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All Consumables

Whiskey
Fallout 76 Consumable

Whiskey

Luck: +1, Intelligence: -1 (4m), Strength: +2 (4m)

+15% 1
Drinks (Alcohol)

Whiskey is an alcoholic drink in Fallout 76. Its main effect: Luck: +1, Intelligence: -1 (4m), Strength: +2 (4m). Using it can cause Alcohol Addiction.

2 perks change how well it works.

Used in Builds

Jump into the character build planner with this consumable — and the perks, mutations, and items you've toggled — already selected, then build the rest of your loadout around it.

Create a build with Whiskey

Stats and Effects

Luck: +1
Intelligence: -1 (4m)
Strength: +2 (4m)
+15%
Weight
1
Value
5

Whiskey Locations

Found at 112 locations across Appalachia, 18 in fixed spawns and 166 at chance spawn points. The largest share is at Shining Creek Cavern (2 + 2 × 25% chance).

Shining Creek Cavern
2 fixed + 2 × 25% chance
The Rose Room
2 fixed
Hornwright Estate
1 fixed + 2 × 25% chance
Pleasant Valley Cabins
1 fixed + 2 × 25% chance
Athens
1 fixed + 1 × 25% chance nearby
Hornwright Industrial Headquarters
1 fixed + 1 × 25% chance
Morgantown Regional Airfield
1 fixed
1 × 25% chance nearby
Abraxodyne Storage Depot
1 fixed nearby
Grafton Steel Yard
1 fixed
Ohio River Adventures
1 fixed
Slumber Mill Motel
1 fixed nearby
Spruce Knob Campground
1 fixed
The Pigsty
1 fixed
The Sludge Works
1 fixed nearby
Vault 51
1 fixed
Watoga Underground
1 fixed
Sugar Grove
7 × 25% chance
Crimson Prospect
4 × 25% chance
1 × 25% chance nearby
Harpers Ferry
4 × 25% chance
Hawke's Refuge
1 × 25% chance
3 × 25% chance nearby
Show all 112 locations

Effectiveness

These perks, mutations, and items change what Whiskey does. Toggle them and watch the effects above update — scaled values show in yellow with their base alongside.

Stacking

Alcohol: drinking another alcoholic beverage replaces these buffs — one drink's buffs at a time.
Magazine: reading another magazine replaces this effect — only one magazine is active at a time.
Taking another item of the same family refreshes these effects instead of stacking them.

More Consumables

Tater Shine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Tick Blood Tequila
Melee attacks replenish hunger but may infect you with a disease. Ages into Vintage Tick Blood Tequila. · Luck: +2 (3m)
Drink Alcohol
Tick Blood Tequila Margarita
Melee attacks restore health but may infect you with a disease. · Luck: +2 (3m)
Drink Alcohol
Tick Blood Tequila Sunrise
Melee attacks replenish hunger but may infect you with a disease. · Luck: +2 (3m)
Drink Alcohol
Vintage Firecracker Whiskey
Ballistic and Melee Attacks deal fire DMG. Melee Attacks trigger Self Immolation. · Luck: +2 (5m)
Drink Alcohol
Vintage Lead Champagne
Increases falling speed. · Radiation resistance: +100 (5m), Physical Resistance: +15 (5m), Sprint AP Drain: -10% (5m), Luck: +2 (5m)
Drink Alcohol
Vintage Mire Magic Moonshine
+100% Gulper Smacker damage. · Physical Resistance: +25 (4m), Strength: +4 (4m), Intelligence: -2 (4m), Charisma: -2 (4m)
Drink Alcohol
Vintage Nukashine
Increases Fists DMG 100%, decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts. · Physical Resistance: +25 (2m)
Drink Alcohol
Vintage Tick Blood Tequila
Melee attacks restore health and replenish hunger but may infect you with a disease. · Luck: +2 (3m)
Drink Alcohol
Vodka
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Max HP +25 (4m)
Drink Alcohol
White Russian
Reduces Limb DMG by 25% · Luck: +2 (2m)
Drink Alcohol
Wine
Luck: +1, Strength: +1 (3m), Intelligence: -1 (3m), Max AP: +15 (3m)
Drink Alcohol