -5 Perception for 3 minutes.
Become Invisible and Highlight Living Targets for 200 seconds.
+75 Rad Resist for 10 minutes.
+5 Charisma and better Barter rates for 10 minutes.
Gradually restores a small amount of health.
Reduces damage from insects by 15% for 30 minutes.
+75 Rad Resist for 10 minutes.
+125 Damage Resist for 5 minutes.
+2 Intelligence and +2 Perception for 5 minutes.
+100% Damage, 100 Damage Resist and +100 max Health for 5 minutes. Restores health with an initial burst and continues healing at a slower rate for 5 minutes.
+5 Perception and +10% V.A.T.S. Accuracy for 5 minutes.
+15% Damage and +30% Critical Damage for 3 minutes.
Frenzies nearby creatures and renders you almost completely invisible.
+15% Damage and 100 Damage Resist for 3 minutes.
+25% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes.
+25% Damage, 75 Damage Resist and +3 Perception for 3 minutes.
+300 Rad Resist for 10 minutes.
+125 Rad Resist for 10 minutes.
Removes 300 Rads. Chance for disease. Chance to cure mutations.
Disease resistance: -50 (15m)
Removes 150 Rads. Increases chance for disease. Chance to cure mutations.
+600 Rad Resist for 15 minutes.
+25 max Health for 10 minutes.
Invisible for 30 seconds.
Invisible for 90 seconds.
Restores health with an initial burst followed by a slower rate of healing.
Restores health to you and your nearby teammates.
Restores health with an initial burst followed by a slower rate of healing.
Restores health with an initial burst followed by a slower rate of healing.
+30% melee damage, 125 Damage Resist and +2 STR for 5 minutes.
A more powerful chem
Strength: +2 (5m), Endurance: +2 (5m)
An even more powerful chem
Strength: +2 (5m), Endurance: +2 (5m)
The most powerful chem
Strength: +2 (5m), Endurance: +2 (5m)
+2 Strength, +2 Endurance and +25 max Health for 5 minutes. Increases thirst.
Restores health, cures disease, reduces hunger, and reduces thirst
+200 Rad Resist for 10 minutes.
+2 to all SPECIALs for 2 minutes.
Drinks (Alcohol)
Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Luck: +2 (5m)
Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Endurance: +1 (4m)
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Luck: +1, Intelligence: -2 (4m)
Ages into Ballistic Bock
Ages into Beer
Ages into Blackwater Brew
Ages into Bourbon
Ages into Cranberry Moonshine
Ages into Firecracker Whiskey.
Ages into High Voltage Hefe.
Ages into Hoppy Hunter.
Ages into Lead Champagne.
Ages into Liquid Courage
Ages into Mire Magic Moonshine.
Ages into Mountain Honey Moonshine
Ages into New River Red Ale.
Ages into Nuka-Cola Dark
Ages into Nukashine.
Ages into Nukashine.
Ages into Oak Holler Lager
Ages into Old Possum.
Ages into Pickaxe Pilsner.
Ages into Rad Ant Lager.
Ages into Rum.
Ages into Tick Blood Tequila.
Ages into Vodka.
Ages into Whiskey.
Ages into Wine.
Melee Attacks trigger Self Immolation, damaging you and your attacker. Ages into Vintage Firecracker Whiskey.
Luck: +2 (5m)
Ballistic and Melee Attacks deal fire DMG.
Luck: +2 (5m)
Melee Attacks trigger Self Immolation, damaging you and your attacker.
Luck: +2 (5m)
Disease Resistance +20%
Luck: +2 (2m), Intelligence: -1 (4m), Charisma: +1 (4m), Strength: +1 (4m)
Max AP: +30 (10m), AP Regen: +10 (10m), Luck: +3 (10m)
Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Luck: +2 (5m)
Improves Scope Aiming, Decreases V.A.T.S. Accuracy and +10% DMG to Animals for 3 minutes.
Luck: +3 (3m)
Increases falling speed. Ages Into Vintage Lead Champagne
Sprint AP Drain: -10% (5m), Radiation resistance: +100 (5m), Luck: +2 (5m)
Increases falling speed.
Sprint AP Drain: -10% (5m), Physical Resistance: +15 (5m), Luck: +2 (5m)
Increases falling speed, reduces radiation DMG.
Sprint AP Drain: -10% (5m), Luck: +2 (5m)
Increases STR and LCK. Also, become immune to Fear attacks.
+50% Gulper Smacker damage. Ages into Vintage Mire Magic Moonshine.
Strength: +2 (2m), Intelligence: -1 (2m), Charisma: -1 (2m)
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +3 (3m), Strength: +1 (3m), Endurance: +1 (3m), Perception: -1 (3m)
Decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts. Ages into Vintage Nukashine.
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
+50 Carry Weight for 2m. Causes hangover (-50 Carry Weight for 2m)
Luck: +2 (2m)
Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Agility: +1 (4m)
Increases Fists DMG 100%, decreases Sprint AP cost, and increases AP Regen 50%. Warning: Now with no blackouts!
Physical Resistance: +25 (2m)
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Perception: +2 (1h)
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Melee attacks replenish hunger but may infect you with a disease. Ages into Vintage Tick Blood Tequila.
Luck: +2 (3m)
Melee attacks restore health but may infect you with a disease.
Luck: +2 (3m)
Melee attacks replenish hunger but may infect you with a disease.
Luck: +2 (3m)
Ballistic and Melee Attacks deal fire DMG. Melee Attacks trigger Self Immolation.
Luck: +2 (5m)
Increases falling speed.
Radiation resistance: +100 (5m), Physical Resistance: +15 (5m), Sprint AP Drain: -10% (5m), Luck: +2 (5m)
+100% Gulper Smacker damage.
Physical Resistance: +25 (4m), Strength: +4 (4m), Intelligence: -2 (4m), Charisma: -2 (4m)
Increases Fists DMG 100%, decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts.
Physical Resistance: +25 (2m)
Melee attacks restore health and replenish hunger but may infect you with a disease.
Luck: +2 (3m)
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Max HP +25 (4m)
Luck: +1, Intelligence: -1 (4m), Strength: +2 (4m)
Reduces Limb DMG by 25%
Luck: +2 (2m)
Luck: +1, Strength: +1 (3m), Intelligence: -1 (3m), Max AP: +15 (3m)
Drinks (Soda)
+5% BALLISTIC DMG (5m)
Max AP: +5 (5s)
Max AP: +2 (5s)
Experience: +2% (30m)
Luck: +3 (3m), Strength: +1 (3m), Endurance: +1 (3m), Perception: -1 (3m)
Reduce damage from Scorched by 15% for 10 minutes. Restores health.
Max AP: +100
Reduce damage from Scorched by 15% for 10 minutes. Restores health.
Applies a random positive effect. Restores health. Restores action points.
Max AP: +2 (5s)
Reduce damage from Scorched by 15% for 10 minutes. Restores health.
Max AP: +5 (5s)
Max AP: +10 (5s), Remove 40 points of Radiation / second.
Max AP: +10 (5s), Radiation resistance: +50 (8m)
+10% BALLISTIC DMG (10m)
+5% BALLISTIC DMG (5m)
A refreshing ice cold bottle of nuka cola quantum gifted from the Nuka-Queen. Drink it quickly, or there will be consequences
Drinks (Other)
Experience: +5% (1h), +10% Damage (1h)
AP Regen: +2 (30m)
Removes 25 Rads. Decreases thirst and hunger.
Perception: +1 (30m)
+50 Carry Weight for 30m
Removes 25 Rads. Decreases thirst and hunger.
Strength: +1 (30m)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Max AP: +10 (30m)
Experience: +2% (30m)
5% Disease Chance
3% Disease Chance
+25% All Crit Damage (30m)
Harvest additional flowers
+0.125 Health Regen (1h)
Disease resistance: +20 (1h)
Max AP: +20 (1h)
Max AP: +4 (30m), AP Regen: +2 (30m)
+1 LCK per teammate (1h), Luck: +1 (1h)
+0.075 Health Regen (30m)
Agility: +1 (30m)
6% Disease Chance
Charisma: +1 (30m)
Intelligence: +1 (30m)
Disease resistance: +5 (30m)
Strength: +1 (30m)
Perception: +1 (30m)
Max AP: +10 (30m)
9% Disease Chance
Charisma: +2 (1h)
Intelligence: +2 (1h)
Poison resistance: +10 (1h)
Perception: +2 (1h)
Strength: +2 (1h)
AP Regen: +5 (1h)
Endurance: +2 (1h)
Max AP: +20 (1h)
Agility: +2 (1h)
Radiation resistance: +25 (1h)
Radiation resistance: +25 (1h)
Intelligence: +2 (1h)
+50% All Crit Damage (1h)
Increases DMG Resistance +16 AP Regeneration for 25 seconds.
Max AP: +8 (25s)
AP Regen: +5 (1h)
+50% All Crit Damage (1h)
Max AP: +8 (15s)
Max AP: +10 (30m)
6% Disease Chance
Gain rads.
6% Disease Chance
Awarded for winning in Sargento's Arena. Causes blackout
Magazines
+15% Damage to Mirelurks (30m)
+35% Scoped Gun Damage (30m)
+15% Damage to Ghouls (30m)
Disease Chance: -30% (30m)
+30% RadAway Effectiveness (30m)
+15% Damage to Super Mutants (30m)
Health Regen While Swimming (30m), Breathe Underwater. (30m)
+25% Alien Blaster Dmg. (30m)
+25% Cryolator Dmg. (30m)
Health Regen: +0.2 (30m)
Max AP: +25 (30m)
25% Less Dmg. from Robots (30m)
Poison resistance: +15 (30m)
Find Meat from Animal Kills (30m)
+50% Workshop Turret Dmg. (30m)
-50% food/drink disease chance (30m)
Reduced weapon material costs (30m)
+50% to Gain Double Yield From Plants (30m)
+15% Damage to Animals (30m)
+50% Healing from Cooked Food (30m)
+50% Throwing Weapon Dmg. (30m)
+30% Hunger & Thirst Cured by Food & Drink (30m)
-50% Workshop Repair Cost (30m)
+15% Melee Damage (30m)
Energy Resistance: +25 (30m)
20% Harder to Detect (30m)
Poison resistance: +25 (30m)
+100% Melee Crit Damage (30m)
+15% Damage to Scorched (30m)
-75% Melee Weapon Weight (30m)
-50% Melee Weapon Condition Loss (30m)
Cryo resistance: +25 (30m)
Carry Weight: +25 (30m)
+15% Damage to Robots (30m)
+15% Damage to Liberators (30m)
+100% Laser Gun Crit Damage (30m)
+100% Ballistic Gun Crit Damage (30m)
AP Regen: +6 (30m)
More Scrap From Weapons (30m)
Damage Resist at Night: 75 (30m)
+10% Unscoped Weapon Dmg. (30m)
+15% Damage to Yao Guai (30m)
+100% Plasma Gun Crit Damage (30m)
+25 Max HP When in a Team (30m)
+5% Damage When in a Team (30m)
+50% Healing from Veggies and Fruits (30m)
+10% AP Regen When in a Team (30m)
+2 Luck Under the Influence of Alcohol (30m)
+25 Damage Resist When in a Team (30m)
+10 Max AP When in a Team (30m)
+5% XP in a team (30m)
-25% Damage from Robots (30m)
Effect Strength: -30% (30m)
Item Condition Loss: -30% (30m)
25% Less Dmg. from Insects (30m)
-10% All Items Weight (30m)
100% Longer Bleedout Time (30m)
Disease Chance in Combat: -80% (30m)
Gain 30% less hunger & thirst (30m)
25% Less Dmg. from Animals (30m)
Sprint AP Drain: -20% (30m)
Fire resistance: +25 (30m)
+15% Dmg. vs. the Wendigo (30m)
+15% Dmg. vs. the Mothman (30m)
+15% Dmg. vs. the Grafton Monster (30m)
+15% Dmg. vs. the Snallygaster (30m)
+15% Dmg. vs. the Flatwoods Alien (30m)
-25% Damage from Robots (30m)
-25% Plasma Damage Taken (30m)
Blast Radius: +30% (30m)
+15% Fusion Core Duration (30m)
-20% Heavy Weapon Ammo Consumption (30m)
Radiation resistance: +100 (30m)
+100% Energy Gun Crit Damage (30m)
+50% All Crit Damage (30m)
+100% Heavy Gun Crit Damage (30m)
Lockpicking Sweet Spot: +20% (30m)
Find extra bobby pins when picking up bobby pin boxes. (30m)
Pick Locks of 1 Higher Tier (30m)
Bobby Pins are Unbreakable (30m)
Lockpicking Sweet Spot: +20% (30m)
+50 Damage Resist While Sneaking (30m)
Agility: +1 (30m)
Hide 50% Better in Full Light (30m)
-10% Damage from Players (30m)
+10% Damage to Humans (30m)
Perception: +1 (30m)
Make 50% Less Noise While Sneaking (30m)
-50% Enemy Player V.A.T.S. Accuracy (30m)
+25% Fists & Knife Dmg. (30m)
Effect Duration: +50% (30m)
+5% Chance to Avoid Dmg. (30m)
+20% Chance to Avoid Dmg. From Scorched (30m)
+30% Chance to Avoid Dmg. From Explosions (30m)
+30% Chance to Avoid Melee Dmg. (30m)
+30% Chance to Avoid Energy Dmg. (30m)
Bobbleheads
Agility: +2 (1h)
+20% Heavy Gun Damage (1h)
Better Caps Stashes! (1h)
Charisma: +2 (1h)
Endurance: +2 (1h)
+20% Energy Gun Damage (1h)
Explosive Damage: +30% (1h)
Intelligence: +2 (1h)
Experience: +5% (1h)
+30 LOCKPICK SWEETSPOT (1h)
Luck: +2 (1h)
+30 STIMPAK EFFICIENCY (1h)
+20% MELEE WEAPON DMG (1h)
Perception: +2 (1h)
+30% Fusion Core Duration (1h)
+1 Hacking Guess (1h)
+20% BALLISTIC DMG (1h)
+30% Harder to Detect While Sneaking (1h)
Strength: +2 (1h)
+25% Increased Fists Melee Dmg (1h)
Agility: +2 (1h)
+20% Heavy Gun Damage (1h)
Better Caps Stashes! (1h)
Charisma: +2 (1h)
Endurance: +2 (1h)
+20% Energy Gun Damage (1h)
Explosive Damage: +30% (1h)
Intelligence: +2 (1h)
Experience: +5% (1h)
+30 LOCKPICK SWEETSPOT (1h)
Luck: +2 (1h)
+30 STIMPAK EFFICIENCY (1h)
+20% MELEE WEAPON DMG (1h)
Perception: +2 (1h)
+30% Fusion Core Duration (1h)
+1 Hacking Guess (1h)
+20% BALLISTIC DMG (1h)
+30% Harder to Detect While Sneaking (1h)
Strength: +2 (1h)
+25% Increased Fists Melee Dmg (1h)
Prewar food
50% slower hunger & thirst for 10m
+12 AP regeneration for 25 seconds.
5% slower hunger & thirst for 2m
Max AP: +4 (15s)
5% slower hunger & thirst for 2m
Disease resistance: +5 (2m)
Max AP: +4 (15s)
Max AP: +5
Who knows what will happen?
Celebrate America's strength!
Strength: +2 (10m), Max AP: +4 (15s)
A mystery in every bite!
Max AP: +4 (15s)
Candy to give you just a little extra charm!
Charisma: +2 (10m), Max AP: +4 (15s)
No hunger & thirst for 60m
5% slower hunger & thirst for 2m
Hunger & thirst -25% for 14m
Max AP: +4 (15s)
5% slower hunger & thirst for 2m
Physical Resistance: +1 (2m)
Max AP: +4 (15s)
5% slower hunger & thirst for 2m
Max AP: +0.35 (2m)
Uncooked food (meat)
Small Fish
3% Disease Chance
3% Disease Chance
Large Fish
Medium Fish
Small Fish
Small Fish
3% Disease Chance
6% Disease Chance
Large Fish
Medium Fish
Medium Fish
Small Fish
Medium Winter Fish
Medium Fish
3% Disease Chance
Small Fish
3% Disease Chance
3% Disease Chance
3% Disease Chance
Medium Fish
Small Fish
3% Disease Chance
Small Fish
3% Disease Chance
6% Disease Chance
Large Fish
Small Fish
Small Summer Fish
Medium Fall Fish
3% Disease Chance
3% Disease Chance
3% Disease Chance
3% Disease Chance
Medium Summer Fish
Medium Fish
Medium Fish
Medium Fish
Large Fish
Small Fish
3% Disease Chance
6% Disease Chance
Large Fish
Large Fish
Large Fish
3% Disease Chance
Large Fish
3% Disease Chance
3% Disease Chance
Large Fish
3% Disease Chance
3% Disease Chance
3% Disease Chance
Small Fish
Small Fish
3% Disease Chance
3% Disease Chance
6% Disease Chance
3% Disease Chance
3% Disease Chance
3% Disease Chance
Small Fish
3% Disease Chance
Small Fish
3% Disease Chance
Medium Spring Fish
Large Fish
3% Disease Chance
3% Disease Chance
Small Fish
Large Fish
3% Disease Chance
Small Fish
Large Fish
6% Disease Chance
3% Disease Chance
3% Disease Chance
3% Disease Chance
3% Disease Chance
3% Disease Chance
6% Disease Chance
3% Disease Chance
3% Disease Chance
3% Disease Chance
3% Disease Chance
3% Disease Chance
Small Fish
Medium Fish
Small Fish
Small Fish
Small Fish
6% Disease Chance
6% Disease Chance
6% Disease Chance
6% Disease Chance
6% Disease Chance
Small Fish
3% Disease Chance
Small Fall Fish
Medium Fish
3% Disease Chance
Small Fish
Small Fish
Small Fish
Small Fish
3% Disease Chance
Small Fish
3% Disease Chance
Small Fish
Large Fish
Small Fish
Small Fish
Small Fish
Medium Fish
Small Fish
Medium Fish
3% Disease Chance
Medium Fish
Uncooked food (plant)
9% Disease Chance, Does 10 damage over 15 seconds to target.
1% Disease Chance
1% Disease Chance
1% Disease Chance
2% Disease Chance
1% Disease Chance
2% Disease Chance
2% Disease Chance
1% Disease Chance
2% Disease Chance
2% Disease Chance
2% Disease Chance
2% Disease Chance
2% Disease Chance
3% Disease Chance
1% Disease Chance
2% Disease Chance
2% Disease Chance
2% Disease Chance
2% Disease Chance
2% Disease Chance
2% Disease Chance
1% Disease Chance
2% Disease Chance
1% Disease Chance, Max AP: +4 (15s)
1% Disease Chance, Max AP: +4 (15s)
1% Disease Chance
2% Disease Chance
2% Disease Chance
2% Disease Chance
1% Disease Chance
1% Disease Chance
6% Disease Chance
1% Disease Chance
2% Disease Chance
Max HP +25 (30m), Carry Weight: +10 (30m)
2% Disease Chance
2% Disease Chance
2% Disease Chance
Max AP: +4 (15s)
1% Disease Chance
1% Disease Chance, Max AP: +8 (15s)
This will eventually do something
2% Disease Chance
2% Disease Chance
1% Disease Chance
6% Disease Chance
9% Disease Chance
6% Disease Chance
2% Disease Chance
1% Disease Chance
2% Disease Chance
2% Disease Chance
2% Disease Chance
1% Disease Chance
1% Disease Chance
1% Disease Chance
2% Disease Chance
Serums
You do more damage per kill while on a Kill Streak (Max 10). Your max health is reduced.
Boosts sneaking and increases AP. Reduces strength and increases risk of limb damage.
The benefits of eating meat are doubled, and your chance of contracting diseases from meat is reduced. You get no benefit from eating vegetables.
You are invisible if unarmored and not moving.
Your perception and VATS critical damage are increased. Your strength is reduced.
Your intelligence is increased. Your strength and endurance are reduced.
Taking melee damage may trigger a shock effect. This damages you and your foes.
You take increased damage, but your teammates take decreased damage.
Your energy resistance increases. Damage output from your energy weapons is reduced.
Your health will regenerate if you are not starving. The effectiveness of stimpaks and chems is reduced.
You get twice the benefit from eating vegetables, and your chance of contracting diseases from vegetables is reduced. You get no benefits from eating meat.
When on a team, all SPECIALs increase. When solo, all SPECIALs are reduced.
Your carry capacity and jump height are increased. Your intelligence is reduced.
You have a poison aura, which grows stronger with each disease you contract.
Your damage and energy resistance are increased. Your AP is reduced.
Your movement speed and reload speed are increased. You require more food and water to stay alive.
Your Fists damage and bleed effects are increased. Your agility is reduced.
Your melee attacks deal more damage and have increased limb damage. The accuracy of your guns is reduced.
When you take melee damage, a radiation effect may be created. This damages you and your foes.
Other
A box of various rewards for donating supplies to the Brotherhood.
The bioluminescent fluid of a firefly
POTION +10% damage to Grafton Monsters
A low quality Mole Miner Pail
A Mole Miner Pail
A high value Mole Miner Pail
Cultist High Priest Loot
Removes 75 rads.
Granted for completing a Double Mutated Event. Open up to get a reward!
Granted for completing a Mutated Event with 3+ Fallout 1st Members. Open up to get a reward!
A low quality Mole Miner Pail
Weekly reward for completing the Gleaming Depths RAID. Open up to get your Legendary items!
Medium quality handmade present.
Medium quality present.
Disease resistance: +5 (30m)
High quality handmade present.
High quality present.
High quality present.
Start the Party! Open near your friends, so everyone can enjoy!
Will reduce metabolic functions of fauna with a specific genotype to near death.
A Mole Miner Pail
Awarded for completing a Mutated Event. Open up to get a reward!
Granted for completing a Mutated Event with 3+ Fallout 1st Members present. Open up to get a reward!
Contains one randomized Vault-Tec Bobblehead!
Contains one randomized Book or Magazine!
A high value Mole Miner Pail
Pint-Sized Phantom Loot
Grants XP
Grants a moderate amount of XP
Grants a large amount of XP
Grants a massive amount of XP
Discover all locations in the game.
Learn all recipes in the game.
Disease resistance: +5 (30m)
Disease resistance: +5 (30m)
Disease resistance: +5 (30m)
Disease resistance: +5 (30m)
Disease resistance: +5 (30m)
HP (5s)
Cures and immunizes to Scorched Fever
Survival. Teamwork. Research. Discovery. Innovation. Open near your friends, so everyone can enjoy!
Low quality handmade present.
Low quality present.
Low quality present.
The inactive residue of firefly's bioluminescent fluid
Full of spooky treats
1% Disease Chance
Target emits a tracking signal.
Runs a script on the target, checking to see if it's valid for the MTNS05_Voices quest, and makes the target "speak"
Medium quality present.
1% Disease Chance
1% Disease Chance
2% Disease Chance
3% Disease Chance
6% Disease Chance