Ghoul Melee
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Your bleed effects have 35% more damage and 25% less duration.
Weapons spin up 60% faster.
+10% damage against bleeding targets.
Your Melee and Fists weapons ignore 50% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
Your melee weapon attacks have +75% limb damage.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Your explosives detonate with twice the radius.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Food and drink weights are reduced by 90%.
Gain Limb Damage Reduction based on your END.
You will never mutate from rads and RadAway will never cure mutations.
The greater your Rads, the greater your Strength (max +5 STR)!
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
Each attack makes your target take increased damage.
While Feral, Reduce your target's damage output by 15% after you attack for 5 seconds.
Melee weapons break 80% slower.
Increase fire damage based on your INT.
Increase cryo damage based on your INT.
Food in your inventory will spoil 90% slower.
Power Tools break 40% slower.
You can repair any weapon to 130% of normal maximum condition.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your Action Points regenerate faster when not over encumbered.
Chance to Evade attacks based on AGI. (No Power Armor)
Gain +10% damage per kill while on a Kill Streak (Max 10).
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (12)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (17)
Endurance: +6 (1h)
Strength: +6 (1h)
Luck: +6 (30m)
Max Health: +80 (90m)
Damage: +80% (30m)
Damage: +170% (1h)
Movement Speed: +40% (1h)
Carry Weight: +60 (1h)
+3 Strength, +3 Perception, +3 Endurance, +3 Agility, and +65 max Health for 10 minutes.
+100% Damage (5m), Dmg Resist Increase (5m), Max HP +100 (5m), HP (5m)
Max AP: +100
AP Regen: +5 (1h)
+50% All Crit Damage (1h)
+100% Melee Crit Damage (30m)
+20% MELEE WEAPON DMG (1h)
Strength: +2 (1h)
Endurance: +2 (1h)
Weapons
Armor Sets
Power Armor Sets
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