GHOUL Evasive melee
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When your Glow is high, makes you immune to staggering attacks.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
You hear directional audio when in range of a Bobblehead.
You hear directional audio when in range of a Caps Stash.
You will never mutate from rads and RadAway will never cure mutations.
Irradiated food and drink grant 300% more rads.
Gain Limb Damage Reduction based on your END.
Take 45% less damage from explosions.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Gain more max HP per point in END.
Gain 7 CHA when bartering at non-player vendors.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Increase energy damage based on your INT.
Melee weapons break 40% slower.
While your Health is low, gain increased damage and AP regen.
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Your Action Points regenerate faster when not over encumbered.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Gain +15% chance to Evade while sprinting. (No Power Armor)
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Chance your weapon will greatly repair itself when hitting an enemy.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
You find more bottle caps based on your LCK.
Legendary perks
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Enemies take 40% more damage when they attack you, if you're on a team.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (12)
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Chance to shock melee attackers. Small amount of damage done to player.
AG +4, Fall from heights more gradual, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
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