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Fallout 76-Database-Consumables

Fallout 76 Consumables
Database

Cooked food (meat)

Aged Mirelurk Queen Steak

Endurance: +3 (1h)

+3.6 HP/s
+25% +5 1
Appalachili

Luck: +2 (30m)

+1.2 HP/s
+10% +15% +5 1
Awesome Opossum Bacon

Luck: +2 (30m)

+1.8 HP/s
+15% +5 0.25
Baked Bloatfly

Radiation resistance: +10 (30m)

+1 HP/s
+10% +2 0.5
Bloatfly Loaf

Radiation resistance: +50 (1h)

+2.4 HP/s
+20% +2 0.5
Bloodbug Pepper Steak

+0.25 Health Regen (1h)

+2.4 HP/s
+20% +2 0.5
Bloodbug Steak

Max HP +30 (30m)

+1.8 HP/s
+15% +5 0.5
Brahmin Burgers

+0.8 HP/s
+10% +2 1
Broiled Scorchbeast Brain

Intelligence: +3 (30m)

+8 HP/s
+25% +10 1.5
Canned Aged Mirelurk Queen Steak

Endurance: +3 (1h)

+3.6 HP/s
+25% +5 1.5
Canned Awesome Opossum Bacon

Luck: +2 (30m)

+1.8 HP/s
+15% +5 1
Canned Broiled Scorchbeast Brain

Intelligence: +3 (30m)

+8 HP/s
+25% +10 3
Canned Deathclaw Wellington

Strength: +3 (1h)

+3.6 HP/s
+25% +5 3
Canned Fish Chowder

+0.8 HP/s
+10% +2 3
Canned Grilled Fish

Reduced Time To Hook (20m)

+0.8 HP/s
+10% +2 3
Canned Meat Stew

Gain +5% XP for 1 hour.

+2.4 HP/s
+20% +15% +2 1
Canned Mirelurk Queen Steak

Endurance: +2 (30m)

+1.8 HP/s
+15% +5 3
Canned Poached Angler

Max AP: +20 (30m)

+1.8 HP/s
+15% +5 3
Canned Radscorpion Steak

Fire resistance: +75 (30m)

+2.4 HP/s
+20% +10 3
Canned Ribeye Steak

Carry Weight: +20 (30m)

+1.8 HP/s
+15% +5 3
Canned Smoked Mirelurk Fillets

Breathe underwater for 1 hour and 30 minutes.

Carry Weight: +30 (90m)

+10 HP/s
+25% +2 3
Canned Stingwing Stew

Perception: +3 (1h)

+2.4 HP/s
+20% +15% +2 3
Canned Tasty Squirrel Stew

Experience: +10% (1h)

+2.4 HP/s
+20% +15% +2 3
Cat Meat Steak

Agility: +2 (30m)

+1.8 HP/s
+15% +5 0.5
Charred Scorchbeast Liver

Luck: +3 (30m)

+8 HP/s
+25% +10 1.5
Chicken Noodle Soup

Disease resistance: +10 (30m)

+1.2 HP/s
+10% +15% +5 0.5
Chitlins Con Carne

Endurance: +2 (30m)

+1.8 HP/s
+15% +5 1
Cooked Softshell Meat

Max AP: +20 (30m)

+1.8 HP/s
+15% +5 0.5
Cramburger

Carry Weight: +20 (30m)

+2.4 HP/s
+20% +10 1
Cranberry Meatball Grinder

Max HP +40 (90m)

+10 HP/s
+25% +2 1
Crispy Cave Cricket

Energy Resistance: +10 (30m)

+1 HP/s
+10% +5 0.5
Crispy Flying Ant Bits

Max AP: +8 (15s)

+1 HP/s
+10% +2 0.5
Crispy Squirrel Bits

Agility: +2 (30m)

+1 HP/s
+10% +2 0.25
Deathclaw Egg Omelette

+0.125 Health Regen (30m)

+1.8 HP/s
+15% +5 0.25
Deathclaw Steak

Strength: +2 (30m)

+2.4 HP/s
+20% +10 1.5
Deathclaw Wellington

Strength: +3 (1h)

+3.6 HP/s
+25% +5 1
Dog Meat Steak

Endurance: +3 (1h)

+2.4 HP/s
+20% +2 1
Fasnacht Sausage

Max HP +40 (30m)

+1.2 HP/s
+20% +2 0.5
Fish Chowder

25% slower hunger for 30m

+0.8 HP/s
+75% +2 1
Fish and Tatos

Experience: +5% (30m)

+0.8 HP/s
+10% +2 1
Fox Jerky

Agility: +2 (30m)

+1.8 HP/s
+15% +5 1
Fried Deerskins

AP Regen: +3 (1h)

+1.8 HP/s
+15% +1 1
Fried Fog Crawler

Damage Resistance increases in Foggy and Rainy weather conditions for 30 minutes.

+1.8 HP/s
+15% +5 1
Fried Radroach On A Stick

Agility: +3 (1h)

+1.8 HP/s
+15% +2 0.25
Fried Radtoad Legs

Carry Weight: +20 (1h)

+2.4 HP/s
+20% +2 1
Fried Scorpion On A Stick

Agility: +3 (1h)

+1.8 HP/s
+15% +2 0.5
Glowing Fish Chowder

+0.8 HP/s
+10% +2 1
Glowing Fish and Tatos

+0.8 HP/s
+10% +2 1
Glowing Grilled Fish

+0.8 HP/s
+10% +2 1
Glowing Meat Steak

+40% Melee Damage (30m)

+1.8 HP/s
+15% +5 1.5
Grilled Fish

Reduced Time To Hook (20m)

+0.8 HP/s
+10% +2 1
Grilled Hermit Crab

Endurance: +1 (30m)

+1.2 HP/s
+10% +5 1
Grilled Radhog Chops

Endurance: +3 (15m)

+1.8 HP/s
+15% +5 1
Grilled Radroach

Endurance: +1 (30m)

+1 HP/s
+10% +5 0.25
Grilled Radstag

Carry Weight: +20 (30m)

+2.4 HP/s
+20% +10 1.5
Grilled Radtoad

Carry Weight: +10 (30m)

+1 HP/s
+10% +2 0.25
Ground Mole Rat

Agility: +3 (1h)

+2.4 HP/s
+20% +2 0.5
Gulper Slurry

Invisible for 10 Seconds while in water.

+1.8 HP/s
+15% +5 1
Gulper Stuffed Foot

Strength: +2 (1h)

+1.2 HP/s
+15% +5 1
Headhunter's Headcheese

Physical Resistance: +10 (30m)

+8 HP/s
+10% -5% +15 1
Hotdog

Max HP +30 (30m)

+1.2 HP/s
+15% +5 1
Iguana On A Stick

Luck: +1 (30m)

+1 HP/s
+10% +2 0.25
Iguana Soup

Luck: +3 (1h)

+2.4 HP/s
+20% +15% +2 0.5
Jellied Fish

Intelligence: +4 (1h)

+0.8 HP/s
+10% +2 1
Light Mutant Hound Chops

+20% Melee Damage (30m)

+1 HP/s
+10% +2 1
Light Mutton Chops

+20% Melee Damage (30m)

+1 HP/s
+15% +2 1.5
Light Yao Guai Ribs

+20% Melee Damage (30m)

+1 HP/s
+10% +2 1.5
Megasloth Tenderloin

Energy Resistance: +35 (1h)

+3.6 HP/s
+25% +5 1
Mirelurk Boil

Physical Resistance: +10 (30m)

+8 HP/s
+10% -5% +15 1
Mirelurk Cake

Breathe underwater for 1 hour.

+2.4 HP/s
+20% +2 1
Mirelurk Cake With Bloodleaf Aioli

Breathe underwater for 1 hour and 30 minutes.

Radiation resistance: +50 (90m)

+10 HP/s
+25% +2 1
Mirelurk Egg Omelette

AP Regen: +2 (30m)

+1 HP/s
+10% +5 0.25
Mirelurk Jerky

Physical Resistance: +15 (1h)

+2.4 HP/s
+20% +2 1
Mirelurk Queen Steak

Endurance: +2 (30m)

+1.8 HP/s
+15% +5 1.5
Mirelurk Softshell Cake

Agility: +3 (1h)

+2.4 HP/s
+20% +2 0.5
Mole Rat Chunks

Strength: +1 (30m)

+1 HP/s
+10% +5 0.5
Mole Rat Jerky

Strength: +1 (30m)

+1 HP/s
+10% +5 0.5
Mothman Egg Omelette

Charisma: +2 (30m)

+1.8 HP/s
+15% +5 0.25
Mountain Hocks

Disease resistance: +10 (30m)

+1 HP/s
+10% +5 1
Mutant Hound Chops

+40% Melee Damage (30m)

+1.8 HP/s
+15% +5 1
Mutt Chops

Endurance: +2 (30m)

+1.8 HP/s
+15% +5 1
Mutton Chops

+40% Melee Damage (30m)

+1.8 HP/s
+15% +5 1.5
Mystery Meat Pie

Carry Weight: +20 (30m), Endurance: +3 (30m)

+2.4 HP/s
+15% +2 1
Nuka-Bottle Dog

Max HP +30 (30m)

+1.2 HP/s
+15% +5 1
Nuka-Dog

Max HP +30 (30m)

+1.2 HP/s
+15% +5 1
Owlet Nuggets

Intelligence: +1 (30m)

+1 HP/s
+10% +2 1
Pemmican

Endurance: +3 (1h)

+1.8 HP/s
+20% +1 0.1
Pepperoni Roll

Carry Weight: +30 (1h)

+0.8 HP/s
+20% +2 1
Poached Angler

Max AP: +20 (30m)

+1.8 HP/s
+15% +5 0.5
Pothole Potpie

Physical Resistance: +10 (30m)

+1.2 HP/s
+10% +15% +15 1
Radhog Burnt Ends

AP Regen: +10 (1h)

+10 HP/s
+35% +2 1.5
Radrat Steak

Perception: +2 (30m)

+1.8 HP/s
+15% +5 0.5
Radscorpion Egg Omelette

Cures a random addiction.

+1 HP/s
+10% +2 0.25
Radscorpion Fillet

Energy Resistance: +35 (1h)

+3.6 HP/s
+25% +5 1
Radscorpion Kebab

Energy Resistance: +35 (1h)

+3.6 HP/s
+25% +5 1
Radscorpion Steak

Fire resistance: +75 (30m)

+2.4 HP/s
+20% +10 1.5
Radstag Redemption

Physical Resistance: +10 (30m)

+8 HP/s
+10% -5% +15 1
Radstag Stew

Energy Resistance: +35 (1h)

+2.4 HP/s
+20% +15% +2 1
Radtoad Omelette

Endurance: +1 (30m)

+1 HP/s
+10% +5 0.25
Restorative Venison and Tato Stew

Restores health with an initial burst. Increases Health Regeneration for 30m.

+10% +15% 0.5
Ribeye Steak

Carry Weight: +20 (30m)

+1.8 HP/s
+15% +5 1
Roast Chicken

Perception: +2 (30m)

+1.8 HP/s
+15% +5 1.5
Roast Megasloth

Energy Resistance: +25 (30m)

+2.4 HP/s
+15% +5 1.5
Roasted Ant

Carry Weight: +10 (30m)

+1 HP/s
+10% +2 0.25
Roasted Mirelurk Meat

Max AP: +10 (30m)

+1 HP/s
+10% +2 1
Roasted Scorchbeast Heart

Endurance: +3 (30m)

+8 HP/s
+25% +10 1.5
Rudy's Canned Pozole

Abuela Fernandez' recipe, made with love.

Charisma: +2 (10m), Luck: +1 (10m)

+2.4 HP/s
+20% +15% +2 1
Scorchbeast Mixed Meat Stew

Endurance: +2 (1h), Intelligence: +1 (1h), Agility: +1 (1h), Luck: +1 (1h)

+10 HP/s
+35% +42% 1
Scorchbeast Steak

Physical Resistance: +15 (30m)

+8 HP/s
+25% +10 1.5
Seared Venison With Berries

Luck: +3 (90m)

+10 HP/s
+25% +2 1
Seasoned Rabbit Skewers

Luck: +1 (30m)

+1 HP/s
+10% +2 0.25
Smoked Mirelurk Fillets

Breathe underwater for 1 hour and 30 minutes.

Carry Weight: +30 (90m)

+10 HP/s
+25% +2 1
Smoked Scorchbeast Lung

Agility: +3 (30m)

+8 HP/s
+25% +10 1.5
Spicy Venison and Tato Stew

Charisma: +2 (30m)

+2.4 HP/s
+10% +15% 0.5
Spiked Venison and Tato Stew

+15% Damage for 3m. +10 Damage Resistance for 30m.

+2.4 HP/s
+10% +15% 0.5
Squirrel On A Stick

Agility: +3 (1h)

+1.8 HP/s
+15% +2 0.25
Stingwing Filet

Strength: +2 (30m)

+1.8 HP/s
+15% +5 0.5
Stingwing Stew

Perception: +3 (1h)

+2.4 HP/s
+20% +15% +2 1
Tasty Mutant Hound Stew

+85% Melee Damage (1h)

+2.4 HP/s
+20% +15% +2 1
Tasty Mutton Meat Pie

+85% Melee Damage (1h)

+3.6 HP/s
+25% +5 1
Tasty Radscorpion Egg Omelette

Cures all addictions.

+1.8 HP/s
+15% +1 0.25
Tasty Squirrel Stew

Experience: +10% (1h)

+2.4 HP/s
+20% +15% +2 1
Tasty Yao Guai Roast

+85% Melee Damage (1h)

+3.6 HP/s
+25% +5 1
Wasteland Fish Sandwich

+0.8 HP/s
+10% +2 1
Wolf Ribs

Perception: +2 (30m)

+1.8 HP/s
+15% +5 1
Yao Guai Pastry

Carry Weight: +30 (1h)

+0.8 HP/s
+20% +2 1
Yao Guai Ribs

+40% Melee Damage (30m)

+1.8 HP/s
+15% +5 1.5

Cooked food (plant)

Blackberry Honey Crisp

Max AP: +12 (25s), AP Regen: +5 (90m)

+3.6 HP/s
+20% +2 0.25
Blight Soup

+50% All Crit Damage (30m)

+1.2 HP/s
+10% +15% +5 0.5
Brain Bombs

Max AP: +12 (25s), Intelligence: +3 (90m)

+3.6 HP/s
+25% +5 0.5
Brain Fungus Soup

Intelligence: +2 (30m)

+1.2 HP/s
+10% +15% +5 0.5
Canned Blight Soup

+50% All Crit Damage (30m)

+1.2 HP/s
+10% +15% +5 1.5
Canned Brain Bombs

Max AP: +12 (25s), Intelligence: +3 (90m)

+3.6 HP/s
+25% +5 1.5
Canned Corn Soup

AP Regen: +3 (30m)

+1.2 HP/s
+10% +15% +5 1.5
Canned Glowing Fungus Puree

Energy Resistance: +35 (1h)

+2.4 HP/s
+20% +15% +2 1.5
Canned Glowing Fungus Soup

Radiation resistance: +25 (30m)

+1.2 HP/s
+10% +15% +5 1.5
Canned Gourd Soup

Perception: +2 (30m)

+1.2 HP/s
+10% +15% +5 1.5
Canned Gut Shroom Soup

Experience: +5% (30m)

+1.2 HP/s
+10% +15% +5 1.5
Canned Megasloth Mushroom Soup

+50% All Crit Damage (30m)

+1.2 HP/s
+10% +15% +5 1.5
Canned Swamp Tofu Soup

+0.25 Health Regen (1h)

+2.4 HP/s
+20% +15% +2 1.5
Canned Sweet Tato Stew

+0.25 Health Regen (1h)

+2.4 HP/s
+20% +15% +2 3
Canned Tato Salad

Max HP +30 (30m)

+1.8 HP/s
+15% +5 3
Canned Vegetable Medley Soup

Disease resistance: +20 (1h)

+2.4 HP/s
+20% +15% +2 1.5
Caramel Mutfruit

Perception: +1 (30m)

+10% +2 0.5
Carnival Pie

Max HP +40 (1h)

+1.8 HP/s
+20% +5 1
Carrot Soup

Perception: +2 (30m)

+1.2 HP/s
+10% +15% +5 0.5
Cave Fungus Soup

Poison resistance: +10 (30m)

+1.2 HP/s
+10% +15% +5 0.5
Chally's Feed

Luck: +1 (30m)

+1 HP/s
+10% +2 0.25
Chew Stick

Luck: +1 (30m)

+1 HP/s
+10% +2 0.25
Corn Pone

Charisma: +2 (30m)

+1.8 HP/s
+15% +5 1
Corn Soup

AP Regen: +3 (30m)

+1.2 HP/s
+10% +15% +5 0.5
Cranberry Cobbler

Experience: +5% (30m)

+1 HP/s
+10% +5 0.5
Cranberry Jam

Physical Resistance: +10 (1h)

+1.8 HP/s
+15% +1 1
Cranberry Relish

Experience: +10% (1h), Max AP: +8 (25s)

+2.4 HP/s
+20% +2 1
Fasnacht Donut

+1 HP/s
+15% +5 0.1
Firecap Soup

Energy Resistance: +25 (30m)

+1 HP/s
+10% +15% +5 0.5
Firecap Tasty Souffle

Energy Resistance: +35 (1h)

+2.4 HP/s
+20% +2 1
Glowing Fungus Puree

Energy Resistance: +35 (1h)

+2.4 HP/s
+20% +15% +2 0.5
Glowing Fungus Soup

Radiation resistance: +25 (30m)

+1.2 HP/s
+10% +15% +5 0.5
Gourd Soup

Perception: +2 (30m)

+1.2 HP/s
+10% +15% +5 0.5
Gut Shroom Soup

Experience: +5% (30m)

+1.2 HP/s
+10% +15% +5 0.5
Megasloth Mushroom Soup

+50% All Crit Damage (30m)

+1.2 HP/s
+10% +15% +5 0.5
Moo-Moo Curd

Max AP: +10 (30m)

+1 HP/s
+10% +7% +5 0.25
Mud Cookie

Max AP: +12 (15s)

+1 HP/s
+10% +5 1
Pickled Prickeye

AP Regen: +2 (15m)

+7% +5 0.25
Prickeye Salad

Physical Resistance: +10 (1h)

+10% +10 0.1
Pumpkin Pie

Max HP +40 (1h)

+1.8 HP/s
+20% +5 1
Pumpkin Soup

Perception: +2 (30m)

+1.2 HP/s
+10% +15% +5 0.5
Razorgrain Soup

Disease resistance: +10 (30m)

+1.2 HP/s
+10% +15% +5 0.5
River Salad

Poison resistance: +100 (1h)

+0.8 HP/s
+10% +2 1
Royal Jelly Taffy

Max AP: +8 (15s)

+1.2 HP/s
+15% +5 0.5
S'mores

Max AP: +10 (1h)

+1.8 HP/s
+20% +5 0.5
Silt Bean Puree

Physical Resistance: +15 (1h)

+2.4 HP/s
+20% +15% +2 0.5
Silt Bean Soup

Endurance: +2 (30m)

+1.2 HP/s
+10% +15% +5 0.5
Slice of Birthday Cake

Max AP: +12 (25s), Charisma: +3 (90m)

+3.6 HP/s
+20% +2 0.25
Slice of Pumpkin Pie

Max AP: +12 (25s), Charisma: +3 (90m)

+3.6 HP/s
+20% +2 0.25
Slice of Slime Cake

Max AP: +12 (25s), Charisma: +3 (90m)

+3.6 HP/s
+20% +30 0.25
Slice of Vault-Tec Gelatin Cake

Max AP: +8 (25s), Charisma: +2 (90m), +1 Charisma per teammate (90m)

+4.8 HP/s
+20% +2 0.25
Soda Bread

Max HP +30 (30m)

+1.8 HP/s
+15% +5 1
Soot Flower Herb Paste

Radiation resistance: +25 (30m)

+1.2 HP/s
+15% +9% +5 0.5
Spicy Eelgrass Soup

Max HP +60 (1h)

+0.8 HP/s
+10% +2 1
Starlight Berry Cobbler

Endurance: +1 (30m)

+1 HP/s
+10% +2 0.5
Sugar

Max AP: +4 (15s)

+1% +5 0.25
Swamp Tofu

+0.075 Health Regen (30m)

+1 HP/s
+10% +2 0.5
Swamp Tofu Soup

+0.25 Health Regen (1h)

+2.4 HP/s
+20% +15% +2 0.5
Sweet Roll

Max AP: +12 (25s), Charisma: +3 (90m)

+3.6 HP/s
+20% +2 0.25
Sweet Tato Stew

+0.25 Health Regen (1h)

+2.4 HP/s
+20% +15% +2 1
Syrup

Agility: +1 (30m)

+1 HP/s
+10% +2 0.5
Tato Salad

Max HP +30 (30m)

+1.8 HP/s
+15% +5 1
Tato Salad Surprise

AP Regen: +5 (30m)

+1.8 HP/s
+15% +5 1
Tato Soup

Poison resistance: +50 (30m)

+1.2 HP/s
+10% +15% +5 0.5
Vegetable Medley Soup

Disease resistance: +20 (1h)

+2.4 HP/s
+20% +15% +2 0.5

Chems

"The Fix"

Satisfies a large amount of Feral

0.25
Addictol

Cures all addictions.

-2% -5% 0.25
Antibiotics

Cures disease and lowers disease chance 50%

-3% -5% 0.25
Berry Mentats

+5 Intelligence and highlights living targets for 5 minutes.

-3% 0.25
Blood Pack

+5 HP/s
+15% +10 0.25
Buffout

+2 Strength, +2 Endurance and +25 max Health for 5 minutes.

-2% -3% 0.25
Bufftats

+3 Strength, +3 Endurance, +3 Perception, and +40 max Health for 5 minutes.

-2% -3% 0.25
Calmex

+3 Perception, +3 Agility and +15% To Sneak Attacks for 5 minutes.

-3% 0.25
Calmex Silk

+3 Perception, +3 Agility, +3 Luck and 2x Multiplier To Sneak Attacks for 5 minutes.

-3% 0.25
Daddy-O

+3 Intelligence, +3 Perception and -2 Charisma for 10 minutes.

-3% 0.25
Day Tripper

+3 Charisma, +3 Luck and -2 Strength for 10 minutes.

-3% 0.25
Disease Cure

Cures one disease

-2% -3% 0.25
Formula B

+3 Strength, +3 Perception, +3 Endurance, +3 Agility, and +65 max Health for 10 minutes.

0.25
Formula P

+5 Charisma, +3 Luck and improves gun accuracy for 5 minutes

-5% 0.25
Fury

+30% Melee Damage, +25 Damage Resist and -5 Perception for 3 minutes.

-3% -3% 0.25
Ghost Boy

Become Invisible and Highlight Living Targets for 200 seconds.

1
Glowing Blood

+0.8 HP/s
-3% +15 0.3
Glowing Blood Pack

+75 Rad Resist for 10 minutes.

+8 HP/s
+15% +10 0.25
Grape Mentats

+5 Charisma and better Barter rates for 10 minutes.

-3% 0.25
Healing Salve

Gradually restores a small amount of health.

0.5
High-Radiation Fluids

+10 HP/s
-3% +15 0.3
Insect Repellent

Reduces damage from insects by 15% for 30 minutes.

0.5
Irradiated Blood Pack

+75 Rad Resist for 10 minutes.

+8 HP/s
+15% +10 0.25
Med-X

+125 Damage Resist for 5 minutes.

-2% -3% 0.25
Mentats

+2 Intelligence and +2 Perception for 5 minutes.

-3% 0.25
Nuclear Don's Custom Chem Blend

+100% Damage, 100 Damage Resist and +100 max Health for 5 minutes. Restores health with an initial burst and continues healing at a slower rate for 5 minutes.

0.25
Orange Mentats

+5 Perception and +10% V.A.T.S. Accuracy for 5 minutes.

-3% 0.25
Overdrive

+15% Damage and +30% Critical Damage for 3 minutes.

-3% -3% 0.25
Phantom Device

Frenzies nearby creatures and renders you almost completely invisible.

1
Psycho

+15% Damage and 100 Damage Resist for 3 minutes.

-2% -3% 0.25
Psychobuff

+25% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes.

-3% -3% 0.25
Psychotats

+25% Damage, 75 Damage Resist and +3 Perception for 3 minutes.

-2% -3% 0.25
Rad-X

+300 Rad Resist for 10 minutes.

-3% 0.25
Rad-X: Diluted

+125 Rad Resist for 10 minutes.

-3% 0.25
RadAway

Removes 300 Rads. Chance for disease. Chance to cure mutations.

Disease resistance: -50 (15m)

-2% -3% 0.25
RadAway: Diluted

Removes 150 Rads. Increases chance for disease. Chance to cure mutations.

-2% -3% 0.25
RadShield

+600 Rad Resist for 15 minutes.

-3% 0.25
Skeeto Spit

+25 max Health for 10 minutes.

-3% 0.25
Stealth Boy

Invisible for 30 seconds.

1
Stealth Boy Mark III

Invisible for 90 seconds.

1
Stimpak

Restores health with an initial burst followed by a slower rate of healing.

0.75
Stimpak Diffuser

Restores health to you and your nearby teammates.

0.5
Stimpak: Diluted

Restores health with an initial burst followed by a slower rate of healing.

0.38
Stimpak: Super

Restores health with an initial burst followed by a slower rate of healing.

1.5
Super Chem MK I

+30% melee damage, 125 Damage Resist and +2 STR for 5 minutes.

0.1
Super Chem MK II

A more powerful chem

Strength: +2 (5m), Endurance: +2 (5m)

0.1
Super Chem MK III

An even more powerful chem

Strength: +2 (5m), Endurance: +2 (5m)

0.1
SuperChem

The most powerful chem

Strength: +2 (5m), Endurance: +2 (5m)

0.1
Surly's Buffout

+2 Strength, +2 Endurance and +25 max Health for 5 minutes. Increases thirst.

-2% -3%
Survival Syringe

Restores health, cures disease, reduces hunger, and reduces thirst

+100% +200% 0.1
Trench-Med

+200 Rad Resist for 10 minutes.

-3% 0.25
X-Cell

+2 to all SPECIALs for 2 minutes.

-2% -3% 0.25

Drinks (Alcohol)

Ballistic Bock

Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 1
Beer

Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)

+15% 1
Blackwater Brew

Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)

+15% 1
Bourbon

Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Endurance: +1 (4m)

+15% 1
Cranberry Moonshine

Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)

+15% 1.2
Duchess's Dram

Luck: +1, Intelligence: -2 (4m)

+8 HP/s
+15% 1
Fermentable Ballistic Bock

Ages into Ballistic Bock

1
Fermentable Beer

Ages into Beer

+30 1
Fermentable Blackwater Brew

Ages into Blackwater Brew

+30 1
Fermentable Bourbon

Ages into Bourbon

+30 1
Fermentable Cranberry Moonshine

Ages into Cranberry Moonshine

1
Fermentable Firecracker Whiskey

Ages into Firecracker Whiskey.

1
Fermentable High Voltage Hefe

Ages into High Voltage Hefe.

1
Fermentable Hoppy Hunter IPA

Ages into Hoppy Hunter.

1
Fermentable Lead Champagne

Ages into Lead Champagne.

1
Fermentable Liquid Courage

Ages into Liquid Courage

1
Fermentable Mire Magic Moonshine

Ages into Mire Magic Moonshine.

1
Fermentable Mountain Honey Moonshine

Ages into Mountain Honey Moonshine

1
Fermentable New River Red Ale

Ages into New River Red Ale.

+30 1
Fermentable Nuka-Cola Dark

Ages into Nuka-Cola Dark

1
Fermentable Nukashine

Ages into Nukashine.

+30 1
Fermentable Nukashine 2 Electric Boogaloo

Ages into Nukashine.

+30 1
Fermentable Oak Holler Lager

Ages into Oak Holler Lager

+30 1
Fermentable Old Possum

Ages into Old Possum.

+30 1
Fermentable Pickaxe Pilsner

Ages into Pickaxe Pilsner.

+30 1
Fermentable Rad Ant Lager

Ages into Rad Ant Lager.

1
Fermentable Rum

Ages into Rum.

+30 1
Fermentable Tick Blood Tequila

Ages into Tick Blood Tequila.

1
Fermentable Vodka

Ages into Vodka.

+30 1
Fermentable Whiskey

Ages into Whiskey.

+30 1
Fermentable Wine

Ages into Wine.

+30 1
Firecracker Whiskey

Melee Attacks trigger Self Immolation, damaging you and your attacker. Ages into Vintage Firecracker Whiskey.

Luck: +2 (5m)

+15% 1
Firecracker Whiskey Manhattan

Ballistic and Melee Attacks deal fire DMG.

Luck: +2 (5m)

+15% 1
Firecracker Whiskey Old Fashioned

Melee Attacks trigger Self Immolation, damaging you and your attacker.

Luck: +2 (5m)

+15% 1
Fussfungle

Disease Resistance +20%

Luck: +2 (2m), Intelligence: -1 (4m), Charisma: +1 (4m), Strength: +1 (4m)

+15% 1
Hard Lemonade

Max AP: +30 (10m), AP Regen: +10 (10m), Luck: +3 (10m)

+15% +2 0.5
High Voltage Hefe

Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 1
Hoppy Hunter IPA

Improves Scope Aiming, Decreases V.A.T.S. Accuracy and +10% DMG to Animals for 3 minutes.

Luck: +3 (3m)

+15% 1
Lead Champagne

Increases falling speed. Ages Into Vintage Lead Champagne

Sprint AP Drain: -10% (5m), Radiation resistance: +100 (5m), Luck: +2 (5m)

+15% 1
Lead Champagne Bellini

Increases falling speed.

Sprint AP Drain: -10% (5m), Physical Resistance: +15 (5m), Luck: +2 (5m)

+15% 1
Lead Champagne Mimosa

Increases falling speed, reduces radiation DMG.

Sprint AP Drain: -10% (5m), Luck: +2 (5m)

+15% 1
Liquid Courage

Increases STR and LCK. Also, become immune to Fear attacks.

+15% 1
Mire Magic Moonshine

+50% Gulper Smacker damage. Ages into Vintage Mire Magic Moonshine.

Strength: +2 (2m), Intelligence: -1 (2m), Charisma: -1 (2m)

+15% +30 1
Mountain Honey

Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)

+15% 1.2
Muttberry Shine

Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)

+15% 1.2
New River Red Ale

Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)

+15% 1
Nuka-Cola Dark

Luck: +3 (3m), Strength: +1 (3m), Endurance: +1 (3m), Perception: -1 (3m)

+15% 1
Nukashine

Decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts. Ages into Vintage Nukashine.

+15% +30 1
Oak Holler Lager

Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)

+15% 1
Old Possum

Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)

+15% 1
Pickaxe Pilsner

Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)

+15% 1
Rad Ant Lager

+50 Carry Weight for 2m. Causes hangover (-50 Carry Weight for 2m)

Luck: +2 (2m)

+15% 1
Rodgers' Reserve Beer

Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)

+15% 1
Rum

Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Agility: +1 (4m)

+15% 1
Sugar-Free Nukashine

Increases Fists DMG 100%, decreases Sprint AP cost, and increases AP Regen 50%. Warning: Now with no blackouts!

Physical Resistance: +25 (2m)

+15% +30 1
Sunday Shine

Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)

+15% 1.2
Sweetwater Special Blend

Perception: +2 (1h)

+25% +1 0.5
Tater Shine

Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)

+15% 1.2
Tick Blood Tequila

Melee attacks replenish hunger but may infect you with a disease. Ages into Vintage Tick Blood Tequila.

Luck: +2 (3m)

+15% 1
Tick Blood Tequila Margarita

Melee attacks restore health but may infect you with a disease.

Luck: +2 (3m)

+15% 1
Tick Blood Tequila Sunrise

Melee attacks replenish hunger but may infect you with a disease.

Luck: +2 (3m)

+15% 1
Vintage Firecracker Whiskey

Ballistic and Melee Attacks deal fire DMG. Melee Attacks trigger Self Immolation.

Luck: +2 (5m)

+15% 1
Vintage Lead Champagne

Increases falling speed.

Radiation resistance: +100 (5m), Physical Resistance: +15 (5m), Sprint AP Drain: -10% (5m), Luck: +2 (5m)

+15% 1
Vintage Mire Magic Moonshine

+100% Gulper Smacker damage.

Physical Resistance: +25 (4m), Strength: +4 (4m), Intelligence: -2 (4m), Charisma: -2 (4m)

+15% +30 1
Vintage Nukashine

Increases Fists DMG 100%, decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts.

Physical Resistance: +25 (2m)

+15% +30 1
Vintage Tick Blood Tequila

Melee attacks restore health and replenish hunger but may infect you with a disease.

Luck: +2 (3m)

+15% 1
Vodka

Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Max HP +25 (4m)

+15% 1
Whiskey

Luck: +1, Intelligence: -1 (4m), Strength: +2 (4m)

+15% 1
White Russian

Reduces Limb DMG by 25%

Luck: +2 (2m)

+15% 1
Wine

Luck: +1, Strength: +1 (3m), Intelligence: -1 (3m), Max AP: +15 (3m)

+15% 1

Drinks (Soda)

Drinks (Other)

Black-Eyed Susan's Soothin'

Experience: +5% (1h), +10% Damage (1h)

+1 HP/s
+15% +2 0.5
Blackberry Juice

AP Regen: +2 (30m)

+1 HP/s
+15% +2 0.5
Boiled Water

+1 HP/s
+15% +5 0.75
Brahmin Milk

Removes 25 Rads. Decreases thirst and hunger.

+1 HP/s
+3% +9% 0.25
Carrot Flower Nectar

Perception: +1 (30m)

+1 HP/s
+15% +5 1
Carry Weight Booster

+50 Carry Weight for 30m

+15% 0.1
Chally's Milk

Removes 25 Rads. Decreases thirst and hunger.

Strength: +1 (30m)

+1.2 HP/s
+5% +15% 0.25
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.5
Corpse Seed Juice

Max AP: +10 (30m)

+1 HP/s
+15% +2 0.5
Cranberry Juice

Experience: +2% (30m)

+1 HP/s
+15% +2 0.5
Cream

5% Disease Chance

+2 HP/s
+15% 0.5
Dirty Water

3% Disease Chance

+15% +15 0.75
Firecracker Berry Juice

+25% All Crit Damage (30m)

+1 HP/s
+15% +2 0.5
Gamma Green Tea

Harvest additional flowers

+1 HP/s
+15% +10 0.5
Granny's Tea

+0.125 Health Regen (1h)

+4 HP/s
+25% +2 0.5
Infused Bloodleaf Tea

Disease resistance: +20 (1h)

+2.5 HP/s
+25% +1 0.5
Infused Soot Flower Tea

Max AP: +20 (1h)

+2.5 HP/s
+25% +1 0.5
Lemonade

Max AP: +4 (30m), AP Regen: +2 (30m)

+15% +2 0.5
Lucky-Leaf Tea

+1 LCK per teammate (1h), Luck: +1 (1h)

+42% +2 0.5
Melon Juice

+0.075 Health Regen (30m)

+1 HP/s
+15% +2 0.5
Mutfruit Juice

Agility: +1 (30m)

+1 HP/s
+15% +2 0.5
Nuclear Wastewater

6% Disease Chance

+15% +50 0.75
Purified Water

+2.5 HP/s
+25% 0.5
Simple Ash Rose Tea

Charisma: +1 (30m)

+1 HP/s
+15% +2 0.5
Simple Aster Tea

Intelligence: +1 (30m)

+1 HP/s
+15% +2 0.5
Simple Bloodleaf Tea

Disease resistance: +5 (30m)

+1 HP/s
+15% +2 0.5
Simple Fern Flower Tea

Strength: +1 (30m)

+1 HP/s
+15% +2 0.5
Simple Gut Shroom Tea

Perception: +1 (30m)

+1 HP/s
+15% +2 0.5
Simple Soot Flower Tea

Max AP: +10 (30m)

+1 HP/s
+15% +2 0.5
Spoiled Brahmin Milk

9% Disease Chance

+3% +9% +30 0.25
Steeped Ash Rose Tea

Charisma: +2 (1h)

+2.5 HP/s
+25% +1 0.5
Steeped Aster Tea

Intelligence: +2 (1h)

+2.5 HP/s
+25% +1 0.5
Steeped Black Bloodleaf Tea

Poison resistance: +10 (1h)

+2.5 HP/s
+25% +1 0.5
Steeped Carrot Flower Tea

Perception: +2 (1h)

+2.5 HP/s
+25% +1 0.5
Steeped Fern Flower Tea

Strength: +2 (1h)

+2.5 HP/s
+25% +1 0.5
Steeped Fever Blossom Tea

AP Regen: +5 (1h)

+2.5 HP/s
+25% +1 0.5
Steeped Gourd Blossom Tea

Endurance: +2 (1h)

+2.5 HP/s
+25% +1 0.5
Steeped Melon Bloom Tea

Max AP: +20 (1h)

+2.5 HP/s
+25% +1 0.5
Steeped Melon Blossom Chai

Agility: +2 (1h)

+2.5 HP/s
+25% +1 0.5
Steeped Strangler Bloom Tea

Radiation resistance: +25 (1h)

+2.5 HP/s
+25% +5 0.5
Steeped Strangler Pod Tea

Radiation resistance: +25 (1h)

+2.5 HP/s
+25% +5 0.5
Steeped Tato Flower Tea

Intelligence: +2 (1h)

+2.5 HP/s
+25% +1 0.5
Steeped Thistle Tea

+50% All Crit Damage (1h)

+2.5 HP/s
+25% +1 0.5
Sunshine Oil

Increases DMG Resistance +16 AP Regeneration for 25 seconds.

+5 1
Sweet Blackberry Tea

Max AP: +8 (25s)

+2.5 HP/s
+25% +1 0.5
Sweet Labrador Tea

AP Regen: +5 (1h)

+4 HP/s
+25% +2 0.5
Sweet Mutfruit Tea

+50% All Crit Damage (1h)

+2.5 HP/s
+25% +1 0.5
Tarberry Juice

Max AP: +8 (15s)

+1 HP/s
+15% +2 0.5
Tato Juice

Max AP: +10 (30m)

+1 HP/s
+15% +2 0.5
Tick Blood

6% Disease Chance

+2 HP/s
+15% +15 0.75
Toxic Goo

Gain rads.

+50 0.75
Toxic Water

6% Disease Chance

+15% +30 0.75
Winner's Cup

Awarded for winning in Sargento's Arena. Causes blackout

+15% 1

Magazines

Astoundingly Awesome Tales 1

+15% Damage to Mirelurks (30m)

0.01
Astoundingly Awesome Tales 10

+35% Scoped Gun Damage (30m)

0.01
Astoundingly Awesome Tales 11

+15% Damage to Ghouls (30m)

0.01
Astoundingly Awesome Tales 12

Disease Chance: -30% (30m)

0.01
Astoundingly Awesome Tales 13

+30% RadAway Effectiveness (30m)

0.01
Astoundingly Awesome Tales 2

+15% Damage to Super Mutants (30m)

0.01
Astoundingly Awesome Tales 3

Health Regen While Swimming (30m), Breathe Underwater. (30m)

0.01
Astoundingly Awesome Tales 4

+25% Alien Blaster Dmg. (30m)

0.01
Astoundingly Awesome Tales 5

+25% Cryolator Dmg. (30m)

0.01
Astoundingly Awesome Tales 6

Health Regen: +0.2 (30m)

0.01
Astoundingly Awesome Tales 7

Max AP: +25 (30m)

0.01
Astoundingly Awesome Tales 8

25% Less Dmg. from Robots (30m)

0.01
Astoundingly Awesome Tales 9

Poison resistance: +15 (30m)

0.01
Backwoodsman 1

Find Meat from Animal Kills (30m)

0.01
Backwoodsman 10

+50% Workshop Turret Dmg. (30m)

0.01
Backwoodsman 2

-50% food/drink disease chance (30m)

0.01
Backwoodsman 3

Reduced weapon material costs (30m)

0.01
Backwoodsman 4

+50% to Gain Double Yield From Plants (30m)

0.01
Backwoodsman 5

+15% Damage to Animals (30m)

0.01
Backwoodsman 6

+50% Healing from Cooked Food (30m)

0.01
Backwoodsman 7

+50% Throwing Weapon Dmg. (30m)

0.01
Backwoodsman 8

+30% Hunger & Thirst Cured by Food & Drink (30m)

0.01
Backwoodsman 9

-50% Workshop Repair Cost (30m)

0.01
Grognak the Barbarian 1

+15% Melee Damage (30m)

0.01
Grognak the Barbarian 10

Energy Resistance: +25 (30m)

0.01
Grognak the Barbarian 2

20% Harder to Detect (30m)

0.01
Grognak the Barbarian 3

Poison resistance: +25 (30m)

0.01
Grognak the Barbarian 4

+100% Melee Crit Damage (30m)

0.01
Grognak the Barbarian 5

+15% Damage to Scorched (30m)

0.01
Grognak the Barbarian 6

-75% Melee Weapon Weight (30m)

0.01
Grognak the Barbarian 7

-50% Melee Weapon Condition Loss (30m)

0.01
Grognak the Barbarian 8

Cryo resistance: +25 (30m)

0.01
Grognak the Barbarian 9

Carry Weight: +25 (30m)

0.01
Guns and Bullets 1

+15% Damage to Robots (30m)

0.01
Guns and Bullets 10

+15% Damage to Liberators (30m)

0.01
Guns and Bullets 2

+100% Laser Gun Crit Damage (30m)

0.01
Guns and Bullets 3

+100% Ballistic Gun Crit Damage (30m)

0.01
Guns and Bullets 4

AP Regen: +6 (30m)

0.01
Guns and Bullets 5

More Scrap From Weapons (30m)

0.01
Guns and Bullets 6

Damage Resist at Night: 75 (30m)

0.01
Guns and Bullets 7

+10% Unscoped Weapon Dmg. (30m)

0.01
Guns and Bullets 8

+15% Damage to Yao Guai (30m)

0.01
Guns and Bullets 9

+100% Plasma Gun Crit Damage (30m)

0.01
Live & Love 1

+25 Max HP When in a Team (30m)

0.01
Live & Love 2

+5% Damage When in a Team (30m)

0.01
Live & Love 3

+50% Healing from Veggies and Fruits (30m)

0.01
Live & Love 4

+10% AP Regen When in a Team (30m)

0.01
Live & Love 5

+2 Luck Under the Influence of Alcohol (30m)

0.01
Live & Love 6

+25 Damage Resist When in a Team (30m)

0.01
Live & Love 7

+10 Max AP When in a Team (30m)

0.01
Live & Love 8

+5% XP in a team (30m)

0.01
Live & Love 9

-25% Damage from Robots (30m)

0.01
Scouts' Life 1

Effect Strength: -30% (30m)

0.01
Scouts' Life 10

Item Condition Loss: -30% (30m)

0.01
Scouts' Life 2

25% Less Dmg. from Insects (30m)

0.01
Scouts' Life 3

-10% All Items Weight (30m)

0.01
Scouts' Life 4

100% Longer Bleedout Time (30m)

0.01
Scouts' Life 5

Disease Chance in Combat: -80% (30m)

0.01
Scouts' Life 6

Gain 30% less hunger & thirst (30m)

0.01
Scouts' Life 7

25% Less Dmg. from Animals (30m)

0.01
Scouts' Life 8

Sprint AP Drain: -20% (30m)

0.01
Scouts' Life 9

Fire resistance: +25 (30m)

0.01
Tales from the West Virginia Hills 1

+15% Dmg. vs. the Wendigo (30m)

0.01
Tales from the West Virginia Hills 2

+15% Dmg. vs. the Mothman (30m)

0.01
Tales from the West Virginia Hills 3

+15% Dmg. vs. the Grafton Monster (30m)

0.01
Tales from the West Virginia Hills 4

+15% Dmg. vs. the Snallygaster (30m)

0.01
Tales from the West Virginia Hills 5

+15% Dmg. vs. the Flatwoods Alien (30m)

0.01
Tesla Science 1

-25% Damage from Robots (30m)

0.01
Tesla Science 2

-25% Plasma Damage Taken (30m)

0.01
Tesla Science 3

Blast Radius: +30% (30m)

0.01
Tesla Science 4

+15% Fusion Core Duration (30m)

0.01
Tesla Science 5

-20% Heavy Weapon Ammo Consumption (30m)

0.01
Tesla Science 6

Radiation resistance: +100 (30m)

0.01
Tesla Science 7

+100% Energy Gun Crit Damage (30m)

0.01
Tesla Science 8

+50% All Crit Damage (30m)

0.01
Tesla Science 9

+100% Heavy Gun Crit Damage (30m)

0.01
Tumblers Today 1

Lockpicking Sweet Spot: +20% (30m)

0.01
Tumblers Today 2

Find extra bobby pins when picking up bobby pin boxes. (30m)

0.01
Tumblers Today 3

Pick Locks of 1 Higher Tier (30m)

0.01
Tumblers Today 4

Bobby Pins are Unbreakable (30m)

0.01
Tumblers Today 5

Lockpicking Sweet Spot: +20% (30m)

0.01
U.S. Covert Operations Manual 1

+50 Damage Resist While Sneaking (30m)

0.01
U.S. Covert Operations Manual 10

Agility: +1 (30m)

0.01
U.S. Covert Operations Manual 2

Hide 50% Better in Full Light (30m)

0.01
U.S. Covert Operations Manual 3

-10% Damage from Players (30m)

0.01
U.S. Covert Operations Manual 4

+10% Damage to Humans (30m)

0.01
U.S. Covert Operations Manual 5

Perception: +1 (30m)

0.01
U.S. Covert Operations Manual 6

Make 50% Less Noise While Sneaking (30m)

0.01
U.S. Covert Operations Manual 7

-50% Enemy Player V.A.T.S. Accuracy (30m)

0.01
U.S. Covert Operations Manual 8

+25% Fists & Knife Dmg. (30m)

0.01
U.S. Covert Operations Manual 9

Effect Duration: +50% (30m)

0.01
Unstoppables 1

+5% Chance to Avoid Dmg. (30m)

0.01
Unstoppables 2

+20% Chance to Avoid Dmg. From Scorched (30m)

0.01
Unstoppables 3

+30% Chance to Avoid Dmg. From Explosions (30m)

0.01
Unstoppables 4

+30% Chance to Avoid Melee Dmg. (30m)

0.01
Unstoppables 5

+30% Chance to Avoid Energy Dmg. (30m)

0.01

Bobbleheads

Bobblehead: Agility

Agility: +2 (1h)

0.01
Bobblehead: Big Guns

+20% Heavy Gun Damage (1h)

0.01
Bobblehead: Caps

Better Caps Stashes! (1h)

0.01
Bobblehead: Charisma

Charisma: +2 (1h)

0.01
Bobblehead: Endurance

Endurance: +2 (1h)

0.01
Bobblehead: Energy Weapons

+20% Energy Gun Damage (1h)

0.01
Bobblehead: Explosive

Explosive Damage: +30% (1h)

0.01
Bobblehead: Intelligence

Intelligence: +2 (1h)

0.01
Bobblehead: Leader

Experience: +5% (1h)

0.01
Bobblehead: Lock Picking

+30 LOCKPICK SWEETSPOT (1h)

0.01
Bobblehead: Luck

Luck: +2 (1h)

0.01
Bobblehead: Medicine

+30 STIMPAK EFFICIENCY (1h)

0.01
Bobblehead: Melee

+20% MELEE WEAPON DMG (1h)

0.01
Bobblehead: Perception

Perception: +2 (1h)

0.01
Bobblehead: Repair

+30% Fusion Core Duration (1h)

0.01
Bobblehead: Science

+1 Hacking Guess (1h)

0.01
Bobblehead: Small Guns

+20% BALLISTIC DMG (1h)

0.01
Bobblehead: Sneak

+30% Harder to Detect While Sneaking (1h)

0.01
Bobblehead: Strength

Strength: +2 (1h)

0.01
Bobblehead: Unarmed

+25% Increased Fists Melee Dmg (1h)

0.01
Glowing Bobblehead: Agility

Agility: +2 (1h)

0.01
Glowing Bobblehead: Big Guns

+20% Heavy Gun Damage (1h)

0.01
Glowing Bobblehead: Caps

Better Caps Stashes! (1h)

0.01
Glowing Bobblehead: Charisma

Charisma: +2 (1h)

0.01
Glowing Bobblehead: Endurance

Endurance: +2 (1h)

0.01
Glowing Bobblehead: Energy Weapons

+20% Energy Gun Damage (1h)

0.01
Glowing Bobblehead: Explosive

Explosive Damage: +30% (1h)

0.01
Glowing Bobblehead: Intelligence

Intelligence: +2 (1h)

0.01
Glowing Bobblehead: Leader

Experience: +5% (1h)

0.01
Glowing Bobblehead: Lock Picking

+30 LOCKPICK SWEETSPOT (1h)

0.01
Glowing Bobblehead: Luck

Luck: +2 (1h)

0.01
Glowing Bobblehead: Medicine

+30 STIMPAK EFFICIENCY (1h)

0.01
Glowing Bobblehead: Melee

+20% MELEE WEAPON DMG (1h)

0.01
Glowing Bobblehead: Perception

Perception: +2 (1h)

0.01
Glowing Bobblehead: Repair

+30% Fusion Core Duration (1h)

0.01
Glowing Bobblehead: Science

+1 Hacking Guess (1h)

0.01
Glowing Bobblehead: Small Guns

+20% BALLISTIC DMG (1h)

0.01
Glowing Bobblehead: Sneak

+30% Harder to Detect While Sneaking (1h)

0.01
Glowing Bobblehead: Strength

Strength: +2 (1h)

0.01
Glowing Bobblehead: Unarmed

+25% Increased Fists Melee Dmg (1h)

0.01

Prewar food

Blamco Brand Mac and Cheese

+0.6 HP/s
+10% +1 0.25
Bubblegum

50% slower hunger & thirst for 10m

+0.3 HP/s
+1 0.25
Cajun Rice & Beans

+1 HP/s
+20% +2 0.5
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.5
Canned Dog Food

+1 HP/s
+10% +1 0.5
Cola Perk Bubblegum

5% slower hunger & thirst for 2m

0.1
Cotton Candy Bites

Max AP: +4 (15s)

+0.2 HP/s
+7% +1 0.5
Cram

+0.8 HP/s
+15% +2 0.5
Dandy Boy Apples

+0.4 HP/s
+7% +1 0.5
Fancy Lads Snack Cakes

+0.6 HP/s
+10% +1 0.25
Funnel Cake

+0.8 HP/s
+15% +2 0.25
Grape Perk Bubblegum

5% slower hunger & thirst for 2m

Disease resistance: +5 (2m)

0.1
Gum Drops

Max AP: +4 (15s)

+0.2 HP/s
+7% +1 0.25
Halloween Candy

Max AP: +5

+1% +1 0.01
Imitation Seafood

+0.8 HP/s
+15% +2 0.5
InstaMash

+0.8 HP/s
+15% +2 0.5
Mystery Candy

Who knows what will happen?

0.25
Noodle Cup

+0.8 HP/s
+15% +15% +2 1
Nuka Victory Candy

Celebrate America's strength!

Strength: +2 (10m), Max AP: +4 (15s)

+0.2 HP/s
+7% 0.25
Nuka-Cola Candy

A mystery in every bite!

Max AP: +4 (15s)

+0.2 HP/s
+7% 0.25
Nuka-Cola Quantum Candy

Candy to give you just a little extra charm!

Charisma: +2 (10m), Max AP: +4 (15s)

+0.2 HP/s
+7% 0.25
Perfect Bubblegum

No hunger & thirst for 60m

+100% +100% +1 0.1
Perfectly Preserved Pie

+0.8 HP/s
+15% +1 0.5
Perk Bubblegum

5% slower hunger & thirst for 2m

+0.3 HP/s
0.1
Popcorn

Hunger & thirst -25% for 14m

Max AP: +4 (15s)

+0.2 HP/s
+7% 0.5
Pork n' Beans

+0.8 HP/s
+15% +2 0.5
Potato Crisps

+0.4 HP/s
+7% +1 0.25
Preserved InstaMash

+0.8 HP/s
+15% 0.5
Salisbury Steak

+1 HP/s
+20% +2 0.5
Strawberry Perk Bubblegum

5% slower hunger & thirst for 2m

Physical Resistance: +1 (2m)

0.1
Sugar Bombs

Max AP: +4 (15s)

+0.4 HP/s
+7% +1 0.5
Vegetarian Ham

+1 HP/s
+20% +2 0.5
Watermelon Perk Bubblegum

5% slower hunger & thirst for 2m

Max AP: +0.35 (2m)

0.1
Yum Yum Deviled Eggs

+0.8 HP/s
+15% +2 0.5

Uncooked food (meat)

Alpine Sawgill

Small Fish

+0.4 HP/s
+5% +2 0.5
Angler Meat

3% Disease Chance

+10% +15 0.5
Ant Meat

3% Disease Chance

+10% +15 0.25
Armored Spinefish

Large Fish

+0.8 HP/s
+15% +2 1.5
Ashen Ambusher

Medium Fish

+0.8 HP/s
+10% +2 1
Banded Axolotl

Small Fish

+0.4 HP/s
+5% +2 0.5
Blisterfish

Small Fish

+0.4 HP/s
+5% +2 0.5
Bloatfly Meat

3% Disease Chance

+10% +15 0.5
Bloodbug Meat

6% Disease Chance

+10% +10 0.5
Bloodwhisker

Large Fish

+0.8 HP/s
+15% +2 1.5
Bluefin Zapper

Medium Fish

+0.8 HP/s
+10% +2 1
Bog Lurker

Medium Fish

+0.8 HP/s
+10% +2 1
Bog Sawgill

Small Fish

+0.4 HP/s
+5% +2 0.5
Bog Sucker

Medium Winter Fish

+0.8 HP/s
+10% +2 1
Brahfin

Medium Fish

+0.8 HP/s
+10% +2 1
Brahmin Meat

3% Disease Chance

+15% +15 1
Brook Silverside

Small Fish

+0.4 HP/s
+5% +2 0.5
Cat Meat

3% Disease Chance

+10% +15 0.5
Cave Cricket Gland

3% Disease Chance

+10% +15 0.5
Cave Cricket Meat

3% Disease Chance

+10% +15 0.5
Chain Pickerel

Medium Fish

+0.8 HP/s
+10% +2 1
Charcoal Axolotl

Small Fish

+0.4 HP/s
+5% +2 0.5
Chicken Thigh

3% Disease Chance

+10% +15 0.5
Clay Axolotl

Small Fish

+0.4 HP/s
+5% +2 0.5
Deathclaw Egg

3% Disease Chance

+10% +15 0.25
Deathclaw Meat

6% Disease Chance

+20% +15 2
Deathjaw

Large Fish

+0.8 HP/s
+15% +2 1.5
Dotted Axolotl

Small Fish

+0.4 HP/s
+5% +2 0.5
Fernskipper

Small Summer Fish

+0.4 HP/s
+5% +2 0.5
Fester Koi

Medium Fall Fish

+0.8 HP/s
+10% +2 1
Fish Bits

+0.2 HP/s
+3% +2 0.1
Flying Ant Meat

3% Disease Chance

+10% +15 0.5
Fox Meat

3% Disease Chance

+10% +15 0.25
Frog Egg

3% Disease Chance

+3% +10 0.25
Frog Leg

3% Disease Chance

+5% +10 0.25
Glass Ghost

Medium Summer Fish

+0.8 HP/s
+15% 1
Glowing Ambusher

Medium Fish

+0.8 HP/s
+10% +10 1
Glowing Bog Lurker

Medium Fish

+0.8 HP/s
+10% +10 1
Glowing Brahfin

Medium Fish

+0.8 HP/s
+10% +10 1
Glowing Fish Bits

+0.2 HP/s
+3% +50 0.1
Glowing Gulpy

Large Fish

+0.8 HP/s
+15% +10 1.5
Glowing Kanawha Piranha

Small Fish

+0.4 HP/s
+5% +10 0.5
Glowing Mass

3% Disease Chance

+20% +30 2
Glowing Meat

6% Disease Chance

+20% +30 2
Glowing Potbelly Kelt

Large Fish

+0.8 HP/s
+15% +10 1.5
Glowing Spinefish

Large Fish

+0.8 HP/s
+15% +10 1.5
Glowing Stormswimmer

Large Fish

+0.8 HP/s
+15% +10 1.5
Gulper Innards

3% Disease Chance

+10% +15 1
Gulpy

Large Fish

+0.8 HP/s
+15% +2 1.5
Healthy Deathclaw Egg

3% Disease Chance

+10% +15 0.25
Hermit Crab Meat

3% Disease Chance

+10% +15 1
Hocking Hill Hellion

Large Fish

+0.8 HP/s
+15% 1.5
Iguana Bits

3% Disease Chance

+10% +15 0.25
Intestine

3% Disease Chance

+10% +15 0.5
Ionized Meat

3% Disease Chance

+20% +30 0.5
Kanawha Piranha

Small Fish

+0.4 HP/s
+5% +2 0.5
Leatherback

Small Fish

+0.4 HP/s
+5% +2 0.5
Megasloth Meat

3% Disease Chance

+20% +15 2
Mirelurk Egg

3% Disease Chance

+10% +15 1
Mirelurk Meat

6% Disease Chance

+15% +15 1
Mole Rat Meat

3% Disease Chance

+10% +15 0.5
Mongrel Dog Meat

3% Disease Chance

+10% +15 1
Mothman Egg

3% Disease Chance

+5% +15 0.25
Muddy Sawgill

Small Fish

+0.4 HP/s
+5% +2 0.5
Mutant Hound Meat

3% Disease Chance

+10% +15 1
Noxious Sawgill

Small Fish

+0.4 HP/s
+5% +2 0.5
Opossum Meat

3% Disease Chance

+10% +15 0.25
Orange Overseer

Medium Spring Fish

+0.8 HP/s
+10% +2 1
Organ Grinder

Large Fish

+0.8 HP/s
+15% 1.5
Owlet Meat

3% Disease Chance

+10% +15 0.25
Perfect Mothman Egg

3% Disease Chance

+5% +15 0.25
Pink Axolotl

Small Fish

+0.4 HP/s
+5% +2 0.5
Potbelly Kelt

Large Fish

+0.8 HP/s
+15% +2 1.5
Prime Meat

3% Disease Chance

+15% +15 1
Purple Axolotl

Small Fish

+0.4 HP/s
+5% +2 0.5
Purple Radpole

Large Fish

+0.8 HP/s
+15% +2 1.5
Queen Mirelurk Meat

6% Disease Chance

+20% +15 1.5
Rabbit Leg

3% Disease Chance

+5% +10 0.25
Radhog Meat

3% Disease Chance

+10% +15 1
Radrat Meat

3% Disease Chance

+10% +15 0.5
Radroach Meat

3% Disease Chance

+10% +15 0.25
Radscorpion Egg

3% Disease Chance

+5% +15 0.25
Radscorpion Meat

6% Disease Chance

+20% +15 2
Radstag Meat

3% Disease Chance

+20% +15 2
Radtoad Egg

3% Disease Chance

+5% +15 0.25
Radtoad Leg

3% Disease Chance

+10% +15 0.25
Raw Fog Crawler Meat

3% Disease Chance

+15% +15 1
Raw Wolf Meat

3% Disease Chance

+15% +15 1
Redbelly

Small Fish

+0.4 HP/s
+5% +2 0.5
Ridge Trout

Medium Fish

+0.8 HP/s
+10% +2 1
Rusted Sawgill

Small Fish

+0.4 HP/s
+5% +2 0.5
Ryl-Tkannoth, Maw-Begotten

Small Fish

+0.8 HP/s
+15% 1.5
Salmon Filet

+0.2 HP/s
+3% +2 0.1
Scaled Axolotl

Small Fish

+0.4 HP/s
+5% +2 0.5
Scorchbeast Brain

6% Disease Chance

+20% +15 2
Scorchbeast Heart

6% Disease Chance

+20% +15 2
Scorchbeast Liver

6% Disease Chance

+20% +15 2
Scorchbeast Lung

6% Disease Chance

+20% +15 2
Scorchbeast Meat

6% Disease Chance

+20% +15 2
Shadow Axolotl

Small Fish

+0.4 HP/s
+5% +2 0.5
Sheepsquatch Meat

3% Disease Chance

+15% +15 2
Sludge Eye

Small Fall Fish

+0.8 HP/s
+15% 0.5
Smoky Salmon

Medium Fish

+0.8 HP/s
+10% +2 1
Softshell Mirelurk Meat

3% Disease Chance

+10% +15 0.5
Sooty Sawgill

Small Fish

+0.4 HP/s
+5% +2 0.5
Speckled Axolotl

Small Fish

+0.4 HP/s
+5% +2 0.5
Spikesnapper

Small Fish

+0.4 HP/s
+5% +2 0.5
Spotted Axolotl

Small Fish

+0.4 HP/s
+5% +2 0.5
Spring Filet

+0.2 HP/s
+3% +2 0.1
Squirrel Bits

3% Disease Chance

+5% +10 0.25
Static Sawgill

Small Fish

+0.4 HP/s
+5% +2 0.5
Stingwing Meat

3% Disease Chance

+10% +15 0.5
Stone Axolotl

Small Fish

+0.4 HP/s
+5% +2 0.5
Stormswimmer

Large Fish

+0.8 HP/s
+15% +2 1.5
Striped Axolotl

Small Fish

+0.4 HP/s
+5% +2 0.5
Summer Filet

+0.2 HP/s
+3% +2 0.1
Sunscream

Small Fish

+0.4 HP/s
+5% +2 0.5
Timber Sawgill

Small Fish

+0.4 HP/s
+5% +2 0.5
Walleye

Medium Fish

+0.8 HP/s
+10% +2 1
Wavy Willard

Small Fish

+0.8 HP/s
+15% 1.5
Winter Filet

+0.2 HP/s
+3% +2 0.1
Withered Radeye

Medium Fish

+0.8 HP/s
+10% +2 1
Yao Guai Meat

3% Disease Chance

+20% +15 2
Yellow Bullhead

Medium Fish

+0.8 HP/s
+10% +2 1

Uncooked food (plant)

Acidic Gulper Venom

9% Disease Chance, Does 10 damage over 15 seconds to target.

+1% +9% +50 0.1
Ash Rose

1% Disease Chance

+1% +5 0.25
Aster

1% Disease Chance

+1% +5 0.25
Black Bloodleaf

1% Disease Chance

+1% +5 0.25
Blight

2% Disease Chance

+5% +5 0.25
Bloodleaf

1% Disease Chance

+1% +5 0.25
Brain Fungus

2% Disease Chance

+5% +5 0.25
Carrot

2% Disease Chance

+5% +5 0.25
Carrot Flower

1% Disease Chance

+1% +5 0.25
Cave Fungus

2% Disease Chance

+5% +5 0.25
Corn

2% Disease Chance

+5% +5 0.5
Corpse Flower Stamen

2% Disease Chance

+5% +5 0.25
Corpse Seeds

2% Disease Chance

+3% +5 0.25
Cranberries

2% Disease Chance

+5% +5 0.25
Diseased Cranberries

3% Disease Chance

+5% +5 0.25
Fall Sour Eelgrass

+0.2 HP/s
+3% +2 0.1
Fever Blossom

1% Disease Chance

+1% +5 0.25
Firecap

2% Disease Chance

+5% +5 0.5
Firecracker Berry

2% Disease Chance

+5% +5 0.25
Ginseng Root

2% Disease Chance

+5% +5 0.25
Glowing Fungus

2% Disease Chance

+5% +5 0.25
Glowing Resin

2% Disease Chance

+5% +5 0.5
Gourd

2% Disease Chance

+5% +5 2
Gourd Blossom

1% Disease Chance

+1% +5 0.25
Gut Shroom

2% Disease Chance

+5% +5 0.25
Honey

1% Disease Chance, Max AP: +4 (15s)

+3% +5 0.25
Honeycomb

1% Disease Chance, Max AP: +4 (15s)

+10% +5 0.25
Kaleidopore Flower

1% Disease Chance

+1% +5 0.25
Lure Weed

2% Disease Chance

+5% +5 0.25
Megasloth Mushroom

2% Disease Chance

+5% +5 0.25
Melon

2% Disease Chance

+10% +15% +5 2
Melon Bloom

1% Disease Chance

+1% +5 0.25
Melon Blossom

1% Disease Chance

+1% +5 0.25
Moldy Food

6% Disease Chance

+5% +10 0.5
Mutated Fern Flower

1% Disease Chance

+1% +5 0.25
Mutfruit

2% Disease Chance

+5% +5 0.25
Pepper

+1% +5 0.25
Pickled Pumpkin

Max HP +25 (30m), Carry Weight: +10 (30m)

+0.8 HP/s
+10% +15 0.25
Prickeye

2% Disease Chance

+5% +5 0.5
Pumpkin

2% Disease Chance

+10% +5 2
Razorgrain

2% Disease Chance

+3% +5 0.25
Razorgrain Flour

Max AP: +4 (15s)

+1% +5 0.25
Rhododendron Flower

1% Disease Chance

+1% +5 0.25
Royal Jelly

1% Disease Chance, Max AP: +8 (15s)

+10% +5 0.5
Salt

+1% +5 0.25
Sheepsquatch Horn

This will eventually do something

+10% +10 1
Silt Bean

2% Disease Chance

+5% +5 0.25
Snaptail Reed

2% Disease Chance

+5% +5 0.25
Soot Flower

1% Disease Chance

+1% +5 0.25
Spices

+1% +5 0.25
Spoiled Fruit

6% Disease Chance

+10% +5 0.1
Spoiled Meat

9% Disease Chance

+10% +15 0.25
Spoiled Vegetables

6% Disease Chance

+10% +5 0.1
Starlight Berries

2% Disease Chance

+5% +5 0.25
Strangler Pod

1% Disease Chance

+1% +5 0.25
Swamp Plant

2% Disease Chance

+5% +5 0.5
Tarberry

2% Disease Chance

+5% +5 0.25
Tato

2% Disease Chance

+5% +5 0.5
Tato Flower

1% Disease Chance

+1% +5 0.25
Thistle

1% Disease Chance

+1% +5 0.25
Toxic Soot Flower

1% Disease Chance

+1% +15 0.25
Wild Blackberry

2% Disease Chance

+5% +5 0.25

Serums

Adrenal Reaction Serum

You do more damage per kill while on a Kill Streak (Max 10). Your max health is reduced.

0.25
Bird Bones Serum

Boosts sneaking and increases AP. Reduces strength and increases risk of limb damage.

0.25
Carnivore Serum

The benefits of eating meat are doubled, and your chance of contracting diseases from meat is reduced. You get no benefit from eating vegetables.

0.25
Chameleon Serum

You are invisible if unarmored and not moving.

0.25
Eagle Eyes Serum

Your perception and VATS critical damage are increased. Your strength is reduced.

0.25
Egg Head Serum

Your intelligence is increased. Your strength and endurance are reduced.

0.25
Electrically Charged Serum

Taking melee damage may trigger a shock effect. This damages you and your foes.

0.25
Empath Serum

You take increased damage, but your teammates take decreased damage.

0.25
Grounded Serum

Your energy resistance increases. Damage output from your energy weapons is reduced.

0.25
Healing Factor Serum

Your health will regenerate if you are not starving. The effectiveness of stimpaks and chems is reduced.

0.25
Herbivore Serum

You get twice the benefit from eating vegetables, and your chance of contracting diseases from vegetables is reduced. You get no benefits from eating meat.

0.25
Herd Mentality Serum

When on a team, all SPECIALs increase. When solo, all SPECIALs are reduced.

0.25
Marsupial Serum

Your carry capacity and jump height are increased. Your intelligence is reduced.

0.25
Plague Walker Serum

You have a poison aura, which grows stronger with each disease you contract.

0.25
Scaly Skin Serum

Your damage and energy resistance are increased. Your AP is reduced.

0.25
Speed Demon Serum

Your movement speed and reload speed are increased. You require more food and water to stay alive.

0.25
Talons Serum

Your Fists damage and bleed effects are increased. Your agility is reduced.

0.25
Twisted Muscles Serum

Your melee attacks deal more damage and have increased limb damage. The accuracy of your guns is reduced.

0.25
Unstable Isotope Serum

When you take melee damage, a radiation effect may be created. This damages you and your foes.

0.25

Other

ATLAS Donor's Provisions

A box of various rewards for donating supplies to the Brotherhood.

1
Bioluminescent Fluid

The bioluminescent fluid of a firefly

+9% +1 1
CharGen_BlamcoMacAndCheese_NoName

0.25
CharGen_FancyLadsSnackCakes_NoName

0.25
CharGen_RadScorpionEgg_NoName

0.25
CharGen_RadscorpionMeat_NoName

2
CharGen_SugarBombs_NoName

0.5
Corrie Test

POTION +10% damage to Grafton Monsters

Crafted Dusty Mole Miner Pail

A low quality Mole Miner Pail

1
Crafted Mole Miner Pail

A Mole Miner Pail

1
Crafted Ornate Mole Miner Pail

A high value Mole Miner Pail

1
Cultist High Priest Pack

Cultist High Priest Loot

1
Detoxing Salve

Removes 75 rads.

0.25
Double Mutated Package

Granted for completing a Double Mutated Event. Open up to get a reward!

1
Double Mutated Party Pack

Granted for completing a Mutated Event with 3+ Fallout 1st Members. Open up to get a reward!

1
Dusty Mole Miner Pail

A low quality Mole Miner Pail

1
Gleaming Depths Weekly Reward Crate

Weekly reward for completing the Gleaming Depths RAID. Open up to get your Legendary items!

300
Handmade Holiday Gift

Medium quality handmade present.

1
Holiday Gift

Medium quality present.

1
Inert Flux

Disease resistance: +5 (30m)

+25% +5 0.2
Large Handmade Holiday Gift

High quality handmade present.

1
Large Holiday Gift

High quality present.

1
Large Waterlogged Gift

High quality present.

1
Lunchbox

Start the Party! Open near your friends, so everyone can enjoy!

0.1
Metabolux Syringe

Will reduce metabolic functions of fauna with a specific genotype to near death.

0.25
Mole Miner Pail

A Mole Miner Pail

1
Mutated Package

Awarded for completing a Mutated Event. Open up to get a reward!

1
Mutated Party Pack

Granted for completing a Mutated Event with 3+ Fallout 1st Members present. Open up to get a reward!

1
Mystery Bobblehead Box

Contains one randomized Vault-Tec Bobblehead!

0.01
Mystery Magazine Package

Contains one randomized Book or Magazine!

0.01
Ornate Mole Miner Pail

A high value Mole Miner Pail

1
Pint-Sized Phantom Pack

Pint-Sized Phantom Loot

1
Potion of Experience I

Grants XP

Potion of Experience II

Grants a moderate amount of XP

Potion of Experience III

Grants a large amount of XP

Potion of Experience IV

Grants a massive amount of XP

Potion of Exploration

Discover all locations in the game.

Potion of Knowledge

Learn all recipes in the game.

Precursor 114a

+500 0.5
Precursor 114b

+500 0.5
Precursor 7516a

+500 0.5
Precursor 7516b

+500 0.5
Raw Cobalt Flux

Disease resistance: +5 (30m)

+25% +5 0.2
Raw Crimson Flux

Disease resistance: +5 (30m)

+25% +5 0.2
Raw Fluorescent Flux

Disease resistance: +5 (30m)

+25% +5 0.2
Raw Violet Flux

Disease resistance: +5 (30m)

+25% +5 0.2
Raw Yellowcake Flux

Disease resistance: +5 (30m)

+25% +5 0.2
Resuscitation Kit

HP (5s)

1
Scorched Fever Innoculation

Cures and immunizes to Scorched Fever

-3% -5% 0.1
Scout's Banner

Survival. Teamwork. Research. Discovery. Innovation. Open near your friends, so everyone can enjoy!

0.1
Small Handmade Holiday Gift

Low quality handmade present.

1
Small Holiday Gift

Low quality present.

1
Small Waterlogged Gift

Low quality present.

1
Spoiled Bio Fluid

The inactive residue of firefly's bioluminescent fluid

+9% +10 1
Spooky Treat Bag

Full of spooky treats

1
Strangler Bloom

1% Disease Chance

+1% +5 0.25
Tracking Dart

Target emits a tracking signal.

0.25
Vox Interpreter Dart

Runs a script on the target, checking to see if it's valid for the MTNS05_Voices quest, and makes the target "speak"

0.1
Waterlogged Gift

Medium quality present.

1
_Disease Chance Food 0 - Base

1% Disease Chance

_Disease Chance Food 1 - Low

1% Disease Chance

_Disease Chance Food 2 - Medium

2% Disease Chance

_Disease Chance Food 3 - High

3% Disease Chance

_Disease Chance Food 4 - Very High

6% Disease Chance