Murder Hobo
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More: Challenge builds, Endgame builds, Glass Cannon builds, Melee builds, Solo builds
Your bleed effects have 35% more damage and 25% less duration.
When your Glow is high, makes you immune to staggering attacks.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
+30% damage against bleeding targets.
Your melee weapon attacks have +75% limb damage.
Rad Resistance is reduced by 150. (Up to 0)
Deal +10% damage for each impairment your target has.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
You deal 20% more damage per crippled limb your target has.
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
You can Fast Travel while over encumbered at an increased cost.
Melee weapons break 80% slower.
Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Action Points regenerate 45% faster.
The power of Glow makes your AP regenerate 45% faster.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
You now sprint 20% faster when your Glow is high.
Slight chance your weapon will repair itself when hitting an enemy.
Legendary perks
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
Melee attacks deal 20% of their damage in a small area. (No Power Tools)
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
Melee attacks deal 20% of their damage in a small area. (No Power Tools)
Effects (5)
Chance to shock melee attackers. Small amount of damage done to player.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.