All PerksRad-Reaver
Rad-Reaver
Fallout 76 Perk
Rad-Reaver
lvl
100
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
P.
Perception
Rad-Reaver is a Perception perk in Fallout 76 with a single rank, unlocked at level 100. It costs 2 Perception points to equip. It falls under the Weapons category.
It affects 108 weapons.
I can feel the glowing!
Rad-Reaver Builds
Level 300+
s15
p2
e15
c9
i3
a11
l1
Feral Ghoul Melee
No PA, Bleed Damage build
Level 300+
s15
p9
e10
c5
i5
a10
l2
Feral Melee
Fallout 76 build
Level 300+
s15
p7
e12
c6
i10
a3
l3
Death
The Fourth Seal build
Level 300+
s15
p9
e10
c11
i7
a2
l2
Feral Ghoul Power Armor Melee
Fallout 76 build
Level 300+
s15
p1
e15
c13
i1
a4
l7
Im the fooking jugernaut
Fallout 76 build
Level 300+
s15
p6
e4
c6
i8
a8
l9
Pain TRAIIIIIN
Fallout 76 build
Level 300+
s10
p5
e10
c10
i5
a9
l7
Dark Carnival
Unarmed, Ghoul, Feral, Endgame, Bleed build
Level 49
s15
p7
e14
c2
i1
a12
l4
Ghoul
Melleee build
Level 300+
s15
p5
e8
c3
i15
a7
l3
Feral Melee
My Feral Ghoul Melee Build build
Show all 17
builds
Ranks
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Affects
One-Handed Melee (28)
Assaultron Blade
115
100/10s
Bone Club
114
630/15s
Bowie Knife
77
Chinese Officer Sword
142
180/12s
Combat Knife
87
Commie Whacker
47
Cultist Blade
150
140/10s
Cultist Dagger
84
Electrified Cattleprod
Energy
84
84
Grant's Saber
160
204/12s
Guitar Sword
142
150/10s
Hatchet
150
Lead Pipe
140
Machete
160
187/11s
Meteoritic Sword
160
204/12s
Pipe Wrench
140
Plasma Cutter
109
109
Revolutionary Sword
150
140/10s
Rolling Pin
121
Security Baton
115
Sheepsquatch Club
160
Shishkebab
64
64
145/5s
100/10s
Sickle
130
120/10s
Ski Sword
142
Switchblade
80
The Invader
87
Tire Iron
130
Walking Cane
121
Special One-Handed Melee (18)
Black Diamond
57
85
333/9s
Blade of Bastet
142
180/12s
Blue Ridge Branding Iron
64
64
256/3s
100/10s
Camden Whacker
47
200/10s
Commander's Charge
Energy
90
90
140/10s
Cosmic Knife
100
210/5s
Cryptid Jawbone Knife
87
Nocturnal Cursed Cursed Rolling Pin
163
Vampire's Cursed Cursed Sickle
176
120/10s
Disorderly Conduct
Energy
69
69
Luca's Switchblade
80
Mechanic's Best Friend
189
Meteorite Sword
142
180/12s
Nailer
150
140/10s
Tempest
Energy
69
69
100/10s
The Gutter
115
100/10s
180/10s
The Quick Fix
64
196/7s
V63 Shock Baton
115
115
Two-Handed Melee (34)
Baseball Bat
182
Board
152
Bone Hammer
228
Electro Enforcer
96
96
Fire Axe
204
Golf Club
172
Grognak's Axe
244
264/11s
Gulper Smacker
218
Hog Splitter
244
264/11s
Multi-Purpose Axe
204
Pickaxe
204
Pitchfork
152
Pole Hook
194
Pool Cue
152
Protest Sign - Against Automation
20
Protest Sign - Ain't a Commie
20
Protest Sign - Block the Bot
20
Protest Sign - Dad Needs Job
20
Protest Sign - Give Jobs Back
20
Protest Sign - Jobs
20
Protest Sign - Jobs or Blood
20
Protest Sign - Men Not Machines
20
Protest Sign - People First
20
Protest Sign - Want to Work
20
Sheepsquatch Staff
257
Shepherd's Crook
231
Shovel
182
Sledgehammer
218
Spear
142
Super Sledge
271
The Tenderizer
244
V63 Zweihaender
Energy
146
146
War Drum
228
War Glaive
231
280/10s
Special Two-Handed Melee (13)
Unarmed (10)
Special Unarmed (5)
More Perks
p.
Exterminator
Your attacks ignore 75% armor of any insect.
p.
Eye of the Hunter
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
p.
Glow Sight
Deal +60% damage to Glowing Enemies.
p.
Grenadier
Your explosives detonate with twice the radius.
p.
Ground Pounder
Your small guns reload 30% faster and have 30% more hip fire accuracy.
p.
Long Shot
Your scoped weapons have 30% more range and accuracy when aiming.
p.
Skeet Shooter
Your small guns have 45% better accuracy and spread.
p.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
p.
Tank Killer
Your ranged weapons ignore 40% armor.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
s.
Arms of Steel
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.