TormentorFallout 76 perk
You like to play with your food.
L.
rifles
Ranks
Your rifle attacks have a 5% chance of crippling a limb.
Your rifle attacks have a 10% chance of crippling a limb.
Your rifle attacks have a 15% chance of crippling a limb.
Effects
Under
construction
construction
This is an approximation of the in-game effects. Some effects may be missing, incorrect, or poorly formatted, but they can often provide additional information about hidden mechanics.
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 5
if Weapon's keywords includes WeaponTypeRifle and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeShotgun and
if Weapon's keywords does not include WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 2
if Weapon's keywords includes WeaponTypeRifle and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeShotgun and
if Weapon's keywords includes WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 2
if Char's -rank = null and
if Char's keywords includes NoCripplePerkException
if Weapon's keywords includes WeaponTypeRifle and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeShotgun and
if Weapon's keywords includes WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 5
if Char's -rank = null and
if Char's keywords includes NoCripplePerkException
if Weapon's keywords includes WeaponTypeRifle and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeShotgun and
if Weapon's keywords does not include WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 10
if Weapon's keywords includes WeaponTypeRifle and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeShotgun and
if Weapon's keywords does not include WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 4
if Weapon's keywords includes WeaponTypeRifle and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeShotgun and
if Weapon's keywords includes WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 4
if Char's -rank = null and
if Char's keywords includes NoCripplePerkException
if Weapon's keywords includes WeaponTypeRifle and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeShotgun and
if Weapon's keywords includes WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 10
if Char's -rank = null and
if Char's keywords includes NoCripplePerkException
if Weapon's keywords includes WeaponTypeRifle and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeShotgun and
if Weapon's keywords does not include WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 15
if Weapon's keywords includes WeaponTypeRifle and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeShotgun and
if Weapon's keywords does not include WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 6
if Weapon's keywords includes WeaponTypeRifle and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeShotgun and
if Weapon's keywords includes WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 15
if Char's -rank = null and
if Char's keywords includes NoCripplePerkException
if Weapon's keywords includes WeaponTypeRifle and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeShotgun and
if Weapon's keywords does not include WeaponTypeAutomatic
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