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Level 300+
s7
p7
e8
c15
i4
a9
l6

Raid Support
Fallout 76
build
by Momo
Published ·

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lvl
300+
S
7
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
P
7
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Eye of the Hunter

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

lvl
85
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
E
8
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
2
All Night Long

The positive effects of pre-war alcohol last twice as long.

lvl
41
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Professional Drinker

There's no chance you'll get addicted to alcohol.

lvl
39
C
15
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
3
Friendly Fire

Teammates hit by your flame weapons regen even more health (no grenades).

lvl
48
1
Healing Hands

Players you revive are fully healed.

lvl
28
3
Party Boy

The positive effects of pre-war alcohol are tripled.

lvl
24
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Team Medic

Your stimpaks now also heal nearby teammates for 75% of normal strength.

lvl
20
I
4
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
A
9
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Born Survivor

Falling below 40% health will automatically use a Stimpak, once every 20s.

lvl
3
2
Gun Runner

Your running speed is increased by 20% when you have a ranged weapon equipped.

lvl
4
3
Gun Tricks

Your enhanced reflexes allow you to reload weapons 30% faster.

lvl
80
L
6
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Funky Duds

+200 Poison Damage Resist when wearing a matching set of armor.

lvl
50
Electric Absorption

20% chance energy damage will recharge your power armor's fusion core and restore health.

lvl
50
Survival Shortcut

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

lvl
50
Sizzling Style

+200 Fire Damage Resist when wearing a matching set of armor.

lvl
50
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Power Armor Reboot

Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.

lvl
50

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
12 mutations, 0 addictions

Consumables (3)

Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Survival Syringe

Cures one disease

+100% +200% 0.1
×1
Bourbon

Luck: +1, Strength: +3 (8m), Intelligence: -1 (4m), Endurance: +3 (8m)

+45% 1
×1
Total effect
S
 
+3
E
 
+10.5
I
 
-1
L
 
+6
Total weight 1.2

Weapons

Doctor's Orders
hunting-rifle
Two Shot
Explosive
V.A.T.S. Optimized
lvl 50
499
Fire Rate
3
shots per
10 sec
Bolt Action
Ammo
10.308
Range
0
169
338
100%50%
AP Cost
13 (5%) 20 shots before AP is depleted
13.68
351.2
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Attacks Against Weak Points Have a 30% Chance to Reset a Revive Effect Cooldown
Modifications
Hair Trigger Receiver
Speed: +25%
Weight: +15%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Holy Fire
flamer
Medic's
Rapid
Swift
lvl 50
42
109/3s
Fire Rate
114
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
31
62
100%70%
AP Cost
12 (5%) 21.7 shots before AP is depleted
20.25
1117.5
-4
Legendary effects
Medic's
Attacks will Heal Friendly Targets by 5% Health
Rapid
Speed: +25%
Swift
Reload Speed: +15%
You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds
Modifications
Standard Tank
Standard Barrel
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Medic's Thirst Zapper
Medic's
Rapid
V.A.T.S. Optimized
lvl 50
0
Fire Rate
114
shots per
10 sec
Automatic
Range
0
19
39
100%50%
AP Cost
13 (5%) 20 shots before AP is depleted
2
70
Legendary effects
Medic's
Attacks will Heal Friendly Targets by 5% Health
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Squirt Gun
Squirts water.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

VATS Hellcat Helmet
Damage from Ballistic Weapons -0.02
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
217
229
14
33
9
Lucid Medical Hellcat Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Damage from Ballistic Weapons -0.02
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
607
362
380
22
57
16
Lucid Hellcat Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
Lucid Hellcat Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
Lucid Kinetic Hellcat Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Damage from Ballistic Weapons -0.02
Kinetic Servos
Action Point Regen While Moving +1
lvl 50
362
217
229
14
33
9
Lucid Kinetic Hellcat Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Damage from Ballistic Weapons -0.02
Kinetic Servos
Action Point Regen While Moving +1
lvl 50
362
217
229
14
33
9
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1572
 
1650
 
217
 
347
 
186
S
 
+10
Incoming Damage
 
x0.734
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (599.167 / 599)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
12
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
26
18
31
21
16
20
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
305
AP
260
HP
599
XP
+48%
Resistances
2504
1640
1650
417
547
186
0
Evasion Chance
0
Incoming Damage
x0.918
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