Fallout 76 Consumables
Database
Cooked food (meat)
Cooked food (plant)
Chems
+5 Intelligence and highlights living targets for 5 minutes.
+2 Strength, +2 Endurance and +25 max Health for 5 minutes.
+3 Strength, +3 Endurance, +3 Perception, and +40 max Health for 5 minutes.
+3 Perception, +3 Agility and +15% To Sneak Attacks for 5 minutes.
+3 Intelligence, +3 Perception and -2 Charisma for 10 minutes.
+3 Charisma, +3 Luck and -2 Strength for 10 minutes.
+30% Melee Damage, +25 Damage Resist and -5 Perception for 3 minutes.
+5 Charisma and better Barter rates for 10 minutes.
Gradually restores a small amount of health.
+2 Intelligence and +2 Perception for 5 minutes.
+5 Perception and +10% V.A.T.S. Accuracy for 5 minutes.
+15% Damage and 100 Damage Resist for 3 minutes.
+25% Damage, 75 Damage Resist and +3 Perception for 3 minutes.
Removes 300 Rads. Chance for disease. Chance to cure mutations.
Disease resistance: -50 (15m)
Removes 150 Rads. Increases chance for disease. Chance to cure mutations.
Restores health with an initial burst followed by a slower rate of healing.
Drinks (Alcohol)
Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Endurance: +1 (4m)
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Luck: +2 (5m)
+50% Gulper Smacker damage. Ages into Vintage Mire Magic Moonshine.
Strength: +2 (2m), Intelligence: -1 (2m), Charisma: -1 (2m)
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Luck: +3 (3m), Strength: +1 (3m), Endurance: +1 (3m), Perception: -1 (3m)
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
+50 Carry Weight for 2m. Causes hangover (-50 Carry Weight for 2m)
Luck: +2 (2m)
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Agility: +1 (4m)
Increases Fists DMG 100%, decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts.
Physical Resistance: +25 (2m)
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Max HP +25 (4m)
Drinks (Soda)
Luck: +3 (3m), Strength: +1 (3m), Endurance: +1 (3m), Perception: -1 (3m)
Max AP: +10 (5s), Remove 40 points of Radiation / second.
Drinks (Other)
Magazines
Bobbleheads
Prewar food
Uncooked food (meat)
Uncooked food (plant)
Serums
When on a team, all SPECIALs increase. When solo, all SPECIALs are reduced.
Your carry capacity and jump height are increased. Your intelligence is reduced.