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Level 100+
s15
p9
e10
c1
i8
a12
l1

Murder Hobo
Fallout 76
1H Melee
build
Published · Updated

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More: Challenge builds, Endgame builds, Glass Cannon builds, Melee builds, Solo builds

lvl
100+
S
15
1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

3
Wound Salter
lvl
2

+30% damage against bleeding targets.

3
Bone shatterer
lvl
90

Your melee weapon attacks have +75% limb damage.

P
9
3
Breathe It In
lvl
60

Rad Resistance is reduced by 150. (Up to 0)

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Rad-Reaver
lvl
100

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
10
1 pt unused
3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
1
1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
8
+1
3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

3
Rad Specialist
lvl
70

Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

A
12
+1
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

3
Hyper Reflexes
lvl
100

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

2
Jaguar Speed
lvl
60

You now sprint 20% faster when your Glow is high.

L
1
1
Luck of the Draw
lvl
14

Slight chance your weapon will repair itself when hitting an enemy.

Show leveling chart

Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
Legendary Intelligence
lvl
50

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

Hack and Slash
lvl
50

Melee attacks deal 20% of their damage in a small area. (No Power Tools)

Effects (5)

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
5 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

One-h Melee
Lucid
Rapid
Durability
Bully's
lvl 50
Damage
+175%
AP Cost
0 (0%)
+1100%
Legendary effects
Lucid
Damage Increases up to +40% as you Fill Your Feral Meter
Rapid
Speed: +40%
Durability
Weapons break 50% slower
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor Chest Piece
of any kind.
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Durability
Breaks 50% Slower
0
0
0
0
0
0
AP Regen
 
+5
Freight Train Backpack
Freight Train
+10% Sprint Speed
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Brotherhood Fatigues
Standard Style
Endurance +2, Charisma +2, Agility +2
Standard Lining
lvl 1
12
12
12
12
12
12
E
 
+2
C
 
+2
A
 
+2
Armor Left Arm
of any kind.
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Durability
Breaks 50% Slower
0
0
0
0
0
0
AP Regen
 
+5
Armor Right Arm
of any kind.
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Durability
Breaks 50% Slower
0
0
0
0
0
0
AP Regen
 
+5
Armor Left Leg
of any kind.
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Durability
Breaks 50% Slower
0
0
0
0
0
0
AP Regen
 
+5
Armor Right Leg
of any kind.
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Durability
Breaks 50% Slower
0
0
0
0
0
0
AP Regen
 
+5
Armor stats
 
12
 
12
 
12
 
12
 
12
 
12
E
 
+2
C
 
+2
A
 
+2
AP Regen
 
+25
Carry Weight
 
+60
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (307.143 / 307)
Glow: 1000
Caps: 0 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
No Team
Day
Addictions
0
Mutations
5
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
15
9
7
3
5
15
1
S.
P.
E.
C.
I.
A.
L.
Carry Weight
305
AP
190
HP
307
AP Regen
+25
XP
+15%
Resistances
12
12
0
12
12
12
0
Evasion Chance
0.25
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