Saryon
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Melee weapons deal +25% power attack damage. (No Power Tools)
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your bleed effects have 35% more damage and 25% less duration.
+30% damage against bleeding targets.
When your Glow is high, makes you immune to staggering attacks.
Rad Resistance is reduced by 150. (Up to 0)
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Food and drink weights are reduced by 90%.
Gain Limb Damage Reduction based on your END.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Melee weapons break 80% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Fusion Core duration is now doubled.
Food in your inventory will spoil 90% slower.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 45% faster.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.