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Level 200+
s14
p5
e12
c4
i7
a8
l6

Raider Slasher
Fallout 76
Power-tools
build
Published · Updated ·

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lvl
200+
S
14
+5
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
3
Slugger

Your melee weapons do +30% damage to crippled targets.

lvl
2
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
1
Arms Keeper

Your weapons weigh 50% less.

lvl
28
P
5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
12
+5
1
Bloodsucker

Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.

lvl
11
1
Cannibal

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

lvl
15
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
2
Hardy

Take 30% less damage from explosions.

lvl
27
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Rejuvenated

You gain increased benefits from being Well Fed or Hydrated.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
C
4
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
I
7
1
Chemist

You get double the quantity when you craft chems!

lvl
34
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
3
Makeshift Warrior

Melee weapons break 80% slower.

lvl
9
A
8
+5
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Born Survivor

Falling below 40% health will automatically use a Stimpak, once every 20s.

lvl
3
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Marathoner

Sprinting consumes 20% fewer Action Points. (No Power Armor)

lvl
13
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
6
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Collateral Damage

Enemies killed with a melee weapon have a 20% chance to explode.

lvl
50
Brawling Chemist

Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.

lvl
50

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Daddy-O Addiction

Perception -1, Intelligence -1

Daytripper Addiction

Charisma -1, Luck -1

Mentats Addiction

Charisma -1

Med-X Addiction

Agility -1, DR -10

Alcohol Addiction

Charisma -1, Agility -1

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Plague Walker

Poison aura scaling with your diseases.

add effects
9 mutations, 5 addictions

Consumables (5)

Med-X

DMG Resist Increase (15m)

-2% -3% 0.025
×1
Bourbon

Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Endurance: +1 (4m)

+15% 1
×1
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.5
×3
Canned Deathclaw Wellington

Strength: +6 (1h)

+7.2 HP/s
+50% 3
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.5
×1
Total effect
S
 
+7
E
 
+1
I
 
-1
L
 
+6
AP
 
+12
AP Regen
 
+10
 
+125
 
+20
Total weight 6.03

Weapons

Super Slasher
auto-axe
Junkie's
Heavy Hitter's
Strength
Severing
lvl 50
568
2625.15/4s
AP Cost
9 (2%) 42 shots before AP is depleted
13.8
1412.5
Legendary effects
Junkie's
Damage Increases per Addiction up to +100%
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Severing
+50% Damage to Bleeding Targets
Bleed Damage
Modifications
No Muzzle
Turbo
Speed: +25%
Weight: +15%
Swap
Headhunter Scythe
pickaxe
Junkie's
Rapid
V.A.T.S. Optimized
Satiated
lvl 45
2171
24264.9/12s
AP Cost
28 (7%) 13.5 shots before AP is depleted
2.75
446
Legendary effects
Junkie's
Damage Increases per Addiction up to +100%
Rapid
Speed: +40%
V.A.T.S. Optimized
AP Cost: -35%
Satiated
Kills Restore Hunger and Thirst
Bleed Damage
Modifications
Sharp
Targets bleed. Better damage.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Last Stand
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Powered
Action Point Regen +5
Reflex
Evade Chance +2%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Gain 50% of your evade chance as Damage Reduction. You can no longer Evade.
Buttressed
Weight: +30%
Physical Resistance: +65%
BioCommMesh
Chem Duration +0.5
lvl 40
155
34
18
13
30
18
AP Regen
 
+5
Freight Train Backpack
Freight Train
+10% Sprint Speed
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Protective Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Marine Style
Strength +4, Endurance +3, Agility +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
S
 
+4
E
 
+3
A
 
+3
Mutant's Ultra-Light Brotherhood Recon Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
AP
 
+20
Mutant's Ultra-Light Brotherhood Recon Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
AP
 
+20
Overeater's Ultra-Light Brotherhood Recon Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Reflex
Evade Chance +2%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
HP
 
+40
AP Regen
 
+5
Overeater's Ultra-Light Brotherhood Recon Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Reflex
Evade Chance +2%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
Brotherhood Recon
partial (4 / 5)
add missing pieces
 
675
 
190
 
91
 
78
 
135
 
91
S
 
+4
E
 
+3
A
 
+3
Carry Weight
 
+60
AP Regen
 
+25
AP
 
+40
HP
 
+80
Incoming Damage
 
x0.903
Evasion Chance
 
+0.02
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (623.5 / 624)
Rads: -4
Caps: 20000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
5
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
33
6
24
3
6
16
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
395
AP
378
HP
624
AP Regen
+35
XP
+18%
Resistances
977
378
91
78
135
91
20
Evasion Chance
0.132
Incoming Damage
x0.903
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