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Level 300+
s15
p1
e10
c11
i3
a10
l6

MrKozybitty's Super Tank
Fallout 76
Strong, Lazy, Fun
build
Published ·

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More: Beginner builds, Melee builds, Tank builds

lvl
300+
S
15
+5
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
3
Martial Artist

Your melee weapons weigh 60% less, and you can swing them 30% faster.

lvl
16
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
1
Natural Stance

While equipping a melee weapon, reduce Incoming Stagger by 25%.

lvl
15
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
P
1
+5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Rad-Reaver

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

lvl
100
1
Glowing Hunter

Traces of glowing blood now have a 50% chance to appear on animal corpses.

lvl
75
E
10
+5
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Thick Skin

You take 10% less damage from Ballistic attacks. (No Power Armor)

lvl
60
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Professional Drinker

There's no chance you'll get addicted to alcohol.

lvl
39
2
All Night Long

The positive effects of pre-war alcohol last twice as long.

lvl
41
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Cannibal

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

lvl
15
C
11
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
3
Party Boy

The positive effects of pre-war alcohol are tripled.

lvl
24
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
3
+5
3
Makeshift Warrior

Melee weapons break 80% slower.

lvl
9
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
A
10
+5
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Action Ghoul

The power of Glow makes your AP regenerate 45% faster.

lvl
50
3
Marathoner

Sprinting consumes 40% fewer Action Points. (No Power Armor)

lvl
13
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
L
6
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Battle-Genes

Gain 4 HP per second while in combat.

lvl
80
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
1
Cap Collector

You find more bottle caps based on your LCK.

lvl
16
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
10 mutations, 0 addictions

Consumables (2)

Mutant Hound Chops

Damage: +100% (30m)

+4.5 HP/s
+38% 1
×1
Whiskey

Luck: +1, Intelligence: -1 (4m), Strength: +6 (8m)

+45% 1
×1
Total effect
S
 
+6
I
 
-1
L
 
+6
Total weight 2

Weapons

All Rise
super-sledge
Mutant's
Rapid
Strength
Fencer's
lvl 50
6598
AP Cost
52 (22%) 4.6 shots before AP is depleted
29
794.5
Legendary effects
Mutant's
Damage Increases up to +50% as you gain Mutations
Rapid
Speed: +40%
Strength
Strength +3
Fencer's
+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Health +50
Modifications
Heavy Rocket
Superior damage
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Pneumatic Secret Service Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Healthy
Max HP Increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Pneumatic
Reduce Incoming Stagger by 25%
lvl 50
157
68
37
11
11
11
S
 
+2
HP
 
+20
Armor Plated Backpack
Armor Plated
Standard Backpack
lvl 50
126
0
0
0
0
0
Carry Weight
 
+30
Shielded Secret Service Underarmor
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
S
 
+4
E
 
+3
I
 
+3
Mutant's Ultra-Light Secret Service Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Healthy
Max HP Increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
S
 
+2
HP
 
+20
Mutant's Ultra-Light Secret Service Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Healthy
Max HP Increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
S
 
+2
HP
 
+20
Mutant's Ultra-Light Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Healthy
Max HP Increased by +20
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
S
 
+2
HP
 
+20
Mutant's Ultra-Light Secret Service Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Healthy
Max HP Increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
S
 
+2
HP
 
+20
Armor stats
Set:
Secret Service
full (5 / 5)
 
663
 
295
 
257
 
54
 
54
 
54
S
 
+14
E
 
+3
I
 
+3
HP
 
+100
Carry Weight
 
+30
Incoming Damage
 
x0.815
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (533.5 / 534)
Glow: 0
Caps: 0 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
46
12
19
17
19
21
23
S.
P.
E.
C.
I.
A.
L.
Carry Weight
511
AP
238
HP
534
XP
+57%
Resistances
856
498
257
54
54
54
0
Evasion Chance
0.122
Incoming Damage
x0.815
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