All PerksE.M.T.
E.M.T.
Fallout 76 Perk
2
E.M.T.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
lvl
9
C.
Charisma
E.M.T. is a Charisma perk in Fallout 76 with a single rank, unlocked at level 9. It costs 2 Charisma points to equip. It falls under the Support category.
No one dies on your watch!
E.M.T. Builds
Level 50+
s7
p15
e5
c6
i1
a15
l7
Low Level Support
Automatic Weapons + Support build
Level 100+
s15
p7
e4
c9
i8
a7
l6
Heavy Weapon Raid build
Fallout 76 build
Level 50+
s10
p13
e3
c6
i3
a11
l10
Shotgun VATS LVL 50
Fallout 76 build
Level 300+
s10
p13
e3
c6
i3
a11
l10
Shotgun VATS End Game
Fallout 76 build
Level 300+
s10
p13
e3
c6
i3
a11
l10
Shotgun VATS Mid Game
Fallout 76 build
Level 300+
s3
p15
e1
c6
i11
a10
l10
Rifleman VATS End Game
Fallout 76 build
Level 300+
s3
p15
e1
c6
i11
a10
l10
Rifleman VATS Mid Game
Fallout 76 build
Level 300+
s2
p15
e7
c6
i13
a10
l3
Rifleman Free Aim End Game
Fallout 76 build
Level 300+
s2
p15
e7
c6
i13
a10
l3
Rifleman Free-aim Mid Game
Fallout 76 build
Show all 68
builds
More Perks
c.
Anti-Epidemic
Your disease cures always cure a disease from nearby teammates too.
c.
Healing Hands
Players you revive are fully healed.
c.
Injector
Players you revive have +18 Action Point regen for 1 minute.
c.
Quack Surgeon
Revive other players with liquor!
e.
Rad Sponge
Absorb 20% of RADs taken and restore Hunger and Thirst.
c.
Animal Friend
Aim your gun at an Animal for a 75% chance to pacify it.
c.
Bodyguards
Gain Damage & Energy Resistance based on your CHA and number of teammates.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Friendly Fire
Teammates hit by your flame weapons regen even more health (no grenades).
c.
Glowing One
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
c.
Happy Camper
Hunger and thirst grow 80% slower when in camp or in a team workshop.
c.
Happy-Go-Lucky
Your Luck is increased by 3 while under the influence of alcohol.