Fallout 76-Perks-Fire in the Hole

Fire in the Hole
Fallout 76 perk

Level requirement: 5

Ranks

See a throwing arc when tossing thrown weapons, and they fly 15% further.
Cost: 1
Effect:
weapon
(throwable)
show-trajectory:
weapon
(throwable)
flying-speed:
1.15x
See a throwing arc when tossing thrown weapons, and they fly 30% further.
Cost: 2
Effect:
weapon
(throwable)
show-trajectory:
weapon
(throwable)
flying-speed:
1.3x
See a throwing arc when tossing thrown weapons, and they fly 50% further.
Cost: 3
Effect:
weapon
(throwable)
show-trajectory:
weapon
(throwable)
flying-speed:
1.5x

Complementary perks

1
Ordnance Express
Explosives weigh 30% less.
lvl
31
Applies to similar items
1
Basher
Gun bashing does +25% damage with a 5% chance to cripple your opponent.
lvl
11
Affects similar items
1
Glow Sight
Deal +20% damage to Glowing Enemies.
lvl
33
Affects similar items
1
Exterminator
Your attacks ignore 25% armor of any insect.
lvl
14
Affects similar items
1
Science
You can craft energy weapons, energy damage gains +5% Bonus. (Plans required)
lvl
20
Affects similar items
1
Demolition Expert
Your explosives do +20% damage.
lvl
10
Affects similar items
1
Science Expert
Craft Rank 2 energy weapons mods, energy damage gains +5% bonus. (Plans required)
lvl
30
Affects similar items
1
Science Master
Craft Rank 3 energy weapons mods, energy damage gains +5% bonus. (Plans required)
lvl
40
Affects similar items
1
Weapon Artisan
You can repair any weapon to 130% of normal maximum condition.
lvl
40
Affects similar items
1
Adrenaline
Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
Affects similar items
1
Bloody Mess
5% bonus damage means enemies may explode into a gory red paste.
lvl
42
Affects similar items