Fallout 76-Database-perks-United Ordeal

Fallout 76
perks: United Ordeal

Hard to pierce!
C.
specials

Ranks

While in a team with another ghoul, you gain +1 to all S.P.E.C.I.A.L. stats
While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats

Effects

Under
construction
This is an approximation of the in-game effects. Some effects may be missing, incorrect, or poorly formatted, but they can often provide additional information about hidden mechanics.
Character's intelligence:
+1
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's agility:
+1
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's luck:
+1
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's strength:
+1
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's perception:
+1
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's endurance:
+1
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's charisma:
+1
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's intelligence:
+2
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's agility:
+2
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's luck:
+2
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's strength:
+2
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's perception:
+2
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's endurance:
+2
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's charisma:
+2
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's intelligence:
+3
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's agility:
+3
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's luck:
+3
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's strength:
+3
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's perception:
+3
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's endurance:
+3
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
Character's charisma:
+3
if Char's GetIsPlayerGhoul = 1 and
if Char's GetIsPlayerGhoul = 1 and
if Char's teammate-count >= 1
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