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All Consumables

Bourbon
Fallout 76 Consumable

Bourbon

Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Endurance: +1 (4m)

+15% 1
Drinks (Alcohol)

Bourbon is an alcoholic drink in Fallout 76. Its main effect: Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Endurance: +1 (4m). Using it can cause Alcohol Addiction.

2 perks change how well it works.

Used in Builds

Jump into the character build planner with this consumable — and the perks, mutations, and items you've toggled — already selected, then build the rest of your loadout around it.

Create a build with Bourbon

Stats and Effects

Luck: +1
Strength: +1 (4m)
Intelligence: -1 (4m)
Endurance: +1 (4m)
+15%
Weight
1
Value
7

Bourbon Locations

Found at 86 locations across Appalachia, 20 in fixed spawns and 111 at chance spawn points. The largest share is at Hornwright Industrial Headquarters (3).

Hornwright Industrial Headquarters
3 fixed
Abandoned Waste Dump
2 fixed + 1 × 25% chance
Summersville
2 fixed + 1 × 25% chance
Transmission Station 1AT-U03
2 fixed
West Tek Research Center
2 fixed
Lakeside Cabins
1 fixed
2 × 25% chance nearby
Athens
1 fixed + 1 × 25% chance nearby
The Whitespring Golf Club
1 × 25% chance
1 fixed nearby
Ohio River Adventures
1 fixed
Poseidon Energy Plant WV-06
1 fixed
Shenandoah Weather Station
1 fixed nearby
Sunday Brothers' Cabin
1 fixed
The Whitespring North Entrance
1 fixed nearby
Watoga Underground
1 fixed
Rapidan Camp
5 × 25% chance
Charleston Capitol Building
4 × 25% chance
WV Lumber Co.
4 × 25% chance
Big Bend Tunnel West
3 × 25% chance
Garrahan Estate
3 × 25% chance
Hornwright Estate
3 × 25% chance
Show all 86 locations

Effectiveness

These perks, mutations, and items change what Bourbon does. Toggle them and watch the effects above update — scaled values show in yellow with their base alongside.

Stacking

Alcohol: drinking another alcoholic beverage replaces these buffs — one drink's buffs at a time.
Magazine: reading another magazine replaces this effect — only one magazine is active at a time.
Taking another item of the same family refreshes these effects instead of stacking them.

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